
Screenshots

Watch trailer on Steam ↗Kind Nature
PolyPirates UG · Published by PolyPirates UG · Official site ↗
Last updated 27 Sept 2026
Kind Nature is a post-apocalyptic roguelike deckbuilding game set in europe. As one of the last survivors of a harsh world, you'll embark on dangerous missions to gather resources, fight enemies, and expand your camp. In this shattered world, will you find a place to call home?
Embark on perilous missions to gather resources and fend off enemies in Kind Nature. As one of Europe's last survivors, build your camp and find a place to call home in this challenging strategy game.
About this game
Use cards to defeat enemies!
Decide which cards you want to play. Different playstyles work against different enemies, so be careful what cards you choose!
A vibrant variety of cards!
Deckbuilding is the heart of Kind Nature - each card opens up new opportunities. Collect a wide variety of attack, support or defense cards for your deck. Improve your character with powerful equipment cards and get stronger cards by collecting Runner Points with Runner cards.
Develop your camp
Research, craft and upgrade your cards in the survivor camp. Spend your resources to expand your camp with new buildings to unlock more cards. Upgrade buildings and increase your chances of surviving the next mission.
Deckbuilding during battle!
Use your animal companion to retrieve cards from a pre-selected, custom card pool. This adds another strategic level to combat as you balance offensive and defensive cards while building a stronger deck during your battles.
Varied gameplay loop
Complete missions, battle enemies, and encounter various events. Progress by gathering resources, recruiting survivors, and befriending wildlife. Return to your camp and use the collected resources to upgrade buildings, recycle unwanted cards, and create new cards for your deck.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8
- Processor: tbd
- Graphics: tbd
- Sound Card: tbd
- Additional Notes: tbd
Recommended
- OS: Windows 10
- Processor: tbd
- Graphics: tbd
- Sound Card: tbd
- Additional Notes: tbd
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
LIVE: Berlin & Cologne mission
Hey everyone, it's time for a exclusive Stream of Kind Nature gameplay! Join in and get some developer insights of the game.Read full article on Community Announcements (Yellik)AnnouncementsOfficial
Game Announcement: Once Upon a Rogue's Tale
Hi everyone! We're thrilled to unveil Once Upon a Rogue's Tale, a single-player roguelike card game set in the world of classic German fairytales. Our team has spent the last few months coming up with endless ideas to turn your favourite fairytales into cards, events and more! Included in the game are popular tales like 'Little Red Riding Hood' or 'Rumpelstiltskin', as well as some lesser-known stories like 'The Poor Man and the Rich Man'. Let us know which of your favourite tales we should include next! Check out the game and add it to your wishlist! https://store.steampowered.com/app/2602540/Once_Upon_a_Rogues_Tale/Read full article on Community Announcements (polypirates)Patch NotesOfficial
Small update: Fixing bugs and impelemting your feedback
Kind Nature Patch Notes – V 0.1.1 (28.08.2023) Another month passed where we worked hard on the Kind Nature demo and implemented lots of your feedback and cool new stuff. You can check all the new changes and bugfixes here: New New Main Menu with a cozy survivor camp scene New Runner Look: Hunter has now a more fitting 3D Model New Enemies: We added wolves as enemies to the game New Boss Enemies: Boss Bruno of Cologne comes with two Doberman adds New cards: Parry Daggers! They deal counter damage when being attacked {STEAM_CLAN_IMAGE}/44095104/46c2baaec1392bfddd8c8f1b5da2b5a13a54f6af.png More card animations in battles Cards that can be played have a small particle effect now Added researches for Activated Carbon, Shepherds Purse and Marigold Changes All cards are to be dragged now, not only attack cards, so it’s easier to understand Implemented a better outline shader Enemies will have an outline if you target them as better visual feedback Added more different outcomes to every choice in mission events Cologne card reward will give you Cloth Armor instead of Leather Armor now Bug Fixes Strength buff will be now displayed correctly in enemy intentions If attack is higher through strength, icon will be yellow Lots of translation issues fixed Preview arrows on timeline won’t overlap completely anymore so you always know exactly who will attack first Added some missing researches Fixed a bug where sometimes one of the hand cards is smaller than the others Gameplay Improvements Balanced Cologne enemies Cologne Boss enemy is a bit easier now End Turn Popup won’t show anymore if you don’t have any cards to play but still AP Increased amount of recyclable resources Other Changes Removed character stands from battles, since they don’t fit anymore Transition from mission to battle scene is now smoother Worked on the game over screen Added sound cue when card is not playable Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to r...Read full article on Community Announcements (Sery)AnnouncementsOfficial
LIVE: Deckbuilding with Devs
Hey everyone, it's time for a exclusive Stream of Kind Nature gameplay! Join in and get some developer insights of the game.Read full article on Community Announcements (polypirates)Patch NotesOfficial
Regular Update: Multiple Enemies, German localization and a visual overhaul
Kind Nature Patch Notes – V 0.1.0 (04.08.2023) We have been working hard on Kind Nature for the last month and have many new updates for you. Besides being able to fight multiple enemies now and a complete visual overhaul, we also added a new language - German. You can check all the new changes and bugfixes here: New Multiple Enemies! Now battles are going to be tougher because you can encounter up to 3 enemies Note: Drag attack cards on the enemy you want to attack New language: German! Change the language in the main menu Added building models for camp buildings up to level 4 Added Nature Points Note: They don’t do anything for now but will be very important later in the game Added more card animations to the battles Changes Enemies intentions are displayed now at the start of their turn Lots and lots of enemy balancing Runner costs are increasing now after each card the Runner gets Bug Fixes When recycling scrap it now gives the right amount When closing the camp tutorial with ESC, the menu won’t pop up now Removed required research for Runner Bag Gameplay Improvements Added outlines to battle icons Removed the resource reward popup from missions Other Changes Full rework of the event system! Choices can now have different outcomes Full rework of the enemy AI! Their behavior is now greatly improved Enemies have names now! (No Bandit_01 anymore) Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing. You can reach us via mail at support@polypirates.com.Read full article on Community Announcements (Sery)






