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Watch trailer on Steam ↗Emblems: Sunless Vow
oldflowerGames · Published by oldflowerGames
Last updated 27 Sept 2026
Unravel a mystery where you know the outcome from the start…in this turn-based roguelite RPG. A strange mage and his two captives must regain their memories to escape from a hostile void. But can they stop *arguing* first? A playful character drama with unusual combat.
Indie, RPG · 2027 · More free games
Embark on an intricate character drama as you command a mage and his captives in a turn-based roguelite adventure. Can they regain their memories and escape the hostile void without bickering?
About this game

Help three unlikely friends destroy the void...before they destroy each other!
New allies Weapon, Spirit, and Magic have some big tasks ahead of them. Recover their stolen memories, defeat an ancient demon or two, and escape from the dreaded void between worlds! Assuming they can stop arguing, first...

Turn-based, but QUICK!
Emblems: Sunless Vow is a Roguelite Visual Novel set in a forsaken void where you must put your soul on the line to escape.
Its turn-based battles are designed to reduce decision-paralysis, allow short bursts of play, and offer an evolving stream of challenges as its story unfolds... Control three types of souls in a type-triangle combat system that rewards calculated risk! Allow or remove RNG with various difficulty settings... Take a Story-Only cruise, or heat things up with up to eight Tribulations.


Mystery + Drama + Comedy
"Weapon" and "Magic" remember nothing, as they wake in an unforgiving void where vengeful souls haunt every corner. A mysterious guide named "Spirit" appears just in time to save them... But doesn't he know a little too much? And just what is with that outfit...? Shenanigans abound in this novella-length drama whose secrets keep you guessing.


But wait! It's a Roguelite too!!
Take your time with the carefully-balanced maps in Story Mode, and enjoy an emotional tale with a roguelite progression system... Or take your chances with the ever-shifting void - in procedurally-generated Chaos Mode!
Lost in the twists and turns of a voidrift, you'll face new enemy tactics, stack over 100 passive Buffs, and utilize special Promotions to give form to your ideal build. But be warned: even greater foes lurk in these depths...


A Labor of Love, by two developers (plus voices!)
Coder / Composer / Game-Designer - Ikiru
Artist / Writer / Animator - Tonic
The only others involved were the wonderful voice-actors for our character barks: Jessie Starborne, Joe Goffeney, Rob Milton, Kendra Woods, and T Ivie.
Suffice to say, the two of us have worn a lot of hats over the past few years... We are so happy to finally share these hand-painted artworks, dynamic character animations, carefully-crafted battles, and a hauntingly epic soundtrack.
Whether you thrive on tiny math, crave an engaging story with endearing characters, or just enjoy watching numbers go up... We hope you’ll find something to love in our game.


NOTE: All aspects of this game were created entirely without the use of generative AI. oldflowerGames does not condone the use of generative AI in creative works.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual Core 2.0GHz
- Memory: 4 GB RAM
- Storage: 1 GB available space
Recommended
- OS: Windows 10
- Processor: Dual Core 2.0GHz
- Memory: 4 GB RAM
- Storage: 1 GB available space
Supported Languages
Latest news
Community & EventsOfficial
💛🤍 Nonbinary Coded Games Festival! 💜🖤
Greetings from the void... Emblems: Sunless Vow is being featured in the 💛🤍 Nonbinary Coded Games 💜🖤 Steam Festival!!Click below to peruse over 180 games by devs who are nonbinary, genderqueer, and outside the gender binary, along with games that have nonbinary rep! Including our beloved (?) Magic themself 💚https://store.steampowered.com/curator/46105077/sale/NonbinaryCodedGames...Additionally...We wanted to note that the Emblems demo will be receiving an update around September 2026!We've implemented a new feature to help create more variety in the overall game experience... 🤫 Because of this, the dialogue has been reworked a bit to fit with the new vision, but the bad attitudes and silly jokes remain strong.As a reminder, we plan on releasing the full game near the end of Q1 2027. At that time, it will have amassed a novel-length story... We hope you'll be ready to settle in for the ride!Thank you as always for reading, and for supporting the two of us! 💖 Until next time... Tonic & IkiruRead full article on Community Announcements (oldflowergames)Community & EventsOfficial
Our Other Game! 🪽 + Storyteller's Fest 2026
Greetings from the void... We mentioned last time that we were pausing work on Emblems: Sunless Vow in order to complete a smaller project to support our development.Angel Clicker is now finished! It's a biblical yuri incremental with pizza, tea dates, and dragon fights! (Yes, you read that right!) 🐲 If you enjoyed the character interactions in Emblems, then please consider purchasing Angel Clicker as well! It shares our signature blend of humor, drama, and relationship shenanigans... 💙💚💜Secondly, we'd like to announce that Emblems: Sunless Vow is being featured in the Storyteller's Festival 2026! 📚Click the banner at the top of our page to see over 300 visual novels and narrative games, both on-sale and upcoming!Now that Angel Clicker is finished, we'll be returning to focus on development for Emblems. We hope to release it in Q1 2027! With the gameplay elements mostly finalized, we just lack a cloning-machine so that Tonic can produce immense amounts of story and complete illustrations at the same time... We'll have the game out as soon as our machine comes in!Thank you for reading, and for supporting the two of us! 💖 Until next time... Tonic & IkiruRead full article on Community Announcements (oldflowergames)AnnouncementsOfficial
Emblems Q1 2027
Greetings from the void... We hope everyone is doing well, and if you aren't...that you will be, soon! 🔮✨ Today, we have two announcements!1️⃣ First, we'd like to announce that Emblems will be releasing in Q1 of 2027. This is for several reasons, including the fact that we simply got too ambitious with our timeline. (We're only two people, and neither of us are able to develop fulltime!)2️⃣ Our second announcement (closely related to the first one) is that we have paused development on Emblems for one month to create an entirely new game! Our hope is that the sales from this game will allow us to reduce our dayjob hours to more fully focus on Emblems... However, we do also really love, and care about, the new game!!!Allow us to introduce: 🪽 Angel Clicker 🪽 An incremental clicker with optional rhythm elements. Help Heavenly Architect Legion defeat her eternal archrival Lucifer once and for all! (Or not...?)You can check it out from our developer page!Our hope was to create a smaller experience that would appeal to a wider crowd...but still with the same genuine, silly, colorful themes that we love. We hope you'll give it a try!Thank you for reading, and for supporting the two of us! 💖We shall now return to our development cave until April so that we can update Angel Clicker to its final form. Then, our blood, sweat, and tears will return to Emblems, regardless of the result. Here's hoping we'll have a bit more time to dedicate to it! Until next time... Tonic & IkiruRead full article on Community Announcements (oldflowergames)AnnouncementsOfficial
More Skill Tree + Quality of Life!
Greetings from the void... We hope everyone is doing well, and if you aren't...that you will be, soon! 🔮✨As we continue to improve the main game, we just can’t help but go ahead and add those features into the demo as well...it's a tragic character flaw of ours. Please enjoy these quality of life improvements at our expense!Endless Chaos! – We’ve added the option to immediately start a new run of Chaos, right from the end screen. Jump right back in with the same settings, or try a new setup – all options, including Tribulations, Crit Style, and the newly added Permanent/Forbidden Favors, can be adjusted here!Let me try that again... (Restart Battle!) – You now have the option to restart any battle in Story mode from the settings menu. If things aren’t going well, or you know you could squeeze out a few more levels, give it another shot!No, really... Let Me Try That Again...! (Return to a Previous State!) – Ever get to the end of the map and realize you’re unfortunately underleveled? Now, you can rewind to a previous node to try again, rather than having to restart the entire map! Just click “Abyssal Memory” from the map in Story Mode to give it a try.Chaos Skill Tree Expansion! – Instead of limiting you to level 1 on the Chaos Skill Tree... The demo now allows you to progress all the way up to level 4!!! This gives you access to...Party Favors 🎉 Who doesn’t love a screen-spanning exp bar? Once unlocked, ALL exp gained will contribute to an additional passive reward during battle; a "Full-Party Favor"! Gain these to obtain temporary bonus Favors, or one-time effects to get you out of a pinch!Forbidden Favors ❌ Everyone has those buffs... The ones that just never vibe with your playstyle, yet they keep crowding up your shop. No more! With this unlock, select up to 10 Favors to remove from the pool, increasing the chance of seeing your favorites!Permanent Favors ♾️ Start off on the right foot by choosing a Favor that will accompany you from the start of every run. Thes...Read full article on Community Announcements (oldflowergames)AnnouncementsOfficial
Polished Demo (&More)
Greetings from the void...We hope you're doing well. Our plan for the full release is on-track, set for sometime between December 2025 and February 2026! 🔮✨ Among many other things, we're working hard on finalizing the rest of the script, drawing art for new road events, and creating animations for secret bosses.In the mean time, please enjoy these hot-and-ready updates to the demo, fresh out of the abyss-oven! 🍕Patch notes for August Demo update:Skill Trees (The Relic of Mercy) are now available to view in both Story Mode and Chaos Mode! Get a glimpse of what awaits you in the full game.New Mechanic: Precision. Defeat enemies with exact damage to gain bonus EXP! (The existing Precision Favor now increases this effect.)Damage Breakdown: hover over any damage number to see a breakdown of the factors that contribute to it.Trial Rooms: Added a chance for a battle in Chaos to be marked as a “Trial”. The enemies will be fewer in number but notably higher-leveled, and you will gain a reward of Devotion (Altar/shop currency) for completing the battle.Gain additional Relic EXP by playing on Hard and/or enabling Tribulations.Shatter Bar for Bosses: adds the ability to Shatter bosses mid-battle, allowing Shatter builds to be more viable overall.Added partial Keyboard Input to battles. Full Input coming soon!Added letterboxing, allowing the game to run at any resolution while maintaining the intended quality of the art.Condensed the script of Ch1 + added more battles!Integrated more legible fonts + cleaned up UI throughout the game.By the way...if you're a streamer, or if you know one who may enjoy our game—please feel free to let us know! We now feature a list of all streamers who have played Emblems right there in the game itself, when you finish either mode. We'll update it every week from now on, so...don't be shy! This is one of the best ways for us to spread the word of our game, so we truly appreciate each and every streamer, no matter how small. Tell your friends! Make...Read full article on Community Announcements (oldflowergames)






