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Watch trailer on Steam ↗Armor Attack
KEK Entertainment · Published by KEK Entertainment · Official site ↗
Last updated 27 Sept 2026
Armor Attack is a tactical 5v5 PvP battle game where robots, tanks, and hovers clash for battlefield control. Combine powerful weapons and unique abilities to outmaneuver your opponents.
Action, Adventure, Indie, Free To Play · More free games
Engage in intense 5v5 PvP action as you command tanks and hovers in Armor Attack. Strategize with unique abilities and powerful weapons to dominate the battlefield.
About this game
Armor Attack is a third-person shooter that kicks-off an all-out sci-fi ground warfare using all possible variations of mech battle technologies including shooting robots, tanks, wheeled machines, hovers mounted with deadly weapons that can be combined for robot and tank wars in a very tactical way. Battle game features 5v5 intense but slow-paced gameplay in an evolving realistic environment. In this shooting game you can build your winning strategy at any range with any unit classes, robots, tanks and with any weapon.
VARIETY OF VEHICLE TYPE
In the shooting game you create a dropteam of big sci-fi battle machines for in-game robot fighting. Each of them has its pros and cons in controls, positioning, speed and mobility. And each of them has its tactical ability to change the course of a battle game in this war of robots and tanks. Play this action PvP shooter, cut escape routes with AOE deadly zones, set your own obstacles in the robot and tank game and block the enemy in the narrow corridors, hunt them being invisible and observe targets from the top of the buildings.
MASTER YOUR WEAPON COMBINATIONS
Weapons in Armor Attack battle game are crafted to support a tactical variety of vehicle classes: robots, tanks, machines. Also weapons benefit from the environment landscape, obstacles on a map and use of your own abilities. Combination of vehicle types, abilities and weapon builds gives you ever-evolving ways to plan, attack and defuse every situation in war strategy game.
MAPS ARE YOUR ENEMIES BUT ALSO FRIENDS
Jump right in the middle of PvP shooter intense combat of robots and tanks or trick the opponent using flanks, moving platforms or high ground of this war game. But never forget about robot and tank game-changing mechanics happening in every mech battle. Be it an ever-changing map layout, strategically important vantage point or a huge AI controlled boss, it has the potential to turn the tides of war.
WORLD OF ARMOR ATTACK
Set in alternate future of the robot and tank wars that happened in the Mid-20th Century, Armor Attack drops players in the middle of a modern war between three shooting factions: Bastion, protecting the Old World, Hermits who want to evolve life on Earth and establish new order of things, and the Empyreals who decided to build a new hub for the people outside of their home planet. Each faction has its own playstyle and unique visual design to give players choice how to fit their tactical and shooting skills to the actual gameplay of the shooting game.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: 64-Bit Windows 8.1
- Processor: Intel: Core 2 Duo E7300 @ 2.66 GHz / AMD: Athlon 64 X2 6400+ @ 3.2GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA: 8800 GT / AMD: Radeon HD 5670
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 16 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 64-Bit Windows 10
- Processor: Intel: Core i5-3470 @ 3.20 GHz / AMD: FX-6300 @ 3.5 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA: GeForce GTX 660 / AMD: Radeon HD 7870
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 45 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Major Changes in Armor Attack
Hey everyone, Back in April, we kicked off our Beta in Mexico and introduced a progression system and improved gameplay balance. Since then, we've carefully listened to every piece of feedback, expanded testing to more regions, and released a new update every month to quickly test our hypothesis. Now, we’ve gathered enough data and insights to make the right changes and deliver a game that stands out from most in the genre. Here's what we need to do: Rework the gameplay balance from the ground up again. Make abilities more impactful and game-changing. Ensure unit and weapon upgrades are clearer, more impactful, and easier to unlock. Develop a quest system that guides players through mastering Armor Attack in a completely straightforward way. Transform factions from having a layer of complexity into a journey that unlocks new playstyles, motivations, and tactics. {STEAM_CLAN_IMAGE}/44191401/becc039152a4e06630aa7460bdb6a3f04620a628.png Now, regarding balance: Our initial goal for units and weapons was to make them outstanding, impactful, and effective at every stage of the game. While some units and weapons achieved this, there were too few of them. Despite our efforts to improve others through balance updates over the months, we’ve concluded that another rework is necessary. Some mechanics were too complex to work well at lower upgrade levels, while others were too simple to be effective at higher levels, or their impact was too predictable. In other words, we either end up with a weapon or unit that is overpowered and disrupts balance, or underpowered and seldom used. {STEAM_CLAN_IMAGE}/44191401/aa8cd6ef103d08888b2c03594e15f2ab455f3041.gif So, we’ve decided to break down each unit and weapon mechanic into 2-3 components. These components will either be added through upgrades (for mechanics that are difficult to adapt) or receive new qualities. For example, the Suppressor has a complex mechanic with acceleration while shooting, which can be great for experienced play...Read full article on Community Announcements (cirdanoronr.a)AnnouncementsOfficial
Introducing Armor Prime: A Subscription Pass for Armor Attack
Hi, lovely Armor Attack players, The KEK team is here to share our strategy for in-game purchases. The upcoming beta update will introduce a key component of this strategy: the subscription offer called Armor Prime. What is Armor Prime? It’s a subscription pass that allows you to use every character and weapon unlocked at your level. You can add them to your drop team, upgrade them as usual, and save your character and weapon combinations. The only difference is that you don’t own these characters and weapons; you essentially rent them for the duration of your subscription. When the subscription period ends, the rented items become locked, but all the upgrades and character/weapon combinations (aka builds) are saved. To regain access to everything, you simply need to reactivate the subscription. And that’s not all about Armor Prime. You also get an additional calendar of daily rewards and more quests to complete, helping you progress and upgrade your hangar faster. Plus, we may add more features in the future—this is just the first iteration of our subscription offer. How does it work? When you activate the subscription, you unlock the "Get Free" option in the Armory: {STEAM_CLAN_IMAGE}/44191401/bf421e6adadb9a6166de24cdc6dc5bfbf8a84c17.png After that, you will see rented weapons and characters in your hangar, highlighted with a special symbol: {STEAM_CLAN_IMAGE}/44191401/f3f63f3fc790d88245309ef22bb75dbd159ad447.png You can prepare your drop team using various combinations of purchased and rented characters and weapons: {STEAM_CLAN_IMAGE}/44191401/9ae5214bcbec08ca229cbc6291dd72735112f521.png And jump into the fight! When your subscription ends, your rented characters and weapons will appear like this: {STEAM_CLAN_IMAGE}/44191401/f50b88298e7f22672719214a42a98a046fe2a2b3.png If you want to unlock them, you have two options: purchase them with in-game currency or reactivate your subscription. We believe the Armor Prime subscription pass will make your gaming experience ...Read full article on Community Announcements (Unic0rnL4dy)Patch NotesOfficial
Armor Attack: Development Update
Hi, This is the Armor Attack team, and it's the end of May 2024. That means that it’s been a year since our last major blog update, and it’s time to check in our progress against the plan. Part 1: Year 2 overview During the second year, we planned to deliver the following features: Account progression system. Unit and weapon progression system. Maps and modes. New units and weapons. Matchmaking. Squads. {STEAM_CLAN_IMAGE}/44191401/21ac50cf8227ff0166e1568cd5464ff1e50988b6.png Account progression As promised, the account progression system is based on the evolution of threehangars, one for each faction. You level up by successfully completing quests, unlocking new battle machines and weapons along the way. Currently, a basic set of quests is available, but we plan to expand and diversify them in the future. Unit and weapon progression Once new units and weapons are unlocked, you can upgrade them through talent branches, as we previously mentioned. The current progression structure is not final, and we aim to make the experience more rewarding when you fully upgrade something.. Same for specific perks and improvements, we have plenty of room to explore alternative arrangements. We are testing these features with you to determine the best direction for future development. Our core vision remains unchanged,we aim to create a system that allows you to quickly and comfortably combine different types of units, weapons, and their upgrades to build a diverse roster for every type of battle, rather than focusing on customizing a perfect battle machine. Maps and modes We’ve added a new map, Shipyard, which differs significantly from the previous one with its point of interest mechanic, landscape and battle tactics. We significantly changed the Bastion Terminal map, reworked the Boss mechanic and its look from scratch, added main building destruction that opens a new tactical corridor. Both maps still require a lot of work, we made important changes based on your feedback but th...Read full article on Community Announcements (cirdanoronr.a)AnnouncementsOfficial
Unveiling Corrosion
In Armor Attack's ever-changing sci-fi battleground, each faction relies on a unique passive ability for success. However, the Hermit's ability, intended for dealing damage, hasn't quite lived up to its potential. To fix this, we've completely reworked it to make it more effective and showcase its true power. Unleashing the Power of Delayed Damage (DD) Corrosion introduces a mechanic that renews the hermit's ability. With the implementation of Delayed Damage (DD), every hermit weapon becomes a potent tool in the hands of skilled players. Each equipped weapon can apply one stacked DD effect, and the more weapon slots a vehicle possesses, the greater the potential for devastating stacks of DD. {STEAM_CLAN_IMAGE}/44191401/716e2fc12b8062415afaaa16fb9e7db439c02b05.gif Strategic Depth: Stacking the Odds Delayed Damage Effect stacks between teammates, fostering cooperation and coordination among allies. Good practice is to stack Corrosion beyond this limit and apply its effects earlier. But this also introduces a new layer of strategic decision-making, as players must balance the desire for maximum damage output with the need to distribute DD Effect effectively across enemy forces. Timing is Everything: The Countdown to Chaos DD Effect comes with a timer, ticking away until its inevitable activation. When the timer expires, the target receives damage for each stack of DD Effect applied. Each time DD Effect is applied, its timer resets, ensuring that sustained pressure can lead to devastating consequences for the enemy. {STEAM_CLAN_IMAGE}/44191401/64e1ccaa0ab3b46412dc1aba44f5ff6544759b0e.png A Cascade of Destruction: Unleashing the Fury In the heat of battle, the accumulation of DD Effect can reach critical mass. When the maximum stacks of DD are applied, activating a new stack triggers DD effect instantly, regardless of the remaining timer. The result is a cascade of destruction, overwhelming enemy defenses and turning the tide of battle in an instant. The Aftermath: Damag...Read full article on Community Announcements (cirdanoronr.a)AnnouncementsOfficial
Dev Vision
Hi, We are the KEK Entertainment team and we are making our first independent project. Each of us had his good old back-breaking days in the big and small game publishers working on different shooters and we all suffered from the lack of innovations in all these games that are flooding the market every year. In this blog we will share as many details as possible about development process whether it is a significant progress or a stupid bug (we can not avoid it of course). {STEAM_CLAN_IMAGE}/44191401/a7667a34eca915f8af778d7324da1ede6c975ac0.jpg Our first project is a tactical shooter game that will use sci-fi battle vehicles in the best possible way to destroy your opponent. And, of course, your opponent will do the same against you (you know, it’s a PvP game). We will focus on land warfare because there are enough of really good space battles already, and we don’t want to have our vision blurred by too many gameplay elements to avoid any issues with its quality. And we won’t do a mix of Babylon 5, Star Wars, Gundam and Transformers, we want to have a solid image of our battle technologies so you can actually trust it. {STEAM_CLAN_IMAGE}/44191401/5e120660f21c16e10a5a4cb6ba6a0d87da930712.jpg Our core gameplay idea is to actually make a shooter game, not a robot, tank or flight simulator. So the key is to deliver the best possible combination of different vehicle playstyles to show the land warfare’s massiveness in all its glory. We will use all the knowledge we got working on World of Tanks and War Robots. It’s very important for us to bring something new to the genre, where nothing dramatically changed for the last 6+ years. We want to add a deeper level of play by making each player’s role crucial with our faction system and dramatical differences between vehicle classes. Like you can cut-off your enemy’s forefront with some special ability, then call for an orbital strike to hugely damage this blocked troop (this is not final but we will definitely have something l...Read full article on Community Announcements (cirdanoronr.a)






