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Costa Verde Transport Department

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Costa Verde Transport Department screenshot 1
Costa Verde Transport Department Trailer trailerWatch trailer on Steam ↗

Costa Verde Transport Department

Nikita Lisitsa · Published by Nikita Lisitsa

Mostly Positive — 74% positive (53 reviews)

Last updated 27 Sept 2026

In Costa Verde you play as the Transport Department of a city slowly growing on a vibrant picturesque landscape. Build roads on a map of hexagonal tiles, plan road intersections, design roundabouts, and prevent your whole city from turning into one single massive traffic jam!

DJCTQ l

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.507 Oct 2026

Indie, Simulation, Strategy, Casual · 2023 · More £5 - £15 games

Manage traffic flow and urban expansion in Costa Verde Transport Department, an indie strategy game where your decisions on hexagonal maps define the city’s future.

About this game



A new city is emerging on the vibrant shores of Costa Verde, but the citizens need help: someone must build the roads for them! Luckily, they have you: the head of the city's Transport Department. The growing city expands in all directions, people drive from home to work and back, industrial trucks transport resources between manufacturers, and you have to carefully plan the road network for the city!



The main gameplay consists of planning & building a road network for the growing city. You have to carefully plan the roads to balance the city traffic and obtain valuable resources that help you progress. Sooner or later your roads won't be enough: you'll have to build detours, roundabouts, bridges, and use some magic!



Key features:
  • Procedurally-generated maps with seas, forests, mountains, rivers, and deserts
  • Bright & cozy environment full of vibrant colors and lively details
  • Randomly growing city forcing you to carefully plan your road network
  • Funny car physics & a unique road building mechanic
  • Infinite replayability

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 bit
  • Processor: Intel Core i5
  • Memory: 1 GB RAM
  • Graphics: 2GB of video memory, OpenGL 3.3 support
  • DirectX: Version 10
  • Storage: 46 MB available space
  • Sound Card: Any
  • VR Support: -
  • Additional Notes: -

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Spanish - Spain*, Russian*, French*, German*, Portuguese - Brazil*, Ukrainian*, Italian*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Costa Verde version 1.1 released!

    Hi everyone! A new version of Costa Verde has just dropped, mostly incorporating some ideas you folks suggested in the discussions. Here's a list of what's changed: The game now runs on MacOS, on both Intel & Apple Silicon CPU. There might be some very minor visual glitches, though. The application isn't signed, so you might need to allow the system to execute it. I promise it is not a virus :) A new map was added - Terra Nova - which basically a flat hexagon for you to experiment with. To make things a bit more interesting, this map still has a few forests, and a river typically going through the map center (it is random, though, and can go in pretty weird paths). Windowed mode is now supported, and can be selected from the video settings menu. Some players suggested removing the water ripples for some extra performance, which is now also supported in the video settings. I improved image format support in the game's engine, which allowed to compress the textures and get a 3x reduction in the total game installation size. Hope you'll enjoy this little update. Have a good day :)
    Read full article on Community Announcements (lisyarus)
  • AnnouncementsOfficial

    Costa Verde Release delayed

    Hi everyone! Unfortunately, the release of Costa Verde Transport Department is going to be delayed by a few days due to some technical problems with Steam review process of the game's build. The release is currently planned on next week, no later than November 3. Thanks for your patience!
    Read full article on Community Announcements (lisyarus)

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