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Watch trailer on Steam ↗Dungeon Tycoon
Lunheim Studios · Published by Goblinz Publishing, Maple Whispering Limited
Mostly Positive — 76% positive (1,952 reviews) · 29 achievements
Last updated 27 Sept 2026
Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?
£12.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Simulation, Strategy · 2024 · More £5 - £15 games
Explore the dark arts of running a successful dungeon as you manage every aspect of visitor experience. Can you keep your evil enterprise thriving?
About this game
Roadmap

About the Game

In Dungeon Tycoon, you have complete freedom to build and manage your own dungeon. You not only design the layout, but choose the best places for whatever traps you decide to use, which monsters you will hire to face the heroes, and what treasures await those skilled enough to claim victory. Dungeon Tycoon is all about capitalizing on every second of every hero's adventure in your mighty dungeon.

Lure adventurers into your evil dungeon by summoning mighty foes, building huge and curious rooms, and a maze of deceptive opportunities. Watch how they perform and optimize every inch of your genius design. Ensure they don't go back empty-handed, so they keep coming back.

If your dungeon is a company, then your monsters are the employees. Summon unique monsters and attract groups of heroes to test their strength.

Create clever layouts, sell valuable items to heroes, and find the perfect balance between efficiency and quality. There are many different ways to make money in Dungeon Tycoon. Will you be able to keep your evil dungeon business going?
Features
Create and design a devious dungeon to give the heroes from across the land an exciting adventure experience.
Summon and upgrade powerful creatures to challenge heroes in their pursuit to find the treasures that lay within the dungeon.
Research new stuff to unlock new ways of improving your dungeon.
Enhance the aesthetics of your dungeon with a variety of different decorative and cosmetic items.
Inspect and watch your visitors to see how you can further improve your design.
Sell potions and other various aids to your visitors.
Complete quests and unlock a bunch of vanity objects to show off your progression.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 8.1, 10 x64
- Processor: Intel Core i5-3470
- Graphics: 4 GB RAM
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
1.3.3 Patch Notes
Version 1.3.3 – ChangelogAdded full gamepad and controller supportRefactored object selection and highlighting systemImproved overall performanceFixed tooltip positioning issues at high resolutionsFixed unresponsive enemy behaviorHeroes now prioritize taverns that already have occupantsGeneral UI improvementsFixed one-way doors not functioning correctlyFixed issue preventing heroes from purchasing items from vendorsBuild menu is now scrollableApplied general balance adjustmentsFixed tooltip in the research panelRead full article on Community Announcements (Thomas Goblinz)Patch NotesOfficial
1.3.2 Patch notes
Hello everyone! Following our 1.3.1 update, there were some more stuff to fix! And that's what we do with the 1.3.2 update. The biggest one, where grouped hero were getting stuck, should now totally be fixed! Sorry about that Please note that the update has been delayed on MacOS due to unexpected technical issues, but we'll provide it as soon as possible - we should be able to deliver it tomorrow! Thanks a lot for playing Dungeon Tycoon, have a wonderful day! v1.3.2 Changelog : Fixed issue where grouped heroes would get stuck in a room Allow interactables to be used when an enemy is present Balanced recover energy and health goals so the heroes act before dying Fixed "paladin" titles labeled as "warrior"Read full article on Community Announcements (Thomas Goblinz)Patch NotesOfficial
1.3.1 Patch Notes
ChangelogAdded a new "Follow" option to lock camera on a hero.Buffed all hero health by around 30%.Added the ability to see full list of a hero's thoughts when you click on the thought bubble in the inspection panel.Fixed a selection bug.Heroes now always stock 1 potion of each type, and up to 3 based on panic.Fixed heroes continue to explore after dissatisfied or panicked.Fix heroes not using potions while fightingFix camping spot and other free vendors not being used / not being prioritized.Fixed instant panic recovery when healing miscalculation making panic not reduce when healed. Now changed it so that if a hero takes a potion and heals 25%, his panic is reduced directly 12.5%Other minor AI improvementsMonsters now only heal on day startInstant panic gained now also linked to % of health lost.Fixed some issues with one-way doors.Fixed an issue with old creative saves not loading.Increase chance of the golden crawler.Fix iron door visuals.Add extra tooltips.Fixed an issue with lowered walls.Fixed a tutorial-related crash.Fixed camera movement in 80x80 map.Improve satisfaction VFX visuals.Increased base stock for some vendors.Fixed an issue where the polymorph trap would break legendary heroes.Fixed only one popup appearing when two classes are unlocked at the same timeFixed an issue where slimes could block pathfinding and lead to issues.Fixed Imp and Golden Crawler crashing the game/being unresponsiveRead full article on Community Announcements (BlooMask)AnnouncementsOfficial
A Note From The Team
Hello Dungeon Builders!Yesterday we released update 1.3, and we've heard your frustrations loud and clear. We want to explain our thinking behind this update and share what's coming next.If you've been following us, you know that 1.1 and 1.2 were packed with new content. We set a bar, and we understand why this update felt like a step back.But 1.3 had a different goal. Rather than adding new things, we focused on fixing core systems - particularly the AI, which has been one of your biggest complaints. For a team our size, solving these deeper problems meant reworking a lot under the hood. That's also why this update launched with more bugs than usual.We've gathered your crash logs and bug reports, and squashing those is now our top priority.1.3 isn't flashy. But it lays the foundation for everything we want to build next as free updates. Also, you can use this Google Form to give us general feedback or report bugs related to 1.3. Thank you for your patience and support.Lunheim Dev TeamRead full article on Community Announcements (BlooMask)AnnouncementsOfficial
v1.3 & Necropolis Rising DLC Out Now!
Hey dungeon builders,We're super happy to let you know that v1.3 is out now, featuring tavern additions and mechanics, new research nodes, and new objects!But that's not all: we've also been cooking a DLC for you — Necropolis Rising is available now! 🥳Patch Notes – V1.3NEWPanic AI: Heroes now panic when their health/energy drops below certain thresholds and/or when they get hit. This influences their behaviour (panic-buying potions or leaving the dungeon) and is designed to address complaints about AI feeling incoherent.Class unlock system: Every 5 in-game days, a new hero class is unlocked and added to the spawn pool:Default: WarriorDay 5: RangerDay 10: Ice Mage & Fire MageDay 15: PriestDay 20: RogueObjects:Ale Dispenser: An ale vendor for heroes. Ale caps panic at 80%, ensuring heroes won’t panic and leave the dungeon.Goblin Bar: A place for heroes to gather, drink ale, and rest. FIXES & IMPROVEMENTSUI/UX improvements and fixesFixed hero satisfaction not displaying properlyFixed missing localizationsRemoved prompts asking players to "click to kill" the loot goblinGeneral AI bug fixesFixed issues with the Greed ability Welcome to the Necropolis!A dark power stirs beneath the stone and ash. The Necropolis has awakened.Necropolis Rising expands your Dungeon Tycoons experience with a new death-forged realm, a powerful new class, and a bunch of new content. Shape your legacy in the land of bone and shadow! We truly hope you enjoy this DLC, and we can’t wait to hear your first impressions here on Steam or in our Discord server. Thank you for your support! 💌 And finally, here’s the updated roadmap:Read full article on Community Announcements (Hylda)






