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Watch trailer on Steam ↗Scenarios Of The Ancient Realm
GenuiTX Bittner · Published by GenuiTX Bittner
Last updated 27 Sept 2026
Generate maps for your favorite tabletop battle games, set them up with your own terrain, and record battle reports to relive glorious victories or crushing defeats.
£7.99
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Price history
RPG, Strategy, Early Access, Casual · 2026 · More £5 - £15 games
Scenarios Of The Ancient Realm offers a unique blend of role-playing and strategic planning as you craft your own battle terrains. Dive into this early access experience to tailor the perfect battlefield for your favorite tactical games.
About this game
This tool will allow you to prepare your tabletop battles.
You will be able to create scenarios and campaigns.
After your game at the board will be done, you will create beautiful battle reports to share with your friends or a streaming channel.

Generation of battle scenarios
Initial goal is for compatibility with Warhammer: The Old World but more systems might come upon requests.

Each generated map support different layers:
planning - for setting up terrain at your battle mat,
deployment - for setting up armies before the battle,
playing - to show how the armies are set up and what will they do,
advanced - containing all above layers for advanced users.
Alternatively you can just import any PNG file and use it as your map.

Generation of a campaign
It will generate a list of battle maps for two or more people to play a war or a series of battles.
There will be a way to track progress of it.
Simply put it's a collection of battle scenarios.


Generation of units
You will be able to design the looks of unit and map it to actual world size. That and functionality to calibrate battle reports to the actual size of the map will allow you to have accurate representation of real life miniatures.
A combination of basic shapes, emblem, direction markers and colors give you almost infinite amount of possible ways how to set your units.

Generation of armies
Here you will be able to join several units into one army.
However, if you are using external tool for mustering the list, you will be able to import these lists directly. Together with import rules that will make the whole process very fast and pleasant.
Battle report planner
The main place of my program. Here you will combine all above with the story you had experienced on a battle table.
You will be able either to generate PNG stages of each round to present what happened during the game or combine it with text and maybe photos you took during the battle to create a PDF file.
It will contain a series of tools that will help you out with this process.
Disclaimer: this is a work in progress product and will change over the time. Some of the information or images might not be up-to-date.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Game updated to 0.3.4
AddedGame is now supported at Windows and macOSHtml Battle ReportsYou can now export your reports as HTML filesThere are few of options to it, but the goal was to make it interactive and let you put them on your website or share in less formal way (I am PDF geek, but I understand ːsteamsadː) Next to your reports you can create a master page containing all reports links and additional links to their corresponding PDF report or a videoYou can see example at my website https://genuitx.com/reports/index.html - these are some of my games that I have playedAdded new goals, conditions and overwrites for your scenariosThat brings them to total:33 scenario goals57 conditions64 overwrites (32 miscasts, 18 black powder misfires and 14 stone throwers misfires)I will be adding more in future so if you have a cool idea for one, and would like to see it in SOTAR please share at the discussions. All special rules can now be based on actual map flags like requires_river7 new lands where campaigns can take place, making it 12 total!More belowExtras with the compendium of features that are in the gameImprovementsReviewed and improved goals, conditions, contestations and overwritesRefactor of ux and uiFixesGenerated gifs are now using valid colorsCollision geometry for map featuresSummaryThis is a big release. With the addition to all the configurations of scenarios I am now confident to create a long term campaign that will be both interesting and challenging. I will still improve it, add more blueprints of different types of campaigns, some more streamlined without a tree choice based on the winning but simple scenario after scenario. The goal still is to have a narrative base for a campaign that you will remember for years.To make it easier I have added more type of lands.By default, they only affect what and how the maps look like. In combination with goals, conditions some dedicated overwrites it makes them "real". Each is a unique set of configuration that only that one can have....Read full article on Community Announcements (Ibn-La'Ahad)AnnouncementsOfficial
Game updated to 0.3.2
ChangelogAdded:campaign export as HTLMyou can now export any campaign generated with the tool as a single HTML file. You can share it with someone you want to play with, but they do not own the tool. You can also simply put it on your website as well to ease the process of playing together.scenario generationobjective contestation rules are now random for each scenario, majority of the generations will use the default one, but rarely you will see different types of units that can be used for objectives. This feature can be disabled of course but will give you an extra, interesting step when preparing your list for the game,new scenario goals. Added several new goals that can be applied on a scenario to make it more interesting. Example: Checkmate - Victory is achieved only by destroying the enemy General (or appointed army leader). Other victory points are used only if both leaders survive till end of the game.new scenario conditions. Added plenty of new conditions that will affect the battleground. Example: Thunderstorm - At the start of each player turn, roll D6, on 1, nominate one, visible unit within 12" of the tallest terrain features - it suffers 1 hit at an agreed Strength with normal saves.campaign generationtreasures. In your campaign, if a mission contains a final objective, it is possible to receive a treasure as well. Treasure is marked as amount of points (by default 5% of points for the game) that is meant to be used in future games for magical items only. Of course only one army can contest the treasure at the end of the mission.special bonuses. It is now possible that final objective will be granting special bonuses for a unit that is contesting it before last turn. There are plenty of possibilities and generally few are selected as candidates, the actual one will be selected by you, using a die roll.importcan now import owb lists even from compact/discord type of textChanged:improvements to campaign generationcan now select starting mission from alr...Read full article on Community Announcements (Ibn-La'Ahad)






