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Foreign Sun

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Foreign Sun

Final Scene dev · Published by Final Scene dev

Positive — 96% positive (28 reviews) · 19 achievements

Last updated 27 Sept 2026

YOUR CHOICES RESHAPE A LIVING CITY. Explore a sprawling metropolis, wield mysterious powers, and uncover the secrets of the Eternal Lighthouse. Your decisions will make a world of difference.

DJCTQ 6Full Controller Support
-30%

£11.72

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£11.72£16.75

Price history

3 Sept 2026Lowest: £11.72 · Highest: £11.728 Oct 2026

Action, Indie, RPG · 2026 · More £5 - £15 games

Embark on a journey where your decisions reshape a sprawling metropolis in Foreign Sun. Harness mysterious abilities and uncover the secrets of the Eternal Lighthouse, all while exploring an open world filled with choice and consequence.

About this game

  

  • Traverse an interconnected dynamic world, cross paths with NPCs each with their own agenda, on your pilgrimage to the peak of the Eternal Lighthouse.

  • Engage in thrilling combat with a variety of different enemies and fighting styles.

  • Unlock 7+ endings.

If you find things difficult, an injury multiplier in options can drastically reduce damage for a more passive experience.

    

  

  • Explore over 10 diverse biomes, each with their own specific factions, NPCs, items and boss battles. Tackle them in different ways each playthrough.

  • Every biome can present differently depending on your actions. Unlock hidden areas and interactions through your choices and actions.

  • Find a multitude of different weapons, mods, and schemas to augment your player abilities.  
      

  • Deploy a variety of combat styles to dispatch a wide variety of opponents.

  • Clash beam weapons in epic duels to break your opponent's resolve and finish them off up close.

  • Deflect projectiles back at your foes, or simply block them to be safe.

  • Engage heavy weapons to exploit armored foes.

  • Master advanced combat techniques to quickly file down your enemies ranks.

  • Fight over 50+ different types of enemies.
      

  • Shift your allegiances to different factions when convenient. After acquiring their apparel, you'll be able to fraternize with your previous enemies - who can provide valuable information related to your quest, or reveal truths about the greater world.

  • Commune with what lies beyond the shadows of the lighthouse, and acquire special abilities to help you navigate the sinking city. But the power to alter your form and traverse the world may have a heavy price.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel core i5-4210 1.7ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 520

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel I7-8750H 2.2ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 1050

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Foreign Sun Roadmap

    Hi All, After putting out a number of patches focusing on improving the onboarding experience and fixing bugs, I ended up taking a bit of a break from Foreign Sun. The last few months of development were particularly arduous, and I felt really burned out by the end so it was something I really needed to do. I am back on the horse as it were, and focusing on additional content and features. I've planned out a rough road map on how I think things will go with each major patch. Things may change and some things may come earlier or later than initially planned: Major Patch 1 - Boss Rush / Biomass Samples This is pretty self explanatory - a few patches ago, you might have noticed that certain bosses started dropping Biomass Memory Samples upon defeat. Currently, this doesn't do anything. With the release of this patch, you will be able to put them into good use! You will be able to refight any boss who's memory sample you've collected, along with some extra lore on the subject. It doesn't cover every fight, and does not include the ones with slight variations, but it covers all the major ones.If you unlock all the memory samples, you'll be able to take them all on in a subsequent gauntlet - and a special prize will await anyone who manages to overcome the challenge.There might even be a way to unlock the gauntlet without unlocking every memory sample... but it would only be available to the bravest of pilgrims... This shouldn't be too far off. I don't want to put a timeline on it, but should hopefully have it available in the beta branch sometime soon. Major Patch 2 - New Weapons / Mods / Post Game FactionI was pretty happy with how the game came out, most things I planned ended up making it into the final game. One of the few things I did cut was a certain post game faction that actually tied in to one of the key routes / events. I ended up structuring things a bit differently and cut them out of the game altogether. However, I have decided a new way of integrating them...
    Read full article on Community Announcements (finalscenedev)
  • Patch NotesOfficial

    Update Notes 1.5

    I really wanted this to be the boss rush patch but some more critical things came up to fix and the boss rush has turned out to be more time consuming to implement than I hoped. - Resolved a soft lock after crossing Meridian Gate if you didn't have the Heliblade. - Added a phantom to help you cross Pallid Grass.
    Read full article on Community Announcements (finalscenedev)
  • Patch NotesOfficial

    Update notes 1.4.4

    Fixed lock when synthesizing a weapon and then trying to synthesize another. Fix to placement of synthesis menu in workstation at Archaeological site.
    Read full article on Community Announcements (finalscenedev)
  • Patch NotesOfficial

    Update Notes 1.4.2

    Fixed a possible softlock when reaching Engineer's Quarters early, fixed auto critical approach on backstabs.
    Read full article on Community Announcements (finalscenedev)
  • Patch NotesOfficial

    Beta 4.1.2

    Should be a pretty safe patch - fixes a potential soft lock reaching Engineer's Quarters and disables the critical attack assist from triggering on backstabs which was causing some issues. There's some new features which are half implemented (like the boss rush) which shouldn't interfere with the release but I am paranoid so releasing as beta for now.
    Read full article on Community Announcements (finalscenedev)

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