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Aleph

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Aleph screenshot 1
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Aleph

Haoge Liu, Tan Tan · Published by Haoge Liu, Tan Tan

Very Positive — 95% positive (75 reviews) · 9 achievements

Last updated 27 Sept 2026

Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.

DJCTQ l1 DLC available ↗Full Controller Support
-34%

£1.64

£2.49

Lowest price we've ever recorded

View on Steam

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£1.64£2.49

Price history

3 Sept 2026Lowest: £1.64 · Highest: £1.6430 Sept 2026

Adventure, Indie, Casual · 2024 · More under £5 games

As a traveler in Aleph, you explore post-apocalyptic ruins and solve puzzles to piece together lost human knowledge. Dive into this unique indie adventure where every cube holds secrets of the past.

About this game

Aleph is a short experimental creation, featuring four surreal vignettes, anchored by two elements: [Screen] and [Cube], illustrating a journey of future humans who gather fragmented relics of knowledge from bygone eras.

  • Immerse yourself in a first-person cozy exploration journey with collecting elements

  • User-friendly operating tips with game controller supported, could make it an ideal starting point for newcomer to first-person games

  • Enjoy a leisurely adventure at your own pace, featuring minimal challenges and helpful hints, making it an ideal experience for all age groups

  • Ambient music throughout, reading and listening excerpts from classic books

  • A concise gaming experience, designed to be completed in a comfortable 45-minute session

The initial concept evolved from virtual exhibition spaces and has since been showcased in several exhibitions, where it drew inspiration and underwent further refinement.

[Credits]

Creator: Haoge Liu / Tan Tan

Graphic Design: Lifan

Music & Sound Design: suru

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: i7
  • Memory: 6 GB RAM
  • Graphics: GForce 1080
  • Storage: 5 GB available space

Supported Languages

English*, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Experience Optimization + Bug Fixes

    Fine-tuned several performance-related details and fixed localized abnormal behavior caused by incorrect gravity settings.build a dedicated universal version for offline exhibitions, incorporating additional features based on previous exhibition experience.
    Read full article on Community Announcements (τάν)
  • Patch NotesOfficial

    Update: English Voice-Over

    New Additions: English voice-over is now available. Options Enhancement: Window Mode & V-Sync: Added a window mode toggle and a V-Sync toggle. FPS Cap: When V-Sync is disabled, you can now set a maximum frame rate. (Thanks to several friends for their private feedback on 3D motion sickness experiences and details) (Thanks to Forharnia for the specific suggestions in her review) Fixes: Made a series of minor adjustments to sounds and interactions. Fixed an audio issue that occurred when replaying after completing the game. Developer Notes: For 3D motion sickness, the new settings may help alleviate the issue. Window Mode: Generally considered effective due to providing additional stable visual references (i.e., the desktop outside the game window). V-Sync: Opinions vary; some players find it worsens motion sickness when enabled, while others find it necessary. Screen-tearing and insufficient-frame-continuity are common culprits for motion sickness. V-Sync helps to eliminate screen tearing by synchronizing the game's frame rate with your monitor's refresh rate, so its influence can vary depending on your hardware. if your monitor's refresh rate isn't very high, it means to reduece the fps of game. To simplify: Lower Hardware Performance: If your hardware is average and frame rates are typically lower, it's recommended to keep V-Sync on to stabilize frame rates and prevent screen tearing. Higher Hardware Performance: If your hardware is powerful and can sustain high frame rates, consider turning V-Sync off and setting a high frame rate limit. This can prevent potential frame rate drops due to V-Sync, especially if your monitor's refresh rate isn't very high. Events & Exhibitions: Our game has been shortlisted for the DevGAMM Awards 2024, We'll be participating in the Southern Europe Game Fest this month. A big thanks to DevGAMM for the selection and support. Thank you for reading. Enjoy your gaming and have a wonderful and warm winter!
    Read full article on Community Announcements (τάν)
  • AnnouncementsOfficial

    One Month of Aleph: A Recap & New Developments

    Time flies, and it’s been over a month since Aleph was launched. We’ve received a lot of valuable feedback, which has sparked a series of new insights, as well as some interesting and constructive discussions. During this period, we’ve also received several thoughtful reviews from enthusiastic steam-curators. We extend our respect to those who reached out to us, discovered and recommended us at moments we hadn’t anticipated, and those who accepted our invitation to review the game. Thank you to every player who put in extra effort. Once again, we appreciate all the recent comments and feedback! Your presence has added more dimensions to the presentation of our work. {STEAM_CLAN_IMAGE}/44311745/1938b6f588fd08e8b087b87f3d2eadfd5b4cdd1d.png Meanwhile, as summer transitions into autumn, Aleph has embarked on its first offline exhibition since its release here. To better support various exhibition scenarios in the future, we have made a series of adjustments and detailed rules specifically for the exhibition context, including but not limited to: 1.We decided to use a Playtest branch version running on the Steam client for the exhibition. Considering the ease of updates and platform features (Stats/Achievements), Also, because we experienced ‘Word Game’ at the 2022 Beijing Biennial, we were inspired by the exhibition method it employed.” 2.We also activated a Steam account dedicated to the exhibition, making backend data easy to query and control via the Steam API. We built a series of non-global stats specifically for the exhibition context. Queries by the WebAPI: https://partner.steam-api.com/ISteamUserStats/GetUserStatsForGame 3.We believe achievements are an important part of the gaming experience, and the Playtest version also supports the achievement system. We configured the Playtest version with the same achievement data as the main game to ensure that on-site players can have a complete experience. To adapt to the exhibition context and ensure that player turnov...
    Read full article on Community Announcements (τάν)
  • AnnouncementsOfficial

    One Week of Aleph on Steam, A Heartfelt Thanks to Our Players

    Over the past week, we have received feedback from our passionate and perceptive players, both publicly and in private. These insights have been both encouraging and a valuable learning material for us, helping us to better scrutinize our current work and deepen our understanding of both the game and ourselves. We would like to extend our heartfelt thanks to every player who has experienced Aleph, especially those who went the extra mile and took the time to provide us with feedback. Your support and effort are greatly appreciated! {STEAM_CLAN_IMAGE}/44311745/1938b6f588fd08e8b087b87f3d2eadfd5b4cdd1d.png Based on your feedback and our observations during this period, we have made the following updates to the game: Performance: We have conducted more in-depth optimizations to enhance the smoothness of the gameplay. Compendium: You can now revisit the texts you’ve collected through the main menu Information Prompts: We have provided further guidance and hints for some key operations and essential points of the game process. Settings Menu: We have addressed some previous shortcomings, polished the menu, and ensured that certain key parameters are saved persistently. Save System: The saving is now more timely and detailed(However, it should be noted that the game does not currently save progress within levels before you finish it) Additionally, we have refined a series of UI details and game mechanics. For instance, we have considered the differences in screen focus “before use” and provided additional hints to enhance the gaming experience... {STEAM_CLAN_IMAGE}/44311745/bb07ee3dd8f2e6e375df28f375e7b518a7bc0d65.png Once again, thank you all for your recent support and help. Wish all our players a summer filled with joy and great gaming experiences.
    Read full article on Community Announcements (τάν)
  • Community & EventsOfficial

    Thriving at Fest and We Appreciate All Our Recent Supporters

    Next Fest has successfully concluded and we appreciate all the supports in the last few days, We have received a wishlist count far exceeding our previous accumulations during this Festival. Your feedback and playtesting have provided us with valuable information. Thank you all for your support and attention during this time! {STEAM_CLAN_IMAGE}/44311745/4a40b6ba4a0299421e227401d4e1ab2d732c18b3.png We have specially created a unique achievement in this Demo for each player who has fully completed the demo version. This achievement will be kept alive forever and will only exist in the demo version. You can consider it a limited edition collectible, and we hope you like it. {STEAM_CLAN_IMAGE}/44311745/dc53bb3d658111ba299afb04ad8b4d6ca54336cc.png Additionally, in the past few days of streaming, we showcased a four-minute full chapter segment demonstration, which garnered close to 2500 hours of views and an average watch time of about 3 minutes. We found this to be very interesting and are extremely grateful to the audience who watched our video. Aleph will officially release next week, and we will be making final optimizations to the details during this time. Furthermore, players who have run the Demo version will have their saves auto reset in the official release to ensure no in-game achievements are missed. {STEAM_CLAN_IMAGE}/44311745/bb07ee3dd8f2e6e375df28f375e7b518a7bc0d65.png We hope you will enjoy this fable-like exploration experience when it arrives. Thank you once again!
    Read full article on Community Announcements (τάν)

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