
Screenshots

Watch trailer on Steam ↗Dustless
神刀之死 · Published by 神刀之死
Mostly Positive — 78% positive (78 reviews) · 31 achievements
Last updated 27 Sept 2026
Dustless is a hand-drawn wuxia side-scrolling action game built around Yin-Yang switching, fast pressure, and endless combos. Play as a swordsman in white, link sword skills, launch enemies, and overwhelm bosses through aggressive rhythm. Defense is only a fallback while you learn.
£5.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie · 2026 · More £5 - £15 games
Embark on a hand-drawn wuxia journey as a white-clad swordsman, mastering combos and outmaneuvering foes through fast-paced gameplay.
About this game
关注游戏动态

About the Game
Dustless is a hand-drawn wuxia side-scrolling action game built around Yin-Yang switching, fast offensive pressure, endless combo routing, and boss duels. You play as a swordsman in white, crossing shadowed sword tombs, broken roads, and silent ruins.
Yin and Yang are not just meters. They are part of the combo system. Each state affects how you connect skills, manage resources, and control the rhythm of battle. As you improve, the focus shifts from “how do I block the next hit” to “how do I keep attacking.”
Combat is driven by aggression. Chain normal attacks, sword skills, Yin-Yang switching, and resource loops to discover new combo routes and keep pressure high in fast-paced fights.
The game features multiple boss fights and powerful enemies. Each battle asks you to read attack rhythms, decide when to press forward, when to switch states, and when to use defense as a fallback.
Dustless includes ability unlocks, revisiting old areas, hidden content, and some exploration routes. Its focus, however, is not a vast map. The core experience is fast action, Yin-Yang switching, combo routing, and boss combat.
System Requirements
Will my PC run this? →Minimum
- OS: Win7,10
- Processor: Intel Core2 Duo2.4ghz+
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Game Experience Optimization Patch Notes 2026-5-3
Hello everyone. This update is mainly a staged cleanup and improvement pass for the overall client-side experience. First, I want to be clear: I do not consider the game to be fully polished yet. In fact, this update is more about addressing some issues from previous versions that had a noticeable impact on the play experience. For example, some scenes made it hard to see the path clearly, some foreground and background elements were not easy to distinguish, some audio levels were not balanced enough, and some button prompts did not update in time according to the input device the player was actually using. Each of these problems may not seem huge on its own, but during actual play, they can distract the player, cause misjudgment, and even affect patience with the game itself. So for this update, I prioritized the basic experience issues that directly affect whether players can see clearly, hear clearly, and understand their controls clearly. Visually, some main-route scenes have had their foreground, background, and walkable areas adjusted. In some darker scenes, the atmosphere was there, but players could feel unsure about where the terrain boundary was, what could be walked on, and what was only background. This update adjusts brightness, contrast, ground edges, and background layering, with the goal of making movement routes easier to read while preserving the original mood. The Sword Tomb area received a relatively large amount of work in this update. I still want it to retain a dark, oppressive, tomb-like feeling, but I do not want players to simply feel that it is too dark, blurry, or hard to read. Because of that, I added and adjusted wall, cliff, stone, and ground-layer textures in parts of the area. The goal is to make the scene structure clearer and to make the visual walkable areas line up more accurately with the collision areas. Some assets are still not final, and I will continue reviewing them and replacing parts that do not feel unified enough. For ...Read full article on Community Announcements (疯狂制作人)Patch NotesOfficial
Temporary Hotfix Patch:
1Fixed an issue where Traditional Chinese text layout and some dialogue display errors could prevent game progression. 2Adjusted the brightness in certain scenes. 3Marked some unclear hazardous areas in red. 4Added a tutorial tip indicating that “Soul Transformation” can be used while healing. 5Players can now jump directly from a knocked-down state. 6Healing will no longer overwrite buffered inputs. 7Fixed an issue where other scene visuals could briefly appear during the opening vibration effect. 8Fixed overexposure issues in certain lighting and shadow effects.Read full article on Community Announcements (疯狂制作人)AnnouncementsOfficial
Dustless is now AVAILABLE!
I’m very happy to announce that Dustless is now officially available!Throughout this nearly three-year development journey, I’ve received countless support and encouragement from partners, players, and content creators. Without your attention, companionship, and help along the way, Dustless might never have made it to release. Thank you all sincerely for your love and support for Dustless.Of course, I also know that Dustless is not perfect. There are still many areas that can be further polished and improved, so I truly look forward to hearing your suggestions and feedback. After launch, I will continue paying close attention to your experience, do my best to fix any bugs that may appear, and keep optimizing and updating the game in response to every bit of support and expectation.I sincerely hope you can embark on an adventure of your own in the world of Dustless and have fun. That is what matters most.神刀之死Read full article on Community Announcements (Paras Games)Community & EventsOfficial
Dustless will be featured at Eastern Game Fest! 7 days until launch!
Thanks to Steam China for the strong support of indie games!Dustless will be featured at Eastern Game Fest on April 28, launching on the same day!A public demo is also available now,Feel free to check it out!Read full article on Community Announcements (Paras Games)AnnouncementsOfficial
Dustless will officially launch on April 28!
Hello everyone, Since the demo reveal in 2024 and the major gameplay overhaul in 2025, I’ve been continuously refining and improving the experience. Today, I’m excited to finally announce that Dustless will officially launch on Steam on April 28, 2026!Aside from the music and sound effects, almost everything in the game was made by me alone. While there are still many areas that could be improved, I’ve done my best to deliver a unique gameplay experience. I sincerely hope you enjoy it!Read full article on Community Announcements (Paras Games)






