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Spellstrife

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Spellstrife screenshot 1
Basic Gameplay trailerWatch trailer on Steam ↗

Spellstrife

Ben Coffman · Published by Ben Coffman

Positive — 92% positive (12 reviews)

Last updated 27 Sept 2026

Plants Vs. Zombies meets Scrabble! Spell words to summon monsters in a tactically deep turn-based battle system. Roguelike runs last about an hour each--choose your upgrades carefully as you climb the Spelltower with a variety of classes.

DJCTQ 6

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.99 · Highest: £10.998 Oct 2026

Strategy · 2024 · More £5 - £15 games

In Spellstrife, navigate tactical word battles to summon your army and conquer the Spelltower. Each roguelike run challenges you to choose wisely among various classes as you ascend this strategic challenge.

About this game

(Try out the demo!)

Spell words to summon monsters




The starting letter of your word determines which of 26 unique monsters you will summon. Uncommon letters tend to be stronger, but each monster is useful in different scenarios. The length of the word determines the monster's HP and attack power.

Cast spells to manipulate your letter tiles or change the battlefield




Learn a variety of spells during runs that can be cast during battle to help you find the tiles you need, spell the longest words available, or change the battlefield's terrain to give your monsters an advantage.

Upgrade your tiles with enchantments and affinities


After each battle, choose from various rewards that power up your tiles. Letter affinities mean you'll always have a letter in your pool, and tile enchantments give a variety of powers to your monsters. Choose carefully how to upgrade--you'll need to choose rewards that counter your upcoming enemies and synergize well together.

26 Starting Classes


Unlock a variety of starting classes, each with their own strengths and weaknesses.

Randomized runs keep things fresh


Randomized enemies, terrain, upgrades, and final boss battle give each run its own flavor.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Memory: 2 GB RAM
  • Storage: 300 MB available space

Recommended

Recommended:
  • Memory: 2 GB RAM
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Fix crash on 1st play

    Fixed a bug where the game would crash on the first battle if the player had no saved data yet.
    Read full article on Community Announcements (zygoth2)
  • AnnouncementsOfficial

    Spellstrife is out NOW!

    After 14 months of development, it's here! Grab Spellstrife for 10% off during launch week! The full game adds 5 additional classes, a tile enchantment system (for the player and for enemies), an endgame boss, and a bunch of other small changes. Head to the Spellstrife discord to report bugs, give feedback, or just chat with other players!
    Read full article on Community Announcements (zygoth2)
  • AnnouncementsOfficial

    Spellstrife Gameplay Showcase (recorded)

    Spell words to summon monsters in this tactical roguelike! Enchant your tiles, cast spells, and use the right words at the right time to climb the Spelltower. Do you like word-spelling games, but wish they had a little more depth to them? With a variety of classes and randomly generated terrains, enemies, and upgrades, each run in Spellstrife is unique.
    Read full article on Community Announcements (zygoth2)
  • AnnouncementsOfficial

    Spellstrife Gameplay Showcase (recorded)

    Spell words to summon monsters in this tactical roguelike! Enchant your tiles, cast spells, and use the right words at the right time to climb the Spelltower. Do you like word-spelling games, but wish they had a little more depth to them? With a variety of classes and randomly generated terrains, enemies, and upgrades, each run in Spellstrife is unique.
    Read full article on Community Announcements (zygoth2)
  • AnnouncementsOfficial

    Roguelike mode & letter enchantments added to demo

    In preparation for the upcoming Turn-based Carnival Steam Fest I have uploaded a new demo build. There has been a ton of upgrades since the previous demo version, including the main roguelike mode and a letter-enchantment system for players and enemies. There are still a few big features left (spell system, meta-progression, classes), but the demo now gives an experience that's pretty close to what the full game will be like.
    Read full article on Community Announcements (zygoth2)

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