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Franchise Hockey Manager 10

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Franchise Hockey Manager 10 screenshot 1
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Franchise Hockey Manager 10

Out of the Park Developments, game54 Software · Published by Out of the Park Developments · Official site ↗

Very Positive — 81% positive (207 reviews) · 171 achievements

Last updated 27 Sept 2026

Franchise Hockey Manager returns for the 2023-24 season with plenty of additions to the deepest, most authentic hockey strategy gaming experience you can find. Choose from teams around the globe and select a team to guide to glory, including a chance at the ultimate prize, the Stanley Cup®.

DJCTQ 10Steam Workshop

£16.75

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £16.75 · Highest: £16.7511 Oct 2026

Simulation, Strategy, Sports · 2023 · More £15 - £30 games

Dive into the intricate world of hockey management as you lead teams through the 2023-24 season, making strategic decisions that could earn you the Stanley Cup. Choose from global franchises and shape their destiny in this deep, authentic experience crafted by game54 Software and Out of the Park Developments.

About this game

Celebrating ten years with our fans, The Franchise Hockey Manager series returns for the 2023-24 season with plenty of new additions to the deepest, most authentic hockey strategy gaming experience you can find.

Choose one of dozens of leagues around the world and select a team to guide to glory, including a chance at the ultimate prize: FHM 10 is licensed by the NHL®, allowing you to take the reins of your favorite franchise to capture the Stanley Cup®. Take control of a national team and try for international supremacy. Choose a historical game, where you can begin in any year in NHL® history, or play in a legendary international tournament. Or if you'd like to create your own customized league, you can do that as well! Or if you've been playing FHM9 and can't bear to part with your team, import the save into FHM10 and carry on with the addition of FHM10's new features.

However you choose to play, you have control of your team and can oversee finances, select strategies, hire your staff, make trades, sign free agents, and draft the newest generation of stars as you try to build a championship team - and then make it into a dynasty!

All new for Franchise Hockey Manager 10:

  • Big custom league changes: promotion/relegation systems can now be included in custom leagues, and we've added the ability to import leagues directly from our databases into a custom game, including many leagues that aren't normally playable. Historical and single-team importing is included as well, so you can build a league from the greatest teams in history, or put together a modern superleague.
  • Gain more control with our reworked trade system – you can now specify your team needs and search for players that fit them, and the player shopping system has been entirely reworked with a new interface and options.
  • Media management has been added to the game - the local media will now cover your team, but won't shy away from criticism, and you may find yourself having to defend your players that find themselves in the spotlight. But be careful what you say - if the media turns on you, your job security may be jeopardized!
  • 2D mode follows up last year's special teams improvements with refinements to breakout and neutral zone play.
  • Historical mode now extends back to 1909 with the addition of the National Hockey Association! Go back to the dawn of professional hockey and see the rise of legendary franchises, complete with six skaters on the ice with the addition of the rover position.
  • Also in historical mode, you can now start a game as a historical expansion team with the real expansion draft in their first year - no need to go back and replay the previous season first, you can begin by choosing from the exact players that were available to the team in their debut season.
  • Last year we introduced American college hockey to FHM, this year we've added the Canadian version! 35 Canadian universities are now playable, including the playoffs and national championship tournament. And on the American side, teams now need to contend with the transfer portal - if you can't keep your players happy and supplied with enough icetime, they'll be able to move elsewhere!
  • New scouting options include the ability to scout tournaments, which now include a large number of new youth tournaments. Scout rising superstars through their early years before making your claim to them!
  • Kick off the preseason with a Prospect Tournament to get to know your up-and-coming players and see how they perform against the best young players in the rest of your league!
  • Interface improvements make it easier to access information about your players, including a new contract quality indicator and a quick option to review your team's stats.
  • Awards have been revamped with a large number of new player award options, and historical mode now includes accurate date ranges for each award.
  • Improvements in the player development routines now produce a more realistic pool of players as the years go by.
  • Playoff scheduling has been improved with series alternating days so the playoff hockey never takes a break!
  • As always, complete team and player updates for the new 2023-24 season.
  • In addition to all of that, there are the usual large variety of smaller changes, tweaks, and other improvements!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.x, Windows 10, or Windows 11
  • Processor: Intel or AMD 64-bit Processor, 1GHz processor
  • Memory: 8 GB RAM
  • Graphics: 1280x768 display (1280×768 display requires fullscreen mode)
  • Storage: 8 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    FHM10 Update 10.5.59 Now Available

    A few more annoying but easily-correctable issues became apparent after the previous 10.5.57 maintenance update, so we've done one more update. There are no changes to rosters or other related data. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save. Changes: -multi-team relegation in custom leagues now works properly again -fixed formatting error for shot quality data in csv output -fixed potential error in boxscores when a filter had been activated for other screens -fixed possible possible Prospect Tournament crash due to a lack of goalies -using Drag & Drop to switch goalies during games now works correctly again
    Read full article on Community Announcements (JeffR)
  • Patch NotesOfficial

    FHM10 Update 10.5.57 Now Available

    There have been a few lingering issues reported following the 10.5.54 update that we felt were a little too serious to be left unfixed and could be corrected with minimal risk of causing new problems, so we've decided to release a late maintenance update to take care of them. The list of fixes is fairly short, but should clear up a few irritating problems. There are no changes to rosters or other related data. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save. Changes: -fixed error that was causing some custom multi-level promotion/relegation setups to move promoted/relegated teams up or down multiple levels instead of just one -tournaments in some custom league setups will no longer keep adding an additional tournament section to the league menu after every season (and the excess menu entries will also be fixed in existing games) -fixed misalignment of columns after ROW on the standings screen in leagues leagues without conferences or divisions -fixed potential crash during USports playoffs if the user is controlling a team in them -USports standings will now appear correctly on the Sim screen when that league is selected -corrected error in the Class B bonus definitions that was leading to players requesting a bonus and then demanding it be changed because it was unachievable -added some additional credits information regarding Qt (required for a transition we're planning to make with FHM11, no gameplay effects yet) -minor text/typo corrections
    Read full article on Community Announcements (JeffR)
  • Patch NotesOfficial

    FHM10 Update 10.5.54 Now Available

    Welcome to the final update (barring any emergency fixes) for FHM10. Thanks to everyone who reported issues during the open beta. In addition to the post-trading deadline rosters, we've added a few new things and made a number of other fixes and changes. We're moving into the planning and design stages for FHM11 now; thank you for your ongoing support. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save. New Features -the filter dialogs (used on player search, roster screens, etc.) have been rebuilt and now have Load, Save, and Save As options: "Save" sets the currently-loaded filters to be the default filter for the screen you're currently looking at - if you make changes and do not save them, they will only be used temporarily for the active screen and will be gone when you leave it. You can have different default filters for the roster view, the search screen, the free agent center, etc. "Save As" saves the currently-loaded filters to a file that can be loaded via the "Load" button, allowing you to swap between filters without having to re-enter all the information. Note that if you want to apply a filter to more than one screen, you'll need to load it for each additional screen, then save. The reset button, as before, will wipe all your currently-active filters clear and go back to the original defaults (but if you've changed the default filters by using Save, you'll need to save again after the reset to make the reset filter permanent) -World Cup changes: it's now held in 2027-28 (and every 4 years thereafter), no more North America/Europe teams, and presumably no Russia for the forseeable future, so Slovakia, Germany, and Switzerland fill the missing team spots; the start date has also been moved a little earlier, since it tended to finish too close to the begi...
    Read full article on Community Announcements (JeffR)
  • Patch NotesOfficial

    FHM10 Update 10.4.46 Now Available

    The third full update (and second content update) for FHM10, version 10.4.46, has just been released. This update is out a little later than we'd hoped for; a number of smaller delays combined to push us a bit off-schedule, our apologies. This time around, we've added new things in a several different areas, some of them relatively new (expanding on the media relations system) while others fulfill longstanding requests (enabling some editing for leagues, primarily European, that previously had all their editing options locked down) The promotion and relegation system in particular got some major changes; instead of being restricted to a two-league setup, you can now set up long chains of leagues with promotion/relegation systems. The late release has pushed into the time we'd had allotted for the final update, so that one is likely going to be out a bit farther past the NHL trading deadline (March 8 this year) than normal; most likely late March or possibly early April. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save. New Features: 1. Added new Media Relations choices and results: the GM will now occasionally get the option to respond to media praise of a player, rather than just criticism player reaction to the GM's media handling is now more uncertain - depending on the player's (hidden) Handle Critics/Handle Failure/Handle Success ratings, he may respond as the GM hopes, but the more "difficult" players will have a higher chance of responding in a negative way, while other players are more likely to take criticism constructively instead of always being upset by it (this applies to postgame media commentary only, when responding to media critcism over an off-ice incident the player will still expect to be defended by the GM and will respond in the expected way ...
    Read full article on Community Announcements (JeffR)
  • Patch NotesOfficial

    FHM10 Hotfix 10.3.43 Now Available

    A new hotfix update for Franchise Hockey Manager 10, version 10.3.43, has just been released to fix some issues with the last game update (version 10.3.39.) Your existing savegames will be compatible with the updated game. Some of the fixes will only work on new games, but we believe This hotfix addresses a few issues with 10.3.39 that we didn't want to leave unfixed until the next full update in February, particularly the problem with some US leagues not being shown on the playable league setup screen, as well as some issues with foreign player limits for teams not native to the league's primary country. Changes: -fixed the unselectable US leagues during setup when making playable league choices -foreign player limits for teams not from main nation is now set properly for all leagues; additionally, that setting is now used correctly by the lineup popup warnings for human GM's, e.g. teams like Dinamo Minsk won't get it while they have >3 foreign players, but rather only when they have the correct >20 amount -clicking the history tab for the Div III Junior Championship no longer crashes the game -fixed some issues with the manager notes system that could cause a crash when selecting some notes and make other notes undeletable through the normal delete function -made a change to the Player data section of the boxscore that should hopefully fix the issue where some users could not see the player names - we're not sure this will be 100% effective for everyone, as there seems to be some variation between what our testers are seeing, but it does seem to work in most cases - if there are further issues, we'll follow up on this in the next update Finally, a note: I just discovered tonight that the change we made in the update to enable custom tournament editing seems to have also enabled editing for real tournaments (the Memorial Cup, Champions League, Spengler Cup, etc.) This wasn't intended, and we're going to have to disable it in the next update, as any editing of those...
    Read full article on Community Announcements (JeffR)

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