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Ultranova

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Ultranova

Imphenzia · Published by Imphenzia

Last updated 27 Sept 2026

Action-packed, sci-fi platformer where you play as Nova, a cyborg with extraordinary technological abilities. Immerse yourself in an exciting journey with beautiful retro-styled graphics, pristine polygons, and a nostalgic spacesynth soundtrack.

Free to PlayComing SoonDJCTQ 10

Free

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Action, Early Access · More free games

Embark on an exciting journey as Nova, wielding extraordinary technology, through a beautifully retro-styled sci-fi landscape. Experience pristine polygons and a nostalgic spacesynth soundtrack in this action-packed platformer from Imphenzia.

About this game



Action-packed, sci-fi platformer where you play as Nova, a cyborg with extraordinary technological abilities. Immerse yourself in an exciting journey with beautiful retro-styled graphics, pristine polygons, and a nostalgic spacesynth soundtrack blending modern gameplay, graphics, music, and effects seamlessly together.

Explore the world


Become Nova, a courageous cyborg and a member of the "Field Hunters" on a resource-gathering mission for the depleted home planet, Ultragon. A normal everyday mission becomes a battle for survival when you crash-land on a Death Zone planet. Equipped with your blaster rifle, your wits, and unyielding determination, you gain new abilities and uncover well-hidden secrets as you fight your way through enemies and rough conditions searching for a way back home.

Master your skills

Key Features:

  • Engage in Gripping Narrative: Immerse yourself in an enthralling story. Unveil the mysteries of the Death Zone planet through quirky locals you encounter on your way.
  • Explore a Dying World: Traverse the harsh landscapes of a planet in its death throes. Survive the extreme weather conditions, from desolate deserts to swamp-like forests and frozen mountains.
  • Fight to survive: Engage in intense battles learning the different abilities of your enemies and how to beat them.
  • Unleash Cyborg Abilities: Acquire powerful gear and augmentations throughout your journey. Collect tabs or complete side quests to enhance your abilities and gain new combat prowesses to overcome increasingly difficult challenges and enemies.
  • Climb on the Leaderboard: Compete against other players with intense one-player vs. the game system challenges. Earn achievements and rise to the top of the global leaderboards to showcase your talent.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7, 10, 11
  • Processor: x86, x64
  • Memory: 4 GB RAM
  • Graphics: DX11, DX12
  • DirectX: Version 11
  • Storage: 1000 MB available space
  • Sound Card: Any
  • VR Support: None

Supported Languages

English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Ultranova Development Update

    Hello everyone! If you are curious about the progress of Ultranova, I have some news and videos to share with you. Maybe the best way is to watch the two videos that I posted recently: This is the first "Making Of" DevLog that covers the initial few weeks of development. Last weekend, I followed it up with a second DevLog that covers the period from May to November this year: The initial progress of Ultranova went extremely fast. I was happy to have achieved a playable state after only three weeks, with part of a first level and a basic enemy in place. My initial plan was going to be very aggressive to self-publish the game in only about two months. New Story and Game Design Ultranova sparked interest in the video comments and in my Discord, and the path I was heading had two concerns: 1) The story of Ultranova did not hold up well 2) The game design and level design needed improvement In my Discord, Laura (a.k.a. Jisilra) contacted me and offered to help out with the story and characters. Since then, back in June, I wrote a new Game Design Document to which Laura has contributed immensely. In the new design, there is a story about where Nova is from, what mission she is on, and what will take place in 12 levels and hours of gameplay, which enemies, bosses, and characters she will encounter. The systems and importance of a well-paced, enjoyable progression through the game have received very high priority. I am really eager to make Ultranova a fun and engaging game to play, which is why I am investing a lot more time into its development. My soon-to-be 14-year-old son, with an extreme passion for space, games, and science fiction, has also shown great interest in Ultranova, and he is helping me out with interesting and fresh ideas that are anchored in plausible logic for things that happen in the game. I am proud to be a father of someone who has no fear in voicing his opinion as he reacts to some of the questionable logic I've come up with. For the story and game d...
    Read full article on Community Announcements (Imphenzia)
  • AnnouncementsOfficial

    Soundtrack Preview

    When my music inspiration hits (this time it was 2 am) I am composing the soundtrack for Ultranova in parallel with the development. My main musical inspiration comes from games and the demo scene back in the 90s with uplifting melodies, transforming leads, and blending the old retro age of chip music with modern elements. Some of my influences through the years have been many of the iconic pieces of music by Chris Huelsbeck, including the epic Turrican soundtracks, as well as amiga mods like Space Debris by Markus "Captain" Kaarlonen, demo scene music, and Space Synth acts like Bellatrix, Lightsaber, Galaxion, Marco Rochowski, and Macrocosm. I'm doing all the game design, programming, art, and music for Ultranova myself, but part of me is really curious about contacting the artists above (and more on my list) to see if I can commission additional tracks from them, but I will need to build some more awareness for Ultranova or save that for a future DLC mission pack before any plans like that could be done :) Until next time, take care =) / Imphenzia
    Read full article on Community Announcements (Imphenzia)

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