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Project: Mist

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Project: Mist

Chicken Launcher · Published by Chicken Launcher

Mostly Positive — 73% positive (303 reviews) · 31 achievements

Last updated 27 Sept 2026

Explore a strange island in this open-world survival horror. Use the Gravity Gun to manipulate objects and enemies, build a moving train base, fight giant creatures, catch critters, upgrade your gear, and uncover the dark secrets hidden within its abandoned facilities. Play alone or with friends.

Early AccessDJCTQ 14Co-op

£15.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £15.99 · Highest: £15.998 Oct 2026

Action, Adventure, Indie, Simulation, Early Access · 2026 · More £15 - £30 games

Embark on a thrilling adventure as you explore Project: Mist, an open-world survival horror game where you manipulate objects with the Gravity Gun, build your base, and uncover dark mysteries. Play solo or team up with friends to survive.

About this game

Experience an open-world survival horror

Jump in and face the consequences of your actions as you fight to survive in a harsh, unpredictable world.
Every decision has impact, and mistakes can cost you progress, resources, or your life.

Play solo or in seamless 1-4 Player CO-OP

Take on a story-driven campaign alone or with friends, adapting your strategy to survive together.
Coordinate roles, share resources, and react in real time as situations escalate.

Explore a remote island and massive facilities

Venture across an open world filled with abandoned, mysterious facilities, strange ecosystems, and hidden threats.
Each location introduces new challenges, from environmental hazards to unexpected encounters.

Encounter giant creatures and unique bosses

Prepare, adapt, or run. Every encounter tests your planning, skill, or teamwork.
Learn behavior patterns, exploit weaknesses, and use the environment to survive.

Fight using physics with the Gravity Gun

Use the Gravity Gun to move objects, control space, and turn the environment into a weapon.
Grab, throw, and manipulate enemies or debris to create your own solutions in combat and traversal.

Build and expand a moving train base

Your base is always on the move. Upgrade, fortify, and defend it as you push deeper into the island.
Customize its layout and defenses to support your playstyle and survive increasingly dangerous areas.

Upgrade your gear and adapt your character

Improve your equipment, unlock new capabilities, and adjust your playstyle to survive different threats.
Your build shapes how you explore, fight, and handle increasingly complex situations.

Craft, farm, hunt, and experiment to survive

Gather resources, cook, and craft weapons and tools to stay alive.
Hunt wildlife, catch strange bugs and small creatures, and cook them to gain unusual bonuses that can shift your strategy.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10/11 64-bit
  • Processor: 3.2 GHz Dual Core Processor
  • Memory: 8 GB RAM
  • Graphics: GTX 750 / Radeon HD 7770
  • DirectX: Version 11
  • Storage: 20 GB available space

Supported Languages

English, French, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, German, Russian

Latest news

  • Patch NotesOfficial

    7th Patch is here - Gravity Gun Madness Update, Crawler Boss, New Cooking

    Gravity Gun Madness Update Is Here!The latest and biggest yet gameplay update for Project Mist has arrived.This patch transforms the Gravity Gun from an optional item into an extremely useful tool. From the very beginning of your adventure, you'll be able to rip enemies apart, manipulate the environment, and unlock an entirely new progression tree dedicated to mastering its abilities.But that's not all. We've also completely redesigned the cooking system with a brand-new Recipe System, improved lots of gameplay mechanics, fixed dozens of bugs, and introduced a terrifying new titan-class encounter.We also added a new boss - The Crawler - a dying BioGen experiment desperately trying to escape into the marshes. Hunt it down before it disappears forever.New Crawler BossSomething came out of the mist...The Crawler, a titan-class entity, gasping its final breaths. After enduring the vile experiments of BioGen, it has finally broken free from its chains.But this time you are not fighting a beast; you are hunting a desperate prey.Its primary defense is a sickening scatter of rat eggs, a distraction meant to buy time for its escape. When weakened, it exposes its underbelly, oozing a restorative compound to stitch its own wounds together. Exercise caution; do not draw too close, for its toxic blood forming cloud around it will poison you.If it reaches the second lair, it will vanish into the shadows forever. Strike swiftly and with lethal intent target the weak spots, and pray you aren't overwhelmed by the rats.You can find it haunting the marshes between the Dissection Lab and All-seeing Eye facility. Gravity Gun Madness UpdateThe Gravity Gun has become a core part of the experience, opening up new ways to fight, explore, and survive. This update introduces a dedicated progression system, new combat mechanics, improved interactions with the environment, and a wide range of technical improvements and bug fixes.Start with the Gravity GunEvery player now begins the game with th...
    Read full article on Community Announcements (Medows)
  • Patch NotesOfficial

    6th Patch and Roadmap!

    Hey guys!New weekly patch is here but its mostly fixes and balances. New content is coming soon! Meanwhile check out our new roadmap!RoadmapWe are very excited today to finally reveal our full roadmap for Project Mist.Our goal is simple: double the amount of content currently available in the game. This includes a completely new zone, four new facilities, four new questlines, four new bosses, four new enemy types, major gameplay systems, and much more.Most of this content is already in quite advanced stage and we will be sharing lots of details soon but please note that the roadmap is not set in stone. We'll continue listening to your feedback, so some features, order of updates, or priorities may change as development progresses.Patch Notes – Ver. 01_K_3164Technical ImprovementsImproved structure snapping to reduce visible gaps between building pieces.Gravity Gun is now disabled while in Building Mode.Improved structure destruction particle effects.Resources now scatter more naturally after destroying structures.Design ChangesAdded dens for Night Raid enemies.Rebalanced gear that increases weapon damage.Rebalanced gear that reduces incoming damage.Bug FixesFixed visible bullets remaining while exiting scope view.Improved multiplayer synchronization for Auto Turrets.Fixed a crash that could occur when returning to the game after opening the menu with the HUD disabled.Destroying a ladder while a player is standing on it no longer breaks player movement.Fixed Z-fighting on overlapping metal foundations.Ladders can now be destroyed using grenades.Structures relocated with the Relocation Tool remain fully interactable.Fixed an issue where relocating a structure multiple times could break previously relocated structures.Improved colliders around the first railway station.Added missing colliders throughout the world.Fixed issues related to fast travel and scene transitions.Improved Gravity Gun shooting synchronization in multiplayer.Explosive objects launched with the Gra...
    Read full article on Community Announcements (Medows)
  • Patch NotesOfficial

    New Major Patch! - Night Raids and Base Defence

    Hey everyone,It's been a month since launch, and we're back with our 5th patch — and this one is kind of special as its a first Major Update for Project Mist.This update introduces some really cool features including the new Night Raid system, Fast Travel, new weapons, expanded building options, combat improvements, as well as numerous fixes and optimizations based on your feedback.Our goal is to keep improving the game every 1–2 weeks while also delivering meaningful major updates every 4-6 weeks, and this patch is the first bigger step in that direction.We also haven't forgotten about the roadmap. We're currently putting the finishing touches on it and expect to share it with you next week but you can already see a little sneak peak for next 2-3 months ;) In the meantime, we hope you enjoy all the new features and improvements. Thank you for your continued support and feedback!New Features & ImprovementsNight RaidsEvery night after 22:00, improved types of enemies with glowing red eyes begins to appear.These enemies are more aggressive and drop better loot than regular versions.Night Raid enemies become stronger with each passing night.Players can avoid Night Raids entirely by:Sleeping through the night in safe spots.Staying on the train, which remains a safe zone.Please note that thanks to the new Fast Travel system, you can now build bases anywhere on the map and quickly return to them whenever you want. That way you can either expand your train base and play it safe or challange yourself to try to survive in the wilderness.Please note that this is just a first version of night raids and we are already working on new night raid features for upcoming patches.Fast Travel SystemAfter defeating the first boss, players can find and craft Fast Travel Packs.Fast Travel Packs allow travel:Back to your train.To Fast Travel Points placed around the world.Players can now build their own Fast Travel Points across the map.New Melee WeaponsMonster Claw – applies a poison effe...
    Read full article on Community Announcements (Medows)
  • Patch NotesOfficial

    4th Patch is Live and Roadmap coming next week!

    Hey guys!A new patch is here, bringing a large number of fixes, improvements, and major upgrades to the building system.Some of you may be wondering why we're investing so much time into base building when there isn't a base defense system yet. The answer is simple: our upcoming Night Raids & Base Defense update is only a few weeks away. Once it arrives, building strong defenses and designing efficient bases will become an important part of surviving on the island.This update lays the foundation for what's coming next, while also addressing a variety of bugs, multiplayer issues, and quality-of-life improvements across the game.As always, thank you for your feedback and support!Also stay tuned for new Roadmap coming up next week!Patch Notes – Version 01_K_3042Technical ImprovementsAdded support for building structures without sockets.Improved snapping and attachment behavior for socket-based structures.Introduced a new building UI with dedicated construction controls.Structures can now be placed up to 95% below ground level.Unified all floor pieces into a single floor type.Added new buildable structures:ChairTableLadderHalf door Added an area-based building limit system for trains.Improved Giant head spawning behavior.Improved navigation and movement.Added an infinite lockpick during the tutorial.Improved enemy animation synchronization in multiplayer.Design ChangesRenamed the sniper rifle.Improved sorting button behavior for inventory management.Reworked the ending of All-Seeing Eye:After defeating the boss, players now can enter special loot room and leave the area on their own (also they can come back later).Bug FixesFixed multiple save/load-related issues.Fixed various minor issues across the game, including:Patrol behaviorWeapon upgradesEnemy spawningFixed an issue where riding train ladders could leave the player behind.Improved directional damage indicators for better hit direction feedback.Fixed stability issues related to the Flyer.Fixed an issue where frogs...
    Read full article on Community Announcements (Medows)
  • Patch NotesOfficial

    3rd patch is live!

    Hey guys! Roadmap for future patches is coming up next week. Meanwhile check out this weeks fixes and changes. We are not sure if exploding train problem, eye quest and giant head in multiplayer will be 100% fixed after this so please let us know so we can fix it further if needed.Patch Notes – Ver. 01_K_3044Technical ImprovementsImproved save system stability in multiplayer. Saves should no longer become corrupted during co-op sessions.Fixed Divine Shield causing gameplay-blocking issues.Improved quest pins and compass navigation on the Drill Site.Fixed several issues causing melee combat to become stuck or unresponsive.Design ChangesThe All Seeing Eye can no longer be re-entered after it has been defeated.Increased the number of lockpicks available throughout the world.Added proper weight values to weapons that previously weighed 0.Standardized all Log Structures to 150 HP.Log Structures receive the correct damage multipliers.Capsules at the Drill Site now open correctly.Bug FixesImproved train stability:Fixed issues related to building on the train.Fixed cases where players could be launched into space.After finishing All seeing eye the content on the world map should appear normally Giant Head boss should appear normally when the quest is active. Players now spawn in the correct location during multiplayer sessions when the host is inside the train.Fixed crafting recipes becoming incorrectly locked.Improved weight display for lightweight items (e.g. 0.05 is now displayed correctly instead of 0.0).Fixed players being kicked after shooting player-built walls with the AK.Fixed an issue where music could become stuck or play multiple tracks simultaneously.Fixed Electric Towers incorrectly requiring a key to operate
    Read full article on Community Announcements (Medows)

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