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Watch trailer on Steam ↗Evershire
Salty Panda Studios UG · Published by Salty Panda Studios UG · Official site ↗
2 user reviews — 100% positive (2 reviews) · 29 achievements
Last updated 27 Sept 2026
Discover the ever-growing lands of Evershire. A cozy, minimalist strategy builder that encourages creativity and offers a challenge to those looking for one. Decide whether you want to create and decorate your own worlds in creative mode or try your hand at managing resources. The choice is yours.
£10.99
Lowest price we've ever recorded
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Price history
Early Access, Casual · 2024 · More £5 - £15 games
Explore and build your own lands in Evershire, an Early Access casual strategy builder where you can either decorate and create in creative mode or tackle resource management challenges.
About this game

Evershire is a cozy and calm strategy experience in which you buy procedurally generated tiles and adorn them with a variety of different buildings and decorations. The primary objective is to manage your resources and expand your world by planning where to place your structures in order to meet their requirements.


However, if you want to skip the strategizing and puzzling, Evershire offers a sandbox-like creative mode where you can freely unlock tiles and place buildings without having to worry about any resources or requirements. This mode is perfect if you want to lean back, take a break, and focus on creating idyllic and ever-changing worlds for yourself.

In order to fully live out your creative potential, Evershire offers a wide variety of decorations and set dressings. Be it plants, furniture, small structures, or even animals, the ways in which you bring life to the world are seemingly endless. All these decorations are free in both creative and strategy mode. This means you can always take a step back and focus on adorning and creating beautiful sceneries - even while keeping up with the challenges of the strategy mode.


Once you have decorated a tile according to your liking, Evershire offers to save your unique tile as a preset. These saved presets enable you to bring your visions back into the world without having to repeat past actions over and over. Presets can also be used in your other worlds, they are not bound to the world they were previously created from.

Evershire brings the joy of strategy games and the cozy vibe of world-building and decorating together into one game. You can choose how to play depending on your mood and wishes. As the game continues to be developed, more content will be added in the future for you to bring life to your very own unique worlds.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: 2 GHz Dual Core (Intel / AMD)
- Memory: 4 GB RAM
- Graphics: GTX 670 - Radeon RX Vega M-GL
- Storage: 6 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: 2.5 GHz Dual Core (Intel / AMD)
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 1080 | AMD RX-5700
- Storage: 6 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Updates notes for Patch 3
A new update is ready for release! We have several bug fixes and improvements as part of this release, as well as new props to decorate your worlds!Fixes:Presets with decorations could sometimes not be placedShadows would inconsistently pop in and out at different distancesFixed a bug that would incorrectly mark dirty settings changes when going to the video tabCampfire would not play a fire VFX, regardless if you turn it on or offFixed VSync not turning off when turning fullscreen offAutosave game names would stack _Autosave sometimesFixed a crash that sometimes occurred after leaving a creative worldFix issue where the savegame throbber would sometimes incorrectly show upFixed a randomly occurring GPU crashFix some tutorial widgets preventing clicking into the gameFix the tutorial widget sometimes overlaying the game when it shouldn'tFeatures:Wind turbines now have color variationsNew backpack decorationNew bedroll decorationNew fire pot decorationNew field bed decorationNew hollow trunk decorationNew cardboard boxes decorationNew bench variationNew branch decorationFPS limit setting (30, 60, 75, 90, 120, 144, unlimited)Read full article on Community Announcements (celeste)Patch NotesOfficial
Update notes for Patch 2
We have further performance improvements ready for you. After a thorough process of improving the process of Evershire we are happy to announce we've achieved up to 30% performance improvements on larger levels. We've made progress on improvements on both the CPU and GPU and are continuously working on improving the performance further. Changes: Visual changes to the wind turbine have been made in preparation for more customization options on the wind turbine.Read full article on Community Announcements (celeste)Patch NotesOfficial
Update notes for Patch 1
We have a few fixes ready for all of you, below is a list of what was changed in this version. Fixes: * 40-Tiles Lake achievement can now be achieved * Building placement achievements now work again * Score achievements now work again * Decorations can be rotated during modification * Details of decorations now properly follow the structure when being moved * Details of decorations no longer stay blue after failing to move a decoration * Details of the windmill now don't randomize every time the underlying tile changes * Decoration modify rotation is now smoothed * Fixed tutorial widgets overlaying the structure placement popup * Fixed tutorial widgets not being centered in the screen on widescreens * Fixed card rewards overlaying the tutorial widgets * Fixed tutorial widgets being visible during preset creation * Fixed typos in the German localization Improvements: We have performed a large optimization pass to ensure that framerate remains stable when many buildings and decorations with rotating/moving elements are placed. Changes: Animal movement (except hopping in place) is currently disabled due to the severe performance impact the moving animals have on the CPU. We are working on a solution to this and will push an update in the future where animal movement is re-enabled when the performance aspect is taken care of.Read full article on Community Announcements (celeste)AnnouncementsOfficial
Early Access Release
Evershire is releasing on December 12th in Early Access! After a long time developing Evershire, we have decided to release in Early Access. Our initial goal was to release as a full title, however we soon realized that we have many features that we'd like to include in Evershire that would not make it into the initial release. Early access will allow us to listen to community feedback as we develop Evershire, to further improve gameplay and user experience, while developing additional features. Should you play Evershire in Early Access, we would be very happy to hear of any feedback you have about the gameplay, its balancing and your experience, negative or positive. We'll be monitoring the Steam forums, reviews, as well as our Discord and our social media pages, so if you have a question or feedback, just let us know! :) Thank you everyone who has wishlisted Evershire so far, and we're happy to see so much positive feedback on our social media. Gerald is patiently waiting for you in his natural habitat. https://evershire-game.com/dist/Animation.webpRead full article on Community Announcements (celeste)






