
Screenshots

Watch trailer on Steam ↗INTERNULL
Tasty Sleep Dev Team · Published by Track 16
Positive — 94% positive (18 reviews) · 20 achievements
Last updated 27 Sept 2026
After waking up in the facilities of a once-successful tech company, you must find your way out and uncover the mysteries of InterNULL with your only tool being a Virtual Reality Headset.
£5.89
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Price history
Indie · 2023 · More £5 - £15 games
Wake up and navigate through the puzzles of InterNULL using only your VR headset as you escape from a mysterious tech company. An intriguing indie adventure awaits.
About this game
The innovative and successful tech company InterNULL has been leading the industry since 1963. They continue to make discoveries about how our world works and use them to make high-quality consumer products.
They recently announced an amazing piece of technology that allows us to peek into a new world! Imagine what we can do with the new Virtual Reality Headset!
InterNULL is a First-Person Puzzle/Mystery game that is about VR but not a VR game. Uncover the mysteries behind InterNULL's secretive projects. InterNULL features puzzles that revolve around the interactions between the real world and a VR simulation.
System Requirements
Will my PC run this? →Minimum
- OS: 21H2
- Processor: AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx 2.00 GHz
- Graphics: AMD Radeon Vega 8 Graphics
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Explicit Update (14)
-Reworded/rewrote most of the writings to be more explicit +All writings were done in a way to be a lot more explicit (I realized that subtlety is for cowards) +Just about every computer has an actionable piece of information +If not, it tells you about a specific location in the map +If not, they are big reveals or are computers that don't require a password -Every password computer now has a hint on where to get the password -Broke open the sky to make the Orange Stairs a clear landmark -Added signs and environmental details to help with navigation -Actual interesting things for the second projector -Replaced an old song with a new one in the VR world -THE STATIC now looks like how it works in canon -Many other minor changesRead full article on Community Announcements (Track 16)Patch NotesOfficial
Small Update (13)
-Fixed box prefab being glitched when grabbed -Added a few more Anchor Connectors -Some writings were edited -Changed some player values -Better Headset Trigger logic -Other minor changesRead full article on Community Announcements (Track 16)Patch NotesOfficial
Quality Update (12)
-Added anchor connectors for automatic boundaries -Volume sliders save -Edited the writings -Redesigned the switch in the Server Room -More details in the environment -Fixed out of bounds bugs -Edited NPC dialogue display -Delete tutorial edited -Extra small reference in the ending -Fixed bugs -Many other minor changesRead full article on Community Announcements (Track 16)Patch NotesOfficial
Anniversary Update (11)
-Changed the position of the main headset -A bit of music and visual effects added to the computers -Some models have been remade -New elevator redesign -The digital password world has been updated -Boundaries will glow brighter when correctly connected to anchors -Few fixes/changes to the writings -Ending sequence updated -Added an important photo to a few rooms -Flip Y axis added to settings -Quality of life changes -Fixed some bugs -More sound effects -Many other minor changesRead full article on Community Announcements (Track 16)Patch NotesOfficial
STORY+ Update (10)
-About 90% or more of all the documents/computers/notes have been rewritten +All the events of the story have stayed the same with some semi-major changes +Some only rewritten, some replaced completely +Characters have different beliefs about the simulation +Concepts are explained in the world more than just in writings -Many censored versions of documents have been removed -NPCs were added to the VR world that you can talk to (with secret messages) -Headset will be taken out automatically when you are at the correct spots -Boundaries are easier to draw and cross out with -There are less out of bounds triggers -Computers have the input field always selected -Some passwords have been changed or rearranged -More objects are able to be deleted/duplicated -Lots of minor changes to the real world and VR world -Added a few sound effects and animations -Some optimization -Fixed some bugs -Many other minor changesRead full article on Community Announcements (Track 16)






