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Watch trailer on Steam ↗Get Those Bugs
goki_dev · Published by PolarbyteGames
5 user reviews — 100% positive (5 reviews) · 1 achievements
Last updated 27 Sept 2026
Commander, hordes of angry bugs are on their way! Play your cards right to upgrade your units and overcome the constantly evolving bug threat before they take out the artefacts. Get Those Bugs!
£4.99
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Price history
Indie, Strategy · 2024 · More under £5 games
Command your forces against relentless bug hordes in Get Those Bugs, an indie strategy adventure from goki_dev. Strategize to protect ancient artefacts as you upgrade and adapt to the ever-changing challenges.
About this game
The Artefacts
Send your units into battle across a variety of maps each with their own artefacts to defend. These mysterious artefacts may exhibit properties or abilities that change up the strategy needed to clear the stage.
The Bugs
These angry little guys absolutely despise the artefacts and will stop at nothing to take them down. Each different bug exhibits properties that require tactics and planning ahead to work around and their rapid evolution makes them even more dangerous. With hundreds of bugs descending on the artefacts at a time, your party of four has a lot to deal with. Get those bugs!
Unit Customization
Your soldiers are at the heart of your strategy and are exceptionally versatile. Choose their method of attack, the element they specialize in, and from a list of additional bonuses called Traits to further increase their capabilities. Unlock additional customization options through the rewards system.
Card Based Gameplay
Automatically receive cards from the deck during battle and choose how to best utilize them. Upgrade them, burn them for mana, or play them on units to increase their stats or activate additional powers.Some cards may be tagged with special modifiers that change their effects. Take advantage of these rare cards!

Progression
Earn Tickets at the end of your runs based on your kills and accolades and spend those Tickets to unlock rewards. Unlock new cards, new mechanics, new traits, cosmetics and more!A lot of unit power is locked behind the rewards system so make sure you spend your Tickets!

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: x86_32 CPU with SSE2 instructions, or any x86_64 CPU
- Memory: 2048 MB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
Recommended
- OS: Windows 10
- Processor: x86_64 CPU with SSE4.2 instructions
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 200 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Steam Release and the Near Future
Get Those Bugs is now on Steam! The last two weeks and especially the last three days were hectic in terms of development and things are not done. Getting straight to the point; what's up next? Upcoming Most importantly I will be keeping an eye on feedback to make sure to address game breaking bugs, unintended mechanics, crash to desktops, etc. I simply did not have enough time to get everything I wanted in as well as testing all of it thoroughly. I was fixing major bugs less than 2 hours before release so there are certainly bugs remaining. Expect minor updates as I find and squish them. Character visuals and other cosmetic rewards. I only added the cosmetics in the latest update, but didn't really add any "real" cosmetics, simply palette swaps. There will be additional character sprites, outfits, cameos and such, but also I need to figure out what I'm going to do for unit attack visual customization. No clear plans at the moment. Also interested in cute simple filler cosmetics like custom cursor, custom cursor trails, just more stuff to dilute the reward pool pretty much! More content: stages, cards, a few enemies, and a few more mechanics are all planned. Most importantly is more build variance. At the moment a lot of the game is the core gameplay loop of solving the damage, energy, and casts per second for each unit in the party. I want to maintain that core loop while also increasing the amount of unique interactions between units and adding more types of secondary attacks that units can cast. Linux builds are easy to do with Godot but I don't yet entirely know how to handle different builds on steam, so I'll do some exploration there. Compatibility builds for people who do not have Vulkan support as well, though that is a little harder since the game does use some Forward+ only visual effects I think. There have been some queries into an Endless mode as well which I think I can make available relatively soon. Balance Moving on, I want to discuss the changes th...Read full article on Community Announcements (goki_dev)






