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Watch trailer on Steam ↗Settlements Rising
The Catalyst Crew · Published by The Catalyst Crew
Very Positive — 81% positive (436 reviews) · 35 achievements
Last updated 27 Sept 2026
Settlements Rising is a medieval city building and colony management game. It offers a lively colony experience with simulated villagers, dozens of professions and resources, natural disasters, and raids, while providing full control over the colony through trade, production chains and datas.
£15.89
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Price history
Indie, Simulation, Strategy · 2025 · More £15 - £30 games
Delve into a richly detailed medieval city-building experience where you manage villagers, navigate trade, and defend against raids.
About this game

Villagers have their own life cycles. They can work in over 35 different professions. Each villager has needs for hunger, energy, health, and warmth. When they're hungry, they eat, and when their inventory runs out of food, they purchase more. When their energy depletes while working or during cold weather, they return home to rest. They are born, grow, receive education, and eventually age and pass away. They gain experience in their jobs. They acquire character traits either from birth or later in life.

At specific intervals, you will be presented with a set of random cards from which you can choose the one that best suits your needs. You can use these enhancement cards according to your requirements. These cards are for single use, but you can choose to save them for future games. In each new game, you can start with a few of the cards you've saved.

In the game, you can earn gold by mining, trading, and conducting raids. Traders visit your village at regular intervals. They buy some resources and sell others. The prices vary from one trader to another, allowing you to buy low and sell high. Additionally, build trading ships and manage your resources by trading with neighboring villages based on the resources they import and export.
Construct exploration ships for exploration missions and send them out. Depending on the mission's risk, you can earn various rewards. These rewards can be gold, resources, or enhancement cards.

As the resources of your village increase, raiders will periodically attack, attempting to plunder your resources. To defend against raiders, build towers and walls. Train villagers as archers or swordsmen, hiring them as military units for a certain salary.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 3 2.4 GHz or Intel equivalent
- Memory: 4 GB RAM
- Graphics: Nvidia GT 730 2GB | AMD Radeon 550 2GB
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 5 2.4 GHz or Intel equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 Ti 4GB | AMD RX 560 4GB
- DirectX: Version 12
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
V1.0.17 – Preview Update Notes
The V1.0.17 update is now available on the Preview branch. To access it: right-click the game in your Steam Library → Properties → Game Versions & Betas → select 1.0.17-Preview from the beta participation dropdown.New ContentNew Building: Mushroom Cellar – A production building that grows mushrooms year-round.New Building: Jam House – Produces jam from strawberries, fruits, and berries.New Resource: Jam – A long shelf-life food produced in the Jam House.New Crop & Resource: Strawberry – A new farm crop with a short growth cycle.New Enhancement Cards (20 total)4 for Mushroom Cellar4 for Jam House8 for strawberry production and yield4 for the strawberry resourceNew Profession: Jam Maker – Works in the Jam House to produce jam.New Profession: Mushroom Grower – Works in the Mushroom Cellar to produce mushrooms year-round.ImprovementsBarracks & Archery Range capacity logic improved: If you lower capacity and later increase it again, previously trained units will be reassigned instantly as ready soldiers, skipping retraining. If they are currently assigned to another job, a replacement worker will be assigned for that job.Capacity limits are now strictly enforced: Barracks and Archery Range will always fill up to the specified limit. If no idle villagers are available, soldiers will be assigned from other jobs.Builder task persistence improved: Construction and repair tasks will no longer be canceled due to cold, fatigue, or similar conditions. Builders will wait until the task is completed before moving on. Feedback is especially welcome on whether this change improves late-game gameplay.Bug FixesFixed an issue where the Winter Cloak enhancement card can only be assigned to the Weaver Workshop.I read all bug reports, feedback, and suggestions carefully. Some great ideas couldn’t make it into this update, but I hope to implement them soon.This is a preview version, and changes or fixes may still occur. If no critical issues are reported, this update will be moved to the m...Read full article on Community Announcements (CNRDEV)Patch NotesOfficial
Hotfix for v1.0.16
This hotfix addresses the broken sound effects introduced in the v1.0.16 update. Looking ahead, the next update will focus on a builder rework, with particular emphasis on improving the late-game experience.Read full article on Community Announcements (CanerTonbul)Patch NotesOfficial
New Crops – Update V1.0.16
The V1.0.16 update introduces 4 new cultivable crops to the game, along with new resources and enhancement cards.What’s New?New crops & resources: Tomato, Bell Pepper, Eggplant, and Pumpkin have been added as new resources and crops.New enhancement cards: A total of 48 new enhancement cards related to the newly added crops and resources have been introduced.Bug FixesFixed an issue where hunted deer lying on the ground could sometimes fall below the terrain after loading a saved game. Hunters will no longer get stuck in an infinite loop after loading.Fixed a bug where the Winter Cloak production speed card could not be applied to its corresponding building.Fixed an issue where transferring animals from one Livestock Farm to another empty one would still show the destination farm as empty, preventing workers from functioning properly.Fixed a bug where arrows could not be stocked beyond 30 units in the Weapon Workshop.See you in the next update!Read full article on Community Announcements (CanerTonbul)Patch NotesOfficial
V1.0.15 Hotfix
The V1.0.15 update is a small patch that fixes an issue where trees, resources, and deer spawners could spawn inside mountains.Read full article on Community Announcements (CanerTonbul)Patch NotesOfficial
Bridges - V1.0.14 Update Notes
Version 1.0.14 officially brings the previously beta-only Bridges update into the game, along with a few bug fixes. What's New? {STEAM_CLAN_IMAGE}/43886373/6b3badcee0f03570c50d583ace601e688d0c476d.png Bridges: You can now build bridges over lakes or bays to enhance decorative beauty or improve pathfinding efficiency. Bridges only require wood, and the amount depends on their length. Bug Fixes: Fixed a localization error in the Polish language where placeholders like {quantity} were shown instead of actual values (e.g., "Wood {quantity}" instead of "Wood 23"). Fixed an issue where the worker count in Orchards would be 3 instead of 1–2 when only one tile was placed. Fixed an incorrect display of book usage rates in schools. In the next update, I plan to add children to the game. Happy building!Read full article on Community Announcements (CanerTonbul)






