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Wonder Wandelier

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Wonder Wandelier screenshot 1
Trailer 0.2 trailerWatch trailer on Steam ↗

Wonder Wandelier

Mushroomallow · Published by Mushroomallow

Last updated 27 Sept 2026

You're an apprentice wand maker trying to graduate from school - but you only have 30 days to work on it! Manage your store, gather materials, and craft magic wands to sell to customers. Haggle to get the best price and build reputation as a wand maker in this chill magic wand-shop simulation RPG.

Free to PlayComing SoonDJCTQ 6Full Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

RPG, Simulation · More free games

As an apprentice wand maker, navigate the challenges of running your own store while crafting unique magic wands. In Wonder Wandelier, balance sales and reputation to graduate with style, all within 30 days.

About this game

Pucelle, a clumsy 16-year-old wand-making student at Grimora Magic School, finds herself tasked with managing an old magic wand shop called Wonder Wandelier as part of her final test to graduate from school. Not only does she need to ensure her grades are passable, but she also needs to learn how to become a successful entrepreneur—a task even harder than creating a magic wand!

You'll found out that as a wand maker, crafting magic wands is just the beginning - you'll also need to gather all the materials you need and sell your creations to the world. Will you go all-in with full capitalism to maximize your profits, or will you take a more patient approach and slowly build up your reputation with customers?

Crafting magic wands requires resources, and to obtain resources, you must manage your time and money effectively. Decide which magic wands to create each day and which type of customer you want to attract. Keep a keen eye on the news and trends that happened around your shop to maximize profits.

Being an entrepreneur means squeezing every penny from your customers, but it's an art you must master. Study their moods, set the right atmosphere, and work hard to gain their trust. Do it right, and they'll willingly empty their pockets for you.

Bring a partner and venture into the wild world beyond The Portal. Forage for materials, seek hidden treasures, and unravel the mysteries that lie ahead.

Always stay on your toes! This alien world gradually drains your energy, and if you faint here, your partner must carry you back with a limited carrying capacity, forcing you to leave behind collected items and materials.

The world beyond the portal teems with wildlife. Some creatures are docile, others skittish, while some will attack you on sight. Engage in combat and defeat them or offer their favorite food to see how they repay your kindness.

Not all magic wands are created equal. Some require rarer materials and intricate craftsmanship, but they fetch a much higher price. Discover recipes and hone your wand-making skills to consistently produce the highest quality magic wands on the market.

Build trust with your customers by fulfilling their requests and attentively listening to their stories. Take time to hang out with your friends, as they bring out the best in you while you establish a thriving wand-making business.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 bit
  • Processor: Intel Core i3 Dual Core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTS 450 / AMD Radeon HD 5570
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Windows Compatible Audio Device

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel Core i5 - i7 Quad Core
  • Memory: 16 GB RAM
  • Graphics: NVIDIA Geforce GTX 750Ti / AMD Radeon R9 270x
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Windows Compatible Audio Device

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    2024 News

    Happy New Year 2024, Wandmakers! As the mushrooms slowly wake up from their hibernation, I want to share a few updates with you. To kick off 2024, I have some news—maybe not the best, but certainly not the worst. In a nutshell, we've 'almost' run out of cash to keep the game's development going. However, don't fret; development isn't stopping, just slowing down. We've been considering a Kickstarter campaign since months ago, but that won't kick off until at least March or April. I'll keep you in the loop as we prepare for this exciting step. And hey, if you're a publisher interested in the game, I'd LOVE to have a chat so please reach out at contact@mushroomallow.com. Demo Departure The public demo of Wonder Wandelier will be taken down on Sunday, Jan 7 at 4 pm UTC. We've received a ton of invaluable feedback from you, and now it's time to roll up our sleeves and get to work. We'll still be on the lookout for testers in the future, so if you're interested, hop on our Discord, as that's where we'll be spreading the news. What's Next? For the next few months, we're shifting gears to focus on enhancing the game's visuals. While the core mechanics are pretty much ready, we believe it's time for Wonder Wandelier to get a visual glow-up. And this isn't just for aesthetics; it's also a strategic move to elevate our marketing. Wonder Wandelier will also be included in the Steam Capitalism and Economy Fest from Jan 8 - 15. Join us for an exclusive gameplay video with dev commentary premiering during the fest! Also, I can't spill the tea yet, but we're cooking up some side projects to keep the funds flowing. One of it is a tiny cozy game about a very loooong boy, set to launch very soon. Please look forward to it! ------------------------------------------------------------ A massive shoutout to all of you who've wishlisted Wonder Wandelier! Your belief in this project means the world to us. Updates might slow down a bit, but they're coming your way. Stay wonderful, Wandmaker...
    Read full article on Community Announcements (Mushroomallow)
  • Patch NotesOfficial

    Announcement and Patch Note November 28, 2023

    Hello Wandmakers! New updates have just rolled out from the workshop. The update includes updated visuals, some optimizations, and more fixes. Details are listed below. Content Update Updated character sprites Added a character position tracker in the dungeon by pressing the F3 button, so you can report bugs more accurately to us Added damage numbers to Pucelle when hit by enemies Added an 'X' sign if you fail a quest Optimizations Changed the button prompt position when interacting with Watcher (Q/Exit on the left, E/Talk on the right) Changed the position of 'Required Material' from left to right in the Crafting screen Updated highlighted words in the dialogue box with a larger font Reapplied occlusion culling to the 2D environment assets Fixes Fixed bushes LOD Fixed loading screen Fixed overlapping quest text Fixed wrong button prompts in some UI screens Fixed the store collider. No more passing through the wall now Fixed the collider of stone rubbles and pink mushroom disks in the dungeon Fixed character movement/animation when standing on the edge of a platform Fixed the issue that makes the cursor disappear when moving from one tab to another in the menu The Mushrooms Desperately Need a Break... We also want to inform you that after a year of developing non-stop, Mushroomallow will take a break this December and will continue development again in January 2024. We will still reply and take note of all bug reports and suggestions we receive, but we'll address them in January. For Playtesters We decided to deactivate the playtest build on December 10 at 11 pm WIB (UTC+7). But once again, if you miss it, you can still play Wonder Wandelier from the demo build, which will be available at all times. Our Discord server is also available at all times if you want to send your feedback. ___________________________________________________________________ We hope you enjoy this latest update! Once again, we'd like to thank each one of you for playing Wonder Wandelier and ...
    Read full article on Community Announcements (Mushroomallow)
  • AnnouncementsOfficial

    PLAYTEST IS LIVE until Nov 25! BUT

    Hi Steam folks and Wandmakers! I promise I'm not trying to drop a surprise title on you, but after noticing that many registered playtesters are a bit confused about how 'open signup' works, we've decided to launch the playtest build as a demo available to everyone at all times (or until further notice). So, until November 25 (11 pm WIB to be exact cuz I need sleep ok?), you'll find two options on our page: one for the playtest and the other for the demo. But they both have the exact same build. Here's the deal—we've already sent a notification email to our registered playtesters when we made the call to upload the demo. If we close the playtest right away, those registered playtesters who haven't downloaded the game might get confused wondering why it's not working. So, here's me crossing my fingers that they read this announcement because I don't want to spam them with emails. The demo will drop a bit later today, including the latest patch to fix some bugs and unpolished bits we stumbled upon. The playtest build will also get this patch. More updates will be rolled out soon! Character Art Update We're also updating Wonder Wandelier character art! https://cdn.discordapp.com/attachments/542909344203669514/1176369653417783366/a.jpg?ex=656e9e9d&is=655c299d&hm=45655c39c2f149f626401820b5984d25cbad876dd12e6d6aa475643dc2c72361& Our artist is still hard at work on the new character art for Totti, Gochinco, and Pekepeke, but they'll soon make their debut in the game. Any favorites so far? (Besides our best girl Pucelle, of course) Afterwords As always, many thanks for reading this. We welcome all of your feedback, which you can send to us directly in our DISCORD SERVER. Hope you have fun crafting and selling magic wand in Wonder Wandelier!
    Read full article on Community Announcements (Mushroomallow)
  • AnnouncementsOfficial

    Playtest Build is Just Around the Corner!

    UPDATE: Playtest is currently live until Nov 25 11pm WIB (+7 PST). After you request access, you can install the game right away! Hello Steam folks and wandmakers! Thank you for checking out our first Steam Announcement! I'm Mori, the community manager at Mushroomallow, and I'll be keeping you posted on Wonder Wandelier's development. Let's dive into what you're eager to know: The Playtest Build Following playtest sessions with our QAs, we've identified the primary issue in our current build—UI clarity. Some of these concerns include: Insufficient contrast between the UI background and white-colored text. Font size being too small. The need for an additional dark-colored background behind text pop-ups. We've also recognized issues with the tutorial delivery. Given our current team size (just 5 of us) and resources, for the present build we're opting for text and dialogues to deliver the tutorial. The UI clarity concerns have impacted the tutorial delivery and thus, impacted the overall gameplay experience. These issues are on our radar for resolution this week (Nov 13-17) as we aiming to launch the playtest by the weekend. We're also simultaneously setting up a Discord server for community gathering, bug reporting, and direct feedback. Stay tuned for another announcement once the Discord server and the playtest build are ready! Afterwords We want to express our sincere gratitude for everyone's interest in Wonder Wandelier. As our first commercial title, there's a lot for us to learn in the journey to release this game. Your support is what keeps us fueled and motivated. Truly, thank you so much! If you use social media, you can also find me talking about the game in Twitter/X, Instagram, and Youtube. If any of you want to email us, feel free to reach out at contact@mushroomallow.com.
    Read full article on Community Announcements (Mushroomallow)

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