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Lighthouse Of The Souls (LOTS)

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Lighthouse Of The Souls (LOTS) screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Lighthouse Of The Souls (LOTS)

Hipernova Games · Published by Hipernova Games · Official site ↗

Content notice: It has realistic graphic violence

7 user reviews — 100% positive (7 reviews) · 23 achievements

Last updated 27 Sept 2026

Third-person action roguelite set on a dark fantasy island. Fight solo or in online co-op for up to 4 players, explore procedural maps, build your hero through soul cards, and face a world that adapts to each difficulty.

Early AccessDJCTQ 14Co-opFull Controller Support

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.798 Oct 2026

Action, Indie, Early Access · 2025 · More £5 - £15 games

Lighthouse Of The Souls (LOTS) is an action-packed indie experience where you can explore procedurally generated maps, face adaptive challenges, and team up with friends for online co-op.

About this game

LIGHTHOUSE OF THE SOULS is a third-person action roguelite with hack and slash and RPG mechanics, set in a dark supernatural fantasy world.

The game features realistic visuals, a strong atmospheric tone, and a soulslike-inspired experience.

Face ever-changing challenges alone or in online co-op with up to 4 players.

A dark fantasy island hides a ruined bridge between the world of the living and the underworld.
The remains of an ancient civilization lie scattered across the land—one that once worshiped dark guardians and performed rituals to guide lost souls.

A corrupted Cardinal, driven by grief and obsession, has reopened the gates between realms, unleashing the corruption that now consumes the island.
Six heroes, each with unique origins and combat styles, are drawn to this place to purge its corruption and uncover the truth.

The narrative is environmental and atmospheric, revealed through exploration, enemy design, and fragments of lore scattered throughout the world.
Emotional connection emerges from surviving the island’s moral decay and confronting the tragedy behind the fall of the antagonist.

Choose from six playable heroes, each with their own background, combat style, and abilities.

Every character offers a distinct approach to danger, encouraging experimentation and replayability.

• Samurai • Swiss Guard • Exorcist • Lakota Warrior • Gaucho • Shaolin Monk •

LOTS features four progressive difficulty modes that transform enemy behavior, atmosphere, and the overall sense of danger:

  • Casual: Designed for first-time players, with minimal pressure.

  • Normal: The world begins to fight back, and a wandering spirit follows your progress.

  • Hard: Corruption intensifies, and the Cardinal actively hunts you.

  • Extreme: The ultimate trial, with more enemies, active disadvantages, and critical decisions at every step.

     

Higher difficulties increase enemy variety, rewards, and achievement unlocks.

  • Online co-op roguelite for up to 4 players.

  • Procedural maps and dynamic missions that reshape the world every run.

  • Unique story-driven missions with minibosses.

  • Permanent death.

Every run feels different and demands constant adaptation.

During each run, you collect souls, gold, and cards that modify your stats with both benefits and penalties.

Between runs, you can unlock permanent upgrades, new heroes, and long-term progression that strengthens future attempts.

Combat is fast, direct, and demanding:

  • Real-time hack and slash combat with an emphasis on reflexes and positioning.

  • Upgradeable weapons with multiple tiers, unlocking increased damage and special effects.

  • Evolving abilities that allow you to adapt your playstyle every run.

LIGHTHOUSE OF THE SOULS is an evolving experience in active development.
Player feedback is essential to improve balance, expand content, and refine the final experience. 

Join us, explore the island, and help shape the world we want to build 🕯️

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2500K o AMD FX-6300
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Compatible con DirectX
  • VR Support: No aplicable

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7-7700K o AMD Ryzen 5 3600
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce GTX 3080
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Compatible con DirectX
  • VR Support: No aplicable

Supported Languages

English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian, Arabic
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Showcasing Your Feedback in Action

    We're broadcasting to show you the latest changes based on your feedback!Almost a year into Early Access, the game is getting closer to what we dreamed of every day. We're currently squashing bugs at full speed because the official update is coming very soon!Try it out for free in our demo or playtest! A massive thank you to everyone who supports us and has already bought the game
    Read full article on Community Announcements (Eivanor)
  • Patch NotesOfficial

    🔥 Update v1.0.8 – Heroes Update, AIM & Fixes

    Every update we release is another step toward finding the true essence of our game. After reworking the Samurai and slashing in every direction, we wanted to carry that momentum forward with the rest of the heroes.To achieve this, we introduced major changes to each hero’s attack systems, focusing on identity, flow, and impact.Heroes Update✨🧉 GauchoThe Gaucho’s weapon now has 4 charges. An auto-reload system has been added, with the possibility of performing a Perfect Reload, doubling the ammunition to 8.Projectile count scales with weapon level:1 / 2 / 3 / 4 projectilesNot everything is sunshine:The Gaucho’s weapon now has a 50% damage penalty if the target is farther than 1000 units.New Passive Ability: “Spark” When killing an enemy with a basic attack:The enemy explodes, damaging nearby enemies.Explosion details:Base radius: 225 (scales by +25 per weapon level)Damage: 100% of weapon damage (1 bullet)✝️ ExorcistThe Grimoire has no distance penalty.New Passive Ability: “Sacred Chain” Basic attacks now bounce between nearby enemies, ignoring already-hit targets and prioritizing the closest enemy from the last impact.Base radius: 300 (increases by +50 per weapon level)Number of bounces by weapon level:Level 1 / 2 / 3 / 4 → 1 / 2 / 3 / 4 bouncesEach bounce deals 70% of the previous hit’s damage.🏹 LakotaThe bow now has a 50% damage penalty if the target is closer than 1000 units.Weapon level upgrades allow the bow to fire:1 / 2 / 3 / 4 arrows simultaneously, in a cone.New Passive Ability: “Piercing”Arrows now pierce through enemies.No limit on the number of hits.Each additional hit (from piercing or extra arrows) deals 70% of the previous hit’s damage.⚔️ Melee HeroesAll melee heroes received significantly faster attack animations.New mechanics added to all melee heroes:Sprint AttackPerformed by pressing attack + sprint simultaneously.Consumes stamina.Executes a fast attack with forward movement.Aerial AttackHeavy attacks can now be performed while airborne.Also consum...
    Read full article on Community Announcements (albafica)
  • AnnouncementsOfficial

    Shared roadmap, combo system, and performance improvements.

    Would you like to see what we’re working on? Share your idea for the game!We’ve adjusted our workflow in order to create a shared document with our players. You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments! A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process!The new version (1.0.7) also brings the following implementations:UI Timer. It now notifies pause time. Its duration increases depending on the round.Vases have been implemented. They are scattered across the map; breaking them will allow you to obtain souls, health, and the new item: Caller Souls.The combo system has been implemented! Maintaining a combo will increase your damage.New version update (5.7). We’ve updated the game to the latest UE version. This will allow us to gain more than 13% performance, in addition to many features that are on the way ;)The secondary weapon has been removed. It will be replaced by a secondary character. That means you’ll be able to choose two heroes and switch between them during gameplay. The goal is to let you combine different heroes according to your playstyle.Fixed an issue with the heroes’ attack that caused all of them to play the same attack animation.Implemented a small environment change based on difficulty.Fixed the spirit mesh.Fixed the Samurai SFX gain levels.Implemented a new foliage material, significantly improving performance.And here is our shared roadmap. It’s in Spanish, but feel free to comment in any language you like ;)roadmap discussion Congratulations to everyone! 🎉
    Read full article on Community Announcements (albafica)
  • Patch NotesOfficial

    Update 1.0.6 – A New Step Forward

    Hello everyone!We’re excited to announce a new version of our game, highlighted by three key points:1) Progression SystemWe’ve implemented a new progression system based on stats, skills, and enemies. Now, each hero can improve by using their skills, and speed up their growth by spending the gold they earn.This system also introduces challenges and unlocks that allow you to obtain new characters and difficulties—opening the door for much more to come.2) GameplayWe’ve made significant gameplay changes that greatly increase the game’s pace. Our goal is to align LOTS with the fast and frantic style of roguelites.3) UIWe updated the interface to support all these new features. We truly hope you enjoy the new look and feel.Your feedback matters 😉 All the improvements we’re making are based on feedback from our players.We hope you enjoy playing!
    Read full article on Community Announcements (albafica)
  • AnnouncementsOfficial

    Server Migration Complete + Progression System Incoming!

    Hello everyone!We're excited to announce that we've successfully completed the migration to our new server! 🎉 This major step allows us to introduce a full progression system, including challenges, statistics, gold, and unlockable content.On top of that, we’ve implemented the second batch of music and sound effects to bring even more atmosphere and immersion to the game. 🎧🌫️We hope you enjoy this update! Please don’t forget to share your feedback or report any issues you encounter — your support is essential to help us build a high-quality experience!Thank you for playing and supporting us! ⚔️✨
    Read full article on Community Announcements (albafica)

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