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Into Samomor

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Into Samomor screenshot 1
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Into Samomor

Sang Hendrix · Published by Sang Hendrix · Official site ↗

Content notice: Unrealistic blood. Suicide. Unrealistic violence. Gore. Body Horror. Uncomfortable choices.

Last updated 27 Sept 2026

Into Samomor is a psychological horror RPG where your choices shape everything: storylines, quests, and intense boss battles. With a branching narrative and multiple endings, each playthrough offers a fresh experience.

Free to PlayComing SoonDJCTQ 16Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, RPG · More free games

Embark on a psychological horror RPG adventure where every choice matters. Shape your path in Sang Hendrix’s Indie game, exploring a world of multiple endings and thrilling encounters.

About this game

Origin

After a plane plunged into the heart of Samomor town, 19 children started disappearing mysteriously. To break the cycle of sorrow, two brave students, you and Jack, embarked on a quest to uncover the root cause.

Anyone can be eliminated. The story changes as each person disappears

Don't murder anyone, or the game will change almost completely.

Real-time combat system

In this game, you can’t just mash buttons. Every move requires careful planning, but your dog will be by your side, guiding you through every challenge.

Craft and mix your own abilities

You can mix different abilities to create many random variations. With over 40 abilities and 15 weapon skills, master the battles with your own crafted formula.

Other features

  • A complex story with many choices that can change the game's narrative completely

  • Befriend and accompany humorous NPCs

  • Explore a fully open world with caves, puzzles, treasures, and special challenges

  • Customize your character's appearance with 40+ pieces of equipment

System Requirements

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Minimum

Minimum:
  • OS *: Microsoft® Windows® 7 / 10 / 11 (64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 8 GB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 500 MB available space

Supported Languages

English, Vietnamese

Latest news

  • AnnouncementsOfficial

    Demo 2.6.0 - Adjustments to demo

    Hi players, It's been months since the last update, and I've worked hard all day to bring you this new demo version. I hope you enjoy a better experience with these changes! Increased the hitbox of The Parasite, making it easier to hit with the bow. Arrows now fire from the exact position where you aim your bow. Smoother boss and player movement. Slightly reduced wait time for using the bow and DNA vial, making them easier to use. Removed unnecessary dialogues for a more streamlined experience. Optimized performance for better gameplay. Removed all localization due to significant dialogue changes in the previous version. Only Vietnamese and English are now available. A special thanks to all translators who joined the Discord and volunteered to help with the project! Numerous backend improvements. Discord https://discord.com/invite/W4YJ7PrSe5
    Read full article on Community Announcements (Sang Hendrix)
  • AnnouncementsOfficial

    Devlog 14 - Fresh Sneak Peeks from the Game

    Hey everyone! I've been revisiting and re-drawing some work from years ago—super excited to share it with you! Check it out below: A Character Overhaul {STEAM_CLAN_IMAGE}/43977671/82590d61a1daab5b00d16e01a99f37d2d9812e4c.png A Random Map {STEAM_CLAN_IMAGE}/43977671/b6ca2908ab50e84ff2a694213b830f2f1621fdd6.png Some Ability Recipes {STEAM_CLAN_IMAGE}/43977671/40729054a171226b96476ad8341b4a371821b230.png {STEAM_CLAN_IMAGE}/43977671/3a48b6ed77e2c86311a79749b8a0c5fb703b793b.png That’s all for now! Thank you for supporting the development—it truly means a lot. I'd love to hear what you think!
    Read full article on Community Announcements (Sang Hendrix)
  • AnnouncementsOfficial

    Devlog 13 - More overhauls!

    Hey everyone! I’m really excited to share some updates with you today. New Dialogue System I felt the old dialogue style was a bit outdated, so I gave it a fresh, modern look. Hopefully, it feels more engaging. {STEAM_CLAN_IMAGE}/43977671/7d8398ab75400ca187101d3a2d9f18744f540be8.gif Dynamic Weather Changes Weather is now more than just a backdrop—it’s unpredictable and can even be dangerous. I think this will add a layer of intensity to your travels, keeping you on your toes as you explore. {STEAM_CLAN_IMAGE}/43977671/a1e046f11c6d9b863cdfcdb81c7d07ea57391249.gif More Side Quests The main quest is heavily story-driven, but I’m adding tons of side quests to expand the world. These smaller stories give you more freedom to dive into different aspects of the game’s lore and characters. {STEAM_CLAN_IMAGE}/43977671/1bc0a8ce3b66a27a3652f0a608a7f6e7e686c80f.gif Progress Update One ending still needs to be finalized, and there’s plenty of tweaking and polishing left to do. But progress is steady, and I’m working hard to bring everything together. That’s it for now! Thanks for following along with the development—it means a lot. Let me know what you think! ⚡
    Read full article on Community Announcements (Sang Hendrix)
  • AnnouncementsOfficial

    Demo 2.5.0 - A better demo

    Hi players, A new demo update has been released with some crazy changes. Please see below. 100% New Dialogues The dialogues have been reworked completely. Special thanks to An Airborne Cat for helping me with English issues. I'm confident the dialogue in this update is better, more natural, more fluid, and has more emotion attached to each character. Less Dialogue A lot of original dialogue has been removed. The demo, originally designed for a 15-minute play, can now probably be finished within 10 minutes. The good thing is that means you can try the combat quicker. Characters Show More Emotion Nope, Jack is still chill, but in this update, I've added some details that help with character development. Tutorial Boss Adjustment I got feedback about the boss fight being too long and that she had too much health. I reduced her health and added a minor move to ensure she isn't too easy to defeat. Bug Fixes A lot of bugs have been fixed, including: - Location bug when saving/loading game - Killing "that guy" no longer results in the scenario where he's still alive if you kill him too late. Thank you all for the feedback. It helped me a lot to improve the game.
    Read full article on Community Announcements (Sang Hendrix)
  • AnnouncementsOfficial

    Devlog 12 - New gifs and the state of the game

    Hey all, here are some new images I want to show you guys today. Quiver Whenever you equip a bow, you'll wear a quiver. {STEAM_CLAN_IMAGE}/43977671/4dd8a6eb9383639d8bff671ced04f74eab044956.png New effects A lot of new abilities are in the work. Here's one of them. What do you think it'll do? 👀 {STEAM_CLAN_IMAGE}/43977671/6e31fac2f3a4bc8daf20d237cc453975b1c81886.gif New puzzles that only your dog can solve I feel like I've shown too much about the combat without showing you guys the story, the characters, and the puzzles. I'm adding more puzzles that only your dog can solve or require both to work together. {STEAM_CLAN_IMAGE}/43977671/f32c838a184811b1a2982bd55ba06c04f1442b1f.gif Progression The game is about 90% complete, with only one story branch left to wrap up. I've been expanding it by adding more puzzles and areas, creating a bigger world filled with activities. You can explore anywhere without restrictions and reach certain areas in multiple ways, giving it a mini open-world feel. That's all for this devlog. Thank you for reading! 💋
    Read full article on Community Announcements (Sang Hendrix)

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