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Watch trailer on Steam ↗Meteorfall: Rustbowl Rumble
Slothwerks · Published by Slothwerks · Official site ↗
Very Positive — 92% positive (99 reviews) · 16 achievements
Last updated 27 Sept 2026
Meteorfall: Rustbowl Rumble is a wild, no-holds barred card brawl in the wacky world of Meteorfall. Build a face-melting deck, break the rules, and stomp your opponents in this fast-paced & fresh take on roguelike deckbuilders.
£12.79
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Price history
Indie, Strategy · 2025 · More £5 - £15 games
Embark on a fast-paced roguelike journey in Meteorfall: Rustbowl Rumble, where strategic deck-building meets chaotic combat. Build your face-melting deck and outmaneuver foes in this indie strategy game from Slothwerks.
About this game
Welcome to the Rustbowl Rumble - the great tournament in all of Meteorfall - where the likes of sozzled bearbearians and nuke-addled snotwolves battle it out for a chance to win the legendary Mask of the Uberlich. Win over legions of fans and help fill Bramble’s pockets as he seeks to rebuild his once-mighty arena.
Play cards, maneuver your allies, and brawl in fast-paced battles.
Winning the Rustbowl Rumble isn't about fighting fair - it's about winning. The crowd demands spectacle! Take advantage of Wild Cards to change the rules of the brawl, exploiting them to your advantage.
Mix-and-match multiple upgrades on a single card to build overpowered combos
Impress the crowd and power-up in battle by completing challenging feats
Build your dream team of 3 heroes (from a pool of 8), each with their own unique set of cards
Discover more than 200 cards to turn the tides of battle in your favor
Poor, sad Bramble. One night, in a fit of idiocy, he gambled away the rights to his coliseum in a seedy saloon at the far reaches of Meteorfall.
While moping around the wastelands the next morning, he happened upon a mask that once belonged to the villainous Uberlich himself. The gears began to turn (albeit slowly) in that grizzled brown head of his. Some time later, a very rare stroke of genius befell him: he could offer the Mask of the Uberlich as the ultimate prize in a new tournament, attract the greatest heroes and deepest-pocketed fans, and rebuild his mighty Arena!
And thus, that fateful tournament, dubbed “The Rustbowl Rumble” was first conceived. However, as Bramble later realized - sometimes when you hit rock bottom, life hands you a shovel.
Between bouts in the arena, you'll take a break in Bramble Town, where you'll have an opportunity to upgrade your cards, train your heroes, or just enjoy the sights. There's not enough time between brawls to do it all, so you'll have to make critical decisions about which vendors you want to visit.
Deckbuilders sometimes take too long and don't always respect your time. Rustbowl Rumble has been designed from the ground up to be not just deep and challenging, but also quick to play.
Average run length of 45 minutes or less
Unlockable content that expands tactical options without power creep
Full content unlock option available in Settings
Rustbowl Rumble is the third game in the Meteorfall series. The first was Meteorfall (2017) followed by Krumit's Tale (2019). You don't need to play other games in the series to enjoy Rustbowl Rumble. Each game has very different mechanics, but take place in the same universe and have many of the same characters.
Despite the mechnical differences, Rustbowl Rumble carries on the series tradition with a common theme of card-based combat, wacky characters and a roguelike gameplay loop.

All rights reserved, Eric Farraro (Slothwerks) 2025
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: 2 Ghz
- Memory: 2048 GB RAM
- Graphics: 1 Gb Video Memory
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes: Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Additional Notes: Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
July Bug Fix / Improvements Update
We've got a small bug fix and improve update for folks, which aligns the Steam version with all of the updates from the recently launched mobile version.With these fixes out of the way, we'll be turning out attention to some new content! We're in the prototype phase for a new brawler and will share some more detail soon. Thanks for all the love & support for Rustbowl Rumble!IMPROVEMENTS- Health previews in battle now show current health as well- Slight increase to size of buff icon valuesFIXES- #1910: Cards like Weak Spot and similar will no longer be chosen for random card upgrades that aren't useful- #1913: Fixed an issue where the town camera could have an incorrect zoom level if inspecting a unit while the battle is finishing- #1914: Fixed a bug where Glowing perk didn't give bonus stamina as intended- #1915: When resuming a game, cards in the shop are no longer missing their upgrades- #1923: Block is now always consumed before armor- #1924: Cards that grant energy now properly show a blue instead of a green lightning bolt icon- #1926: Fixed an issue where entering a battle, exiting, and revisiting town would populate shops with different items- #1927: Fixed a rare issue where buying perks could cause money to go negative- #1928: Dealing damage with Mischief after completing her Bad Apple perk should apply the correct amount of poison- Fix a few memory leaks to improve performance in longer sessionsRead full article on Community Announcements (slothwerks)AnnouncementsOfficial
Say hello to Rustbowl Rumble!
{STEAM_CLAN_IMAGE}/45137979/98b56d4c0c47547e0ba5b4e7d93f02a57015e4eb.png We're doing something pretty unconventional: we're renaming our game! From today forward, Meteorfall: Bramble Royale will be named Meteorfall: Rustbowl Rumble. One of the most common feedbacks we've gotten is on the word 'Royale': many people thought that this was a 'battle royale' game at first glance, which turned off many players that weren't looking for that type of game. As a small indie dev, you have only brief seconds to make an impression, and losing a player based on the name alone is pretty bad! All the gameplay and mechanics are still the same, nothing is changing here. The only difference is that you'll notice that the name of the game in your steam client now reflects the new branding, and you'll see a new logo on the title screen. We wanted to make this change ahead of the upcoming iOS & Android launch. That way, players who see the updated Rustbowl Rumble name on the iOS/Google Play Store will be able to recognize the same game name on Steam. We're getting pretty close on the mobile release and hope to launch in June. Once that's done, it'll be time to switch back to my favorite task: add new content! We're in the brainstorming phase for some new cards, mechanics and heroes for Rustbowl Rumble, and I can't wait to share more soon!Read full article on Community Announcements (slothwerks)Patch NotesOfficial
Bug Fix Update - May 2
IMPROVEMENTS - Tapa's starting deck has been updated with Tapa specific cards / mods BUGS - Fixed a bug where Big Bang Theory wasn't properly counting upgrades as part of the achievement conditions - Peaceful should properly trigger if no cards are played, even while using perks like Guerilla which add a 'default attack' - Fixed a bug where achievements like Super Strength were not achieved. If you previously tried to achieve this, you will need to meet the conditions again. - Fixed an issue where some players were unable to get achievements for unlocking certain heroes. Visit the 'Unlocks' page on main menu to sync your state and get credit for those achievements BALANCE - Goobernaut's perk will no longer target heroes that use cursesRead full article on Community Announcements (slothwerks)Patch NotesOfficial
April 4 Patches Notes
Fixed a bug where We Will Survive and Super Strength achievements were not unlocking. If you previously achieved these, you can go into the Unlock screen on the main menu to sync your achievement state.Read full article on Community Announcements (slothwerks)Patch NotesOfficial
Update noteos for April 3
- Fixed an issue where some wired controllers would sometimes 'fight' for input while trying to use a mouse - Other minor bug fixesRead full article on Community Announcements (slothwerks)






