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Watch trailer on Steam ↗Blood Moon Horror
Blood Moon Games · Published by Blood Moon Games · Official site ↗
6 user reviews — 0% positive (6 reviews) · 29 achievements
Last updated 27 Sept 2026
Blood Moon Horror is a 1–8 player co-op survival horror game set in a quarantined lunar base. You have no weapons. Stay quiet, restore power, solve tense team-based objectives, and escape while biomechanical threats hunt by sound, light, and movement.
£9.09
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Price history
Indie, Early Access · 2025 · More £5 - £15 games
Explore the eerie corridors of a quarantined lunar facility as one of eight players in Blood Moon Horror. Work together or risk being hunted by biomechanical foes that track through sound, light, and movement.
About this game
Blood Moon Horror
Blood Moon Horror is a 1–8 player co-op survival horror game set inside a quarantined lunar research facility after the Red Horizon incident.
The blood moon has risen.
The base has gone silent.
Something inside is awake.
You are part of an emergency recovery team sent into Lunar Base Alpha after its final transmission ended in panic.
There are no weapons.
No backup.
No easy way out.
Work together, stay quiet, restore failing systems, investigate what happened, and escape before the corrupted machines in the dark find you through sound, light, and power.

Enter Lunar Base Alpha
Every mission sends your team into a dark, unstable facility where survival depends on communication, awareness, and pressure decisions.
- Explore abandoned corridors, sealed rooms, maintenance tunnels, and damaged research sectors.
- Restore broken electrical systems, reroute power, and bring critical parts of the base back online.
- Investigate documents, recordings, and evidence connected to the Red Horizon incident.
- Survive by managing noise, light, movement, and teamwork under stress.
- Escape before quarantine, failing systems, or the things inside the base overwhelm your squad.
Key Features
- 1–8 Player Online Co-op – Enter the base alone or with a full squad. Coordinate tasks, split up when necessary, and try to keep the team alive when panic starts spreading.
- No Combat. Only Survival. – You cannot fight your way out. Hide, run, distract, close doors, cut lights, stay quiet, and outsmart the threats stalking the facility.
- Proximity Voice Chat – Talk to nearby teammates through in-game voice chat. Whisper plans, call for help, or go silent when something starts listening.
- Enemies Hunt by Sound, Light, and Power – Movement, speech, doors, lights, puzzles, and electrical activity can reveal your position. A single loud mistake can turn a quiet mission into a chase.
- Biomechanical Station Threats – Corrupted security frames and service machines patrol the base, investigate disturbances, move through vents, and punish predictable behavior.
- Team-Based Electrical Puzzles – Restore power through switch boxes, fuse systems, generators, reroutes, and timing-based objectives. Mistakes can create sparks, noise, darkness, or new danger.
- Investigation & Environmental Storytelling – Recover crew logs, files, and recordings to piece together what NovaTech discovered beneath the lunar surface — and why the base was sealed.
- Progression, XP & Stats – Complete objectives, survive missions, track performance, earn XP, unlock cosmetics, and build your survivor profile over time.
- Claustrophobic Sci-Fi Horror Atmosphere – Explore emergency-lit corridors, unstable machinery, dark rooms, broken terminals, and a soundscape designed to make every step feel unsafe.
- Free Demo on Steam – Try Blood Moon Horror with friends and experience the core co-op survival horror loop before buying.

Built Around Co-op Fear
Blood Moon Horror is designed around communication, tension, and bad decisions made under pressure.
One player may be repairing a power system.
Another may be searching for evidence.
Someone may be hiding in a dark room, whispering for help.
Someone else may hear movement in the vents.
Teamwork is your best chance of survival — but fear makes teamwork difficult.
A Rescue Mission Gone Wrong
The year is 2078.
Lunar Base Alpha was built to push humanity further than ever before. Then the Red Horizon incident changed everything.
The base’s final transmission ended with one broken warning:
"The moon... it's changing. The samples... they're alive. We can't contain—"
[TRANSMISSION ENDED]
Three months later, your Ashlight Recovery team breaches a sealed sector to investigate.
The corridors are empty.
The power is unstable.
Life support is failing.
And what was left behind is not only hunting.
It is listening.
Search the facility, recover crew logs and evidence, complete dangerous objectives, and reach extraction before quarantine locks you in again.
Customize Your Survivor
Choose from multiple survivor variants and unlock new skins as you progress.
Look like a hardened researcher, a desperate technician, or something stranger — but remember: standing out is not always a good thing when something is watching.

Early Access Roadmap
Blood Moon Horror is in active Early Access. The core co-op survival horror foundation is playable now, and the game is continuing to grow with new content, balance updates, performance improvements, and community feedback.
- Live Now – 1–8 player multiplayer, proximity voice chat, electrical puzzles, document collection, enemy AI, XP progression, player stats, cosmetics, Steam integration, Steam achievements, and a free demo.
- In Active Development – Improved enemy behavior, clearer objectives, fuse box and generator puzzles, additional enemy types, expanded customization, shop improvements, visual upgrades, UI polish, and optimization work.
- Planned for Future Updates – Expanded sectors and maps, more story content, additional cosmetics, deeper sanity effects, stronger perception/audio systems, more replayability, and ongoing polish.
Content Warning
Blood Moon Horror contains intense horror themes, jump scares, darkness, confined spaces, disorienting audio, isolation, and scenes designed to unsettle players.
Online voice chat may also include sudden, loud, or startling sounds from other players.

Join the Mission
Blood Moon Horror is being shaped with community feedback, regular updates, and continued support throughout Early Access.
Follow the game on Steam for patch notes, feature previews, playtest news, and future content updates.
Wishlist Blood Moon Horror to be notified when new updates, releases, and major features go live.
The base is silent.
The blood moon is rising.
How long can your team survive?
Blood Moon Horror is actively shaped by player feedback. If you find bugs, crashes, balance issues, confusing mechanics, or have ideas for better co-op horror moments, please post in Steam Discussions or join the Discord. Specific reports help the most: squad size, map/sector, what happened, screenshots, clips, and steps to reproduce if possible.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: Intel Core i5-4590 / AMD FX-8350
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960 / AMD Radeon R9 280
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: 60 FPS for Medium settings (With no Upscaling)
Recommended
- OS: Windows 10/11
- Processor: Intel Core i7-8700K / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1070 / AMD RX 580
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: 60 FPS for High settings (With no Upscaling)
Supported Languages
Latest news
Patch NotesOfficial
📝 Major Update 0.6 — New Puzzles, 3D Terminals & Spectator Overhaul
First, thank you for your patience. We are sorry for the three-month gap since Update 0.5. We have been deep in core-systems work to make this update solid and worth the wait. From now on, we are committed to releasing smaller updates more frequently so improvements reach you faster. 🙏 🎯 Update 0.6 at a Glance 🧩 Added 4 new puzzles: Circuit Breaker, Lights Out, Circuit Trace, and Circuit Reroute. 🖥️ Added immersive world-space puzzle terminals. 👁️ Upgraded the spectator system with clearer puzzle-viewing flow. 🌐 Improved multiplayer synchronization, late-join consistency, and interaction reliability. 🛠️ Completed major stability, performance, and cross-system integration work. 🧩 New Puzzle Content Update 0.6 expands puzzle variety and co-op depth with four new puzzle types. Circuit Breaker: Balance breaker loads to match the target power level precisely. Lights Out: A grid-logic puzzle where each switch can create cascading outcomes. Circuit Trace: Route power through relay nodes by finding valid paths. Circuit Reroute: Rebuild stable power flow through reroute nodes. 🖥️ World-Space Puzzle Terminals Puzzles now appear on in-world terminal screens instead of relying only on flat overlays. Live puzzle-state visibility helps teammates coordinate during tense encounters. The new presentation makes puzzle-solving feel more immersive, readable, and connected to the environment. 👁️ Spectator Overhaul Cleaner Spectator HUD: Improved readability and a smoother overall viewing experience. Puzzle-Aware Spectating: Spectators can better follow active puzzle interactions and team progress. Smoother Target Switching: Improved switching behaviour makes spectating teammates more reliable. 🌐 Multiplayer, Stability & Performance Improved Puzzle & Interaction Replication: Shared puzzle states and interactions now stay more consistent between players. Better Late-Join Support: Players joining an active run should now receive more reliable in-progress state information. Packaged-Build F...Read full article on Community Announcements (lil steve)Patch NotesOfficial
📝 Major Update 0.5 — Combat-Ready AI, New Puzzle, Voice Chat & More
Summary: Update 0.5 brings sharper enemy AI, the new Electric Switch Puzzle, voice chat improvements, visual upgrades, better onboarding, progression foundations, and major performance and stability work. 🧠 Enemy AI — Now Fully Dangerous ChangeDetailWhy It MattersFunctional AttacksEnemies now reliably attack players when they have a valid target and are within range.Encounters now carry real danger—stealth, movement, and teamwork matter more.Improved Behaviour LogicHunt → Chase → Search transitions have been refined for smarter, more responsive AI decision-making.Chases feel more cinematic, more intense, and less random.Animation & Blend FixesImproved attack animations, removed micro-stutters, and smoothed blend spaces.Improves immersion and helps players better read enemy intent and timing. ⚡ New Puzzle — Electric Switch Challenge Turn switches on and off in the correct sequence to move two mechanical dials into the “sweet spot.” It is dynamic, cooperative, and can be abruptly interrupted by enemy activity. Mechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle. Teamplay: Built for communication-heavy runs—players call out values, timing, and alignment. Tension: Enemy proximity, hazards, and timing pressure can interrupt progress, forcing the team to reset or re-coordinate. Replayability: Switch effects, values, and dial behaviour can vary between runs for more procedural challenge. 🎙️ Voice Chat Improvements Toggleable Voice Chat: Accessible through Settings or the Quick Menu for immediate control. Voice Activity Indicator: Shows who is speaking during gameplay for better coordination. Privacy & UX Focus: Voice chat remains off by default for players who prefer silence or text-only communication. 🎨 Visual & Environmental Upgrades Polished materials and props across multiple rooms and corridors. Updated lighting with deeper shadows, cooler tones, and clearer interactables. Improved post-processing with...Read full article on Community Announcements (MSSK STUDIO)Patch NotesOfficial
🛠️ Small Patch Update 0.4.1 : Temporary Fixes for Enemy AI & Mission Logic
Summary: Patch 0.4.1 delivers temporary but important fixes for enemy pathing and mission spawning. Enemies should get stuck far less often, and every level now guarantees at least one active mission objective. 🩹 Quick Patch — Stability & Temporary Fixes Hey everyone, This is a small interim patch focused on smoothing out some of the biggest issues from the last build. Enemy AI should now get stuck far less frequently, and every level now guarantees at least one active mission objective. This is not the full AI overhaul yet, but it should make runs smoother, more reliable, and more playable while we finalize the next major patch. ⚙️ What’s Fixed & Improved Enemy AI Pathing: Adjusted navigation logic to reduce cases where enemies freeze, lose their route, or fail to pursue players correctly. Mission Spawning: Every level now includes at least one functioning mission objective, preventing empty or unplayable runs. General Stability: Added small backend improvements to reduce runtime hiccups and improve overall consistency. 🔧 Next Major Patch Focus Full AI Rework: Smarter pathfinding, stronger dynamic decision-making, improved reactions, and better scare timing. Mission System Improvements: More objective types, clearer mission tracking, and a more varied gameplay flow. Environment Upgrades: Visual polish, atmosphere passes, and refined lighting to increase tension and immersion. Further Stability Work: Continued fixes for edge cases, multiplayer reliability, and performance. 💬 Keep the Feedback Coming This patch is the first step in a broader round of fixes already in progress. Your reports are especially helpful for tracking unusual enemy behaviour, mission inconsistencies, and multiplayer issues. Join our Discord: Click here to join the community, share clips, suggest features, and report issues 📣 🌕 Thank You Thank you for your patience while we continue improving Blood Moon Horror. A larger update is in development and will bring deeper improvements across AI, miss...Read full article on Community Announcements (MSSK STUDIO)Patch NotesOfficial
📝 Major Update 0.4 — UI Overhaul, Smarter AI, Ping System & More
Summary: Update 0.4 brings smarter and deadlier enemies, improved player movement, a new in-world ping system, a major UI overhaul, better visuals, improved environments, and several important stability fixes. 🧠 Smarter, Deadlier Enemies 🔑 Change🌟 Why It MattersImproved Enemy AIEnemies now navigate environments more intelligently and react more dynamically to player actions, making encounters tense, unpredictable, and more dangerous.Better AnimationsEnemies now move and attack with smoother transitions, improved motion blending, and stronger horror presence during encounters. 🎮 Player Experience Overhaul Refined Player Movement: Movement now feels tighter, smoother, and more responsive based on community feedback. New In-World Ping System: Mark points of interest, threats, teammates, and objectives directly in the world for better co-op communication. Overhauled UI: Cleaner visuals, more readable fonts, and a more modern interface across menus and the in-game HUD. 🌌 Visual & Environmental Improvements Enhanced Lighting & Materials: Improved reflections, shadows, and surface detail across multiple environments. New Models & Props: Added more room and corridor variation to improve exploration, atmosphere, and visual depth. More Environment Variety: New textures, layout improvements, and atmospheric additions are being added to make each run feel more distinct. 🔦 Gear & Settings Better Flashlight: Brighter beam, improved range, and more reliable coverage in pitch-dark spaces. Camera FOV Slider: Customize your perspective directly in-game without editing config files. 🛠️ Fixes & Stability Resolved movement desync issues between clients. Fixed occasional lighting flickers in dark rooms. Improved performance during AI pathfinding and room transitions. Fixed a rare crash when joining a lobby while the environment was loading. 🧭 Known Issues / Next Up Environment Diversity Expansion: More unique room types, layout variation, and environmental storytelling elements are in de...Read full article on Community Announcements (MSSK STUDIO)Patch NotesOfficial
🛠️ Small Patch Update 0.3.1 : Fixed multiplayer
Summary: Patch 0.3.1 addresses multiplayer issues affecting the demo. We are sorry for the troubled launch—the demo should now be working correctly, with more frequent improvements on the way. 🙏 A Sincere Apology + Demo Status Hey everyone, We are truly sorry for the delay and for the multiplayer issues that affected the demo launch. We have shipped fixes in Patch 0.3.1, and the Blood Moon Horror demo should now be working correctly. Thank you for your patience, bug reports, and support while we worked through these issues. Over the next few weeks, we will continue rolling out steady updates to make the demo smoother, more stable, and more enjoyable for everyone. 🎯 What We’re Improving Next Smoother Animations: Tighter movement, cleaner transitions, and a better first-person feel. Better Replication: More reliable multiplayer state, fewer desyncs, and smoother handoffs between players. New Missions: Fresh objectives designed to make each run more tense, varied, and replayable. Environmental Upgrades: Improved lighting, atmosphere, and new points of interest for a deeper horror experience. UI Enhancements: Clearer flashlight feedback, a better inventory, more readable objectives, and additional quality-of-life improvements. 🧠 Known Focus / Next Up Enemy AI: We are actively working on smarter enemy behaviour, stronger reactions, and scarier encounters. 🚀 About the Full Release We hear you. Our goal is to bring the full game to players as soon as we can while making sure the experience is in a much stronger state. Until then, expect frequent demo updates as we continue polishing multiplayer replication, animations, missions, environments, UI, and overall stability. 💬 Tell Us What To Improve Your feedback directly guides the next patches—whether it is missions, quality-of-life improvements, scares, bugs, balance, or anything else you would like to see improved. Join our Discord: Click here to suggest features and report issues 📣 🌕 Thank You Thank you for every bug repor...Read full article on Community Announcements (MSSK STUDIO)






