Skip to content
Geeky Alien
Arkem

Screenshots

Arkem screenshot 1
Arkem Main Trailer trailerWatch trailer on Steam ↗

Arkem

Exovision · Published by Exovision · Official site ↗

Last updated 27 Sept 2026

Build your own castle and establish a village to supply it. Manage resources, expand and upgrade buildings, design and embellish your land. Explore the world, unlock new quests and experience adventures to gain advantages for yourself and your castle.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG, Strategy · More free games

Embark on a unique journey as you construct and upgrade your castle, manage resources, and explore an expansive world in Arkem. Dive into the rich gameplay of this indie RPG that blends strategy and adventure from Exovision.

About this game

Build. Rule. Defend. Explore.

Arkem is a single-player medieval game that mixes city-building with hands-on RPG exploration and combat. You play as a lord in a dangerous medieval world, starting with almost nothing and slowly carving out a place to call your own.

You’ll build a castle from the ground up, grow a supporting village around it, and defend everything you’ve created from threats both near and far. What begins as a small stronghold can, over time, become a powerful fortress, your home, your seat of power, and your final line of defense.


Build Your Castle, Your Way

Castle construction in Arkem is fully modular. Walls, towers, keeps, courtyards, everything is placed piece by piece, giving you full control over how your fortress looks and functions.

As your domain grows, you’ll unlock new buildings and make use of surrounding resources to support your population. Every structure matters. Some improve production, others strengthen defenses, and some exist simply to bring comfort or prestige to your settlement. How you balance these choices is entirely up to you.

Strategy and Role-Playing, Seamlessly Combined

Arkem allows you to switch freely between two perspectives. Plan and manage your settlement from above, then step directly into the world in third person to explore, fight, and interact.

Travel on foot or horseback, visit villages and towns, meet NPCs, and take on quests as you journey through the land. The world beyond your walls is filled with people, wildlife, and places to discover, offering opportunities and dangers as you expand your influence.

Defend What You’ve Built

Growth attracts attention. As your settlement thrives, raids and attacks become inevitable. Equip your followers, organize defenses, and decide how battles are fought.

You can personally lead your troops into combat or leave the defense of your lands in the hands of trusted servants while you venture elsewhere. Just be careful, leaving your domain unattended for too long may come at a cost.

A Medieval World to Explore

Arkem takes place in an alternative medieval history inspired by real events between 950 and 1300 AD, including Viking incursions and the early Crusades.

The game features multiple maps with very different environments, from the Italian Alps to isolated northern islands. Each location offers its own challenges, resources, and opportunities. Where you choose to settle and how you rule is entirely your decision.

Key Features

• Modular castle building with full creative freedom
• Village management with long-term progression
• Instant switching between building mode and third-person gameplay
• Open-world exploration with NPCs, wildlife, quests, and combat
• Troop management and castle defense
• A historically inspired medieval setting

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core I7 - 9th gen
  • Graphics: NVIDIA GeForce GTX 1080 or similar
  • Additional Notes: This is a rough estimate! The specifications can still change in the course of development!

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i9-9900k
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 Super
  • Storage: 35 GB available space
  • Additional Notes: This is a rough estimate! The specifications can still change in the course of development!

Supported Languages

English*, German*, French, Spanish - Spain, Dutch
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Arkem Castle Builder Update

    With this update, the wall system receives its final major overhaul. The new foundation is now in place – from here on, the system will be continuously expanded and improved. New Wall SystemWalls are now based on a flexible voxel system.No more snapping issues: Wall sections can be built into each other freely and may overlap with buildings.Wall sections can be scaled freely and usually offer several variants to choose from.Staircases can now be carved directly into existing walls.Battlements are now available as separate building pieces.Castle buildings can now be rotated in 11.25-degree increments. When aligned at the same angle, they will still fit perfectly next to each other.Other AdditionsNew, space-efficient castle buildings have been added.The lighting atmosphere inside buildings has been improved.The tall grass has been adjusted and visually improved.Players can now force No-Grid mode while building, allowing objects to be placed completely freely. Bug FixesFixed: Aborting the terrain modification tool while still holding the left mouse button caused the tool to modify the terrain automatically the next time it was used, even without the mouse button being held.Fixed: Castle interiors that should have been available from the start were incorrectly locked.Fixed: In third-person mode, the mouse cursor would suddenly appear after pressing the middle mouse button. Feel free to leave your feedback, and have fun building!
    Read full article on Community Announcements (Exovision)
  • Patch NotesOfficial

    Arkem Demo Update

    Improvements and AdjustmentsHighest tier village buildings now have more advanced half timbering; interiors have been adjusted accordingly.All doors of the castle buildings have been adjusted and aligned to the grid so that stairs and walls fit precisely.The round tower has received a new interior (wooden stairs instead of a freely floating spiral staircase).Some visual changes provide a better overview while building.The Mountain Path Tool is now able to create paths with curves.The Landscape Tool for raising and lowering the ground has been reworked.Several changes have been made to the Voxel Map to fix issues with the visual representation of the landscape.Camera Tilt is now enabled by default without having to press “ALT” (can be changed back in the settings).The sensitivity of the camera rotation can now be adjusted in the settings.Castle buildings now also have a maximum distance from the player within which building is allowed (prevents unintentional placement at extreme distance).The “Level Up” system has been applied to more buildings and now shows the required player level or title alongside the resources.You can now set a “Point of Interest” that is always displayed in the UI. A location found in RTS mode can now be found more quickly in Third Person mode as well.Bug Fixes“Show Keep” and “Show Manor” no longer teleport you to 0:0:0 when the building has not been built yet.Fixed an issue that caused some NPCs to not be targetable in combat.Battlements near the ground can now be removed without automatically removing the wall underneath.Fixed a bug that caused the Imposing Tower to have no walls.The witch animation in the Punishment Deco no longer stops when switching the type of punishment.The Third Person character’s weapons are now automatically unequipped when riding or swimming.The Third Person character can no longer be selected as a unit in RTS mode (will be re enabled once the Third Person character is able to follow commands).Fixed an issue that ca...
    Read full article on Community Announcements (Exovision)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.