
Screenshots

Watch trailer on Steam ↗Chronomon
Stone Golem Studios · Published by Stone Golem Studios · Official site ↗
Very Positive — 85% positive (97 reviews) · 155 achievements
Last updated 27 Sept 2026
Monster Tamers and Farmers... Catch, train, and evolve unique creatures, harness them to grow your farm, and build friendships as you help restore villages and reclaim what was lost.
£8.50
Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Early Access · 2025 · More £5 - £15 games
Explore Chronomon's world as you train and farm your own monster friends, helping restore lost lands through farming simulations and character-building.
About this game
Set in a post-apocalyptic world teeming with mysterious creatures, Chronomon combines monster taming and farm sims for a single, seamless experience. Catch them, train them, evolve them - then take the fight to the Epoch Syndicate, while uniting towns through trade, non-linear quests, and, of course, defeating the villains that threaten everyone. Don't forget to take care of yourself: Hearty meals and plenty of sleep matter as much as chronomon in the vibrant, ever-changing world that's yours to explore!
Want to share the experience? Play anywhere thanks to cross-save support for all devices (Mobile Android/IOS) and take your game on the go! Consoles and Smartwatch ports coming soon.
Tame over 100 Monsters
Catch over 100 monsters (in both regular and rare varieties with unique traits), who will fight for you, explore for you, work the farm for you - and more!
Train each monster to tweak and tailor them to fit your playstyle, thanks to a robust RPG system: 39 skill trees and over 300 distinct skills, upgraded further by scoring Perfect Hits in combat, monster Imprints, and special passives!
Solve puzzles with the chronomon, using their unique abilities to overcome challenges scattered across the map and unlock special treasures!
Put them to work on the farm, rebuilding it from scratch and gaining special rewards!
Farm after the Apocalypse
Plant and cultivate over 50 distinct types of crops, then turn them into a variety of meals to keep yourself alive and your chronomon in fighting shape. Then trade the surplus with nearby towns for essential goods.
Head out into the world to gather raw materials for the farm and take a break while fishing, with a chance to catch over 20 types of fish (and then cook or sell them).
Use your chronomon to maximize production on the farm, using their unique abilities to turn it into the agricultural heart of the world.
Customize and decorate the farm to your liking, making it a spot of joy and hope in an apocalyptic world.
Restore the World
Head into town to undertake quests to rebuild them and forge lasting friendships. Each playthrough is unique, thanks to branching storylines and choices that matter!
Adventure across a dynamic world, changing with the time of day. Head out at dawn for casual, mostly safe exploration - or strike out at dusk on risky expeditions with high rewards.
Experience a dynamic weather system, with drizzling rains, freezing blizzards, and other natural disasters that directly affect chronomon battles and your farming efforts.
Free the world from the oppressive Epoch Syndicate, seeking to conquer the survivors of the apocalypse for its own, nefarious ends! Players can choose to progress the story as a Farmer or Monster Tamer.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or later
- Processor: Intel Core™ Duo or faster
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ / DirectX 11+
- DirectX: Version 11
- Storage: 500 MB available space
Recommended
- OS *: Windows 7 or later
- Processor: Intel Core™ Duo or faster
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ / DirectX 11+
- DirectX: Version 11
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Beta: Co-op Multiplayer
Hello Monster Tamers and Farmers! After a gruelling half year of work, online co-op multiplayer is available in Beta! This is a soft beta launch to ensure that all the systems are functioning properly. Please let me know if you wish to be part of the tests! Steam Beta Password: MultiplayerTestYou can reach out on Discord: https://discord.gg/Cd2U3EQdgV Email: support@stonegolemstudio.comRead full article on Community Announcements (Stone Golem Studios)AnnouncementsOfficial
Quick Stash + Changes
EA Patch - .80606 Newest update with bug fixes, balancing and a few QOL features. I feel were getting close to bug free (fingers crossed) finally and with that, I can focus on larger features. For anyone on controllers, let me know how the previous update feels now and if you find any other issues. That is still priority for me. --- Features ---- Quick stash button added to inventory that automatically deposits like items into nearby chests- Change password menu and button in "General Settings" to access it when signed in --- Other Changes ---- Hotbar buttons now have little selection image over them for readability- Initial map menu zoomed out to see entire world- Fishing life skill EXP can now only be obtained if a fish actually nibbled- More hints and lore added to sleeping fader- Tool tips added to some buttons- Large wall decorations can no longer be placed on top part of walls in house- Wild monsters "scared" actions are more consistent and work properly - Follow monster will not deactivate when entering teleporter- Favorite star now deactivates when removing a following monster- Smith menu: When selecting a tool, a highlight image appears on the current tool- Smith menu: Upgrade description added to see increases before purchasing- Fishing Changes: - Fishing line strength and pull speed balanced - Fish pull times altered by rarity- Celestial seed can't be affected by passives or skills --- Controller ---- Color menu navigation issues- Sleep menu select button loses focus and can't press anything --- Bugs ---- Farm tool issues from previous update causing upgraded shovel to not work- Farm buildings resetting levels occasionally- Building doors connected to wrong door animations- Unable to scroll through element types in ChronoDex- Some NPCs pathfinding issues (Kesska, Nexari, Lyra)- Trainers will not start a battle with the player if they are already in a battle- Farm monsters walking out of bounds - Farmhouse walls and floors reseting after upgraded building-...Read full article on Community Announcements (Stone Golem Studios)Patch NotesOfficial
EA Update: Massive Controller and UI fixes
Hello Monster Tamers and Farmers! It has been a few weeks since the last update and a very busy one at that. I wanted to address the concerns over the controller issues in depth. Along with this, you may notice a change in the UI and scaling for most menus. Since Chronomon is multi-platform, it was absolutely necessary to make sure that any screen from phones -> tablets -> Ultra wide screen monitors etc looked good and scaled properly. This is in preperation with hopefully some upcoming good news... We may be porting to consoles soon! From here on out, I'll be focusing my time on completing the relationships and marriage feature as well as some light Co-op multiplayer. Thanks again everyone for supporting this tiny 1 man studio! Changelog--- Features --- Twist button added to player editor menuShops now sell all items available in the same dayNew Items: Chain link fences (sold at ViceVale)Hotbar size settings --- Other Changes --- Energy used during the tutorial is reduced to .25 of the normal amountDaycare monsters spawn in different positions instead of on top of each otherDay of year and year now displayed in player info menuButton opacity minimum set for cloud loading (so never completely invisible)Better tablet UI menu sizes and fittingMountain farm has a chance to spawn ore veins nowStarting pupil color set to blue (instead of white to help differentiate)Player head shape changed (nose added)Left settings menu fader removedMap menu zoom levels increasedAdded confirm build dialog when upgrading a buildingPlacing paths now show ghost pathMassive changes to main top menu in scalability to support ultra-wide monitors and tabletsTool-tips moved up a bit more on mobileClicking calendar button in player info menu now opens the calendar menu (when available)Mobile purchase buttons will now display other currencies convertedImprovements to friends menu readability and UI scalingSpecial channels on tv changed to not show noise screen. Missed channels will play until the...Read full article on Community Announcements (Stone Golem Studios)Patch NotesOfficial
EA Update .80587 - Idle Animations, bug fixes and more
EA Patch - .80587 Hello Monster Tamer and Farmers! From the previous update, I have decided to dedicate all time to squash bugs in preperation for 1.0. The last update provided me a way to view silent bugs that may not be seen by you or myself and of which were likely causing more prominent "Ghost Bugs". This latest update will handle quite a few of those silent bugs. In addition, a few new things were added! The world felt a bit "unmoving" so NPCs will now have idle animations! Nothing fancy but a bit of love to get them up and moving. In addition, a nursery was added to Fenland forest for A. A means to choose what trees grow on your farm and B. A way to finish out Umbra Wilds build area for those that did not have the seed types needed. Change Log --- Features --- Nursery added to Fenland forest to purchase tree seeds --- Other Changes --- NPC idle animations addedIncreased chance to get an item while digging in the mines (5% -> 20%)Farm room sizes changed in tiles neededTiny: SameSmall: 20 (from 25)Medium: (35 from 50)Large: (50 from 100)Huge: (> 50) --- Bugs --- Unable to withdraw hay when silo contains no grain (grass)NPC/Monster with idle animations reverting back to idle while actively moving causing jumping walking patternUmbra brick paths in build area not able to buildDaily farm objects sometimes spawning on other objectsFarm mons getting stuck on treadmill after workout completesIssues starting new game after starting a game (game no longer allows new game, force close needed)Monsters sometimes being added to the battle twice(Controller) Unable to call monster back while in monster mode using west buttonNyra and Lyra rooms not able to be enteredSometimes while controlling a monster in the mines, they will stop movingFarm bedroom system not increasing farm monster capacity.Missing some translations Silent Bugs Squashed: Sometimes building or placing an object doesn't exist when one isn't selectedOpening bottom PC buttons occasionally silently failingGettin...Read full article on Community Announcements (Stone Golem Studios)Patch NotesOfficial
EA Update .8058 Bug Fixes / ChangeLog
EA Update .8058(x)Monster Tamers and Farmers! We are getting closer to the 1.0 update and just around the corner is the 1 year launch anniversary. We have come so far and still so much work to do! Planned features Features that made it in this update Umbra Wilds - Island exploration is now available! You can begin the quest speaking to a new camp located south of Palmshore. This will begin your journey to create a boat that will be available in your boathouse (once you upgrade it) and include quite a few things! 4 new Monsters (Nephlume, Nephlord, Wyrmie, Mantiraith)3 large maps to explore5 new build areasAntique decoration set (Bed, chair, couch, multiple tables, wall art and much more)Fossil Museum - Scattered around the world will be areas that you can now dig up with your shovel giving you valuable fossils. These fossils can be given to a new town build area in Fenland Village once it has been built. Complete the set and get access to 1 of 2 rare monsters (Choice between Scorchip or Burmadon) both of which have an evolution. Upcoming FeaturesRelationships and marriage are currently in the works! Please feel free to let me know what you think, i'll TLDR it here but if you are interested, there is a steam discussion on the topic. Romancing will have 4 stages. Friendship -> Dating -> Marriage -> ChildrenTo start, 6-8 candidates will be romancable. More information available as we get closer (or in the steam discussion) (Changes being added for sub-versions ongoing)Change Log--- Other Changes --- - Bookshelf added to Levi's house to explain farm room system- Monsters without assigned personalities from previous updates will get a random one- Recall monster button shows when monster is in control (again)- Mining set now gives 15% chance to increase ore dropped by 1- Inventory item info panel larger size on mobile devices- Collecting honey from Apiary now adds "Wilderness" exp to player- Mobile fishing buttons will always show even with controller connected- Mobile dr...Read full article on Community Announcements (Stone Golem Studios)






