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Unnatural Worlds

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Unnatural Worlds screenshot 1
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Unnatural Worlds

Tomáš Malý · Published by Tomáš Malý · Official site ↗

Content notice: Tanks, robots, and aliens shooting at each other, and blowing things off.

Last updated 27 Sept 2026

Innovative yet familiar real-time strategy game in development. Grand-scale RTS game played on maps/planets of any 3D shape. It emphasizes strategy, base building, logistics, and reduces micro-management of individual units.

Free to PlayComing SoonDJCTQ 14Co-opPvPSteam Workshop

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Simulation, Strategy, Early Access · 2027 · More free games

Explore and conquer diverse 3D worlds in Unnatural Worlds, an action-strategy game where your base-building skills meet grand-scale RTS challenges.

About this game

Focus On Scale And Strategy

The game supports up to few thousands units on the battlefield. It has strategic zoom, so you can look at the entire map, and see icons for all units. You can also issue orders while the game is paused. Drawing formations is available, to make it easier to put units into a proper concave.

UW reduces clicking needed to play efficiently. Most units shoot while moving, so no stutter-stepping. They automatically prefer shooting at targets they have bonus damage to, unless you decide to focus on a specific target. No units currently in the game have player-activated abilities. Long-range units automatically back-off, to maintain their advantage.

Do not be fooled, there are plenty opportunities to express your skill. It is just less hectic.

Any-Shape 3D Maps

UW has planets that can look like anything! A sphere (duh), but also a cube, tetrahedron, torus, monkey head, bent pipe, etc.

Units may shoot across the void, if unobstructed, and in range. Furthermore, some units shoot in an arc, which allows them to shoot "behind a corner". This allows for interesting ambushes. Use the map to your advantage!

Asymmetric Races

The game currently has two playable races, each with wildly different theme and playstyle.

Technocracy - some descendants of the original humans, mostly replaced with AI, it is a living machine now. Their focus is on progressing towards higher-tier units.

Biomass - evolution gone wrong - this race is driven by photosynthesis, mutation, acid, and claws. Their focus is on overwhelming opponents with large numbers of units.

Streaming Economy And "Streaming" Research

Queue-up buildings, and required goods will be delivered when available. The resources are transported by automated trucks - it is not just a number in the gui.

Factories refine resources into other goods, or produce units, indefinitely. You set it up once, and it will continue to work for you.

UW replaces technology tree with acquiring or refining new resources. Researching upgrades for your units requires continuous delivery of goods. The upgrades have ramp-up phase, and will slowly diminish without supplies.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: x64, 4 threads
  • Graphics: Vulkan 1.3, vram 6 GB

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: x64, 8 threads
  • Graphics: Vulkan 1.3, vram 8 GB

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Development update (mid 2026)

    Progress Update! We've been hard at work, and here's what's new. ːsteamhappyːNew animations for building destruction and processing bring more life and personality to the game. Competitive modes are joining the game, bringing two multiplayer ladders and one singleplayer ladder to climb.A brand-new resource has arrived: Experience, which you can earn by defeating enemies. This resource can be used for building and upgrading.The map editor gives players the power to create and customize their own worlds — you can build your own map and add environment assets and materials as you like.Mod support is now in development, making it easier than ever to expand the game. New sound effects for units, buildings, movement, processing, and environment have been added. New music for 3 tension stages was also added.More features are still to be announced. Stay tuned… there's plenty more on the way.
    Read full article on Community Announcements (trad_emark)
  • AnnouncementsOfficial

    Year 2025 In Unnatural Worlds

    Year 2025 It was an exciting year for Unnatural Worlds. Demo released, a lot of development progress, several small-scale tournaments, and more. Demo launched The Demo was launched in January, during the Steam RTS Fest, and approximately 400 people have played it. Median play time was 12 minutes, which is approximately the time it took the AI opponent to first attack. Turns out, players cannot defend, if they don't know how to make military units. I have received bunch more feedback, most of which should be addressed by now. Gameplay and content {STEAM_CLAN_IMAGE}/43943892/90c096e13ca02ef9fb605cd3778e317880c01c95.jpg Shooting in arcs One of the defining features of Unnatural Worlds are the crazy-shaped planets. It would be shame, if it had little impact on the gameplay. Therefore, some units were updated to shoot in an arc, over horizon or behind a corner. Second playable race UW now has two playable asymmetric races: Technocracy - some descendants of the original humans, mostly replaced with AI, it is a living machine now. Their focus is on progressing towards higher-tier units. Biomass - evolution gone wrong - this race is driven by photosynthesis, mutation, acid, and claws. Their focus is on overwhelming opponents with large numbers of units. Research and upgrades Upgrades open many new possibilities (and build variety) in RTS games. UW adds a little twist to it, as usual. They are used to improve specific units or buildings, at the cost of continued supply of goods for the research. The upgrades have a ramp-up phase, and a wind-down phase when the supply stops. Therefore it is possible to repeatedly switch army compositions during a single match. And it greatly rewards good planning. Additional gameplay features These are your typical features that you would expect in every RTS, but were still missing in UW. splash damage suicidal units life regeneration pings diplomacy fog of war stealthy units detectors healthbars User interface and controls Improved GUI Desig...
    Read full article on Community Announcements (trad_emark)

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