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Watch trailer on Steam ↗Veriscape
GAMINATE · Published by GAMINATE
Positive — 100% positive (10 reviews) · 6 achievements
Last updated 27 Sept 2026
Veriscape is a 2D side-scroller/rhythm game where the stages are generated using music
£5.06
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Casual · 2023 · More £5 - £15 games
Discover Veriscape, where each level is a dynamic rhythm challenge. Navigate through intricate 2D side-scrolling worlds generated by the beat, all while exploring an adventurous journey with GAMINATE’s innovative indie touch.
About this game
Veriscape is a 2D side-scroller/rhythm game where the stages are generated using music. Players will have to react fast as the music gets more intense
The main key to play the game is timing your jumps while keeping the pace, so that the multiverse death region won't catch you
The Controls Are Simple
AD/Left and Right Arrow Keys to Move
Space bar to Jump/double Jump/triple Jump
Lore
The idea behind this game started with a Game Jam about afterlife. It ended up not being submitted to that event, and it morphed into this awesomeness. I think it is a really fun game to play, and I hope you enjoy it as much as I did making it
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Pentium 4 3.00GHz or better
- Memory: 2 GB RAM
- Graphics: Intel HD 3000 / Nvidia GeForce 8600 GT / ATI Radeon HD 4650
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 800 MB available space
- Sound Card: Windows Compatible Card
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Veriscape gameplay livestream
Veriscape Livestream: Dive into the Rhythmic Adventure! 🎵 Join us as we delve into the world of Veriscape — a unique 2D sidescroller that perfectly marries the exhilarating freedom of platforming with the pulsating beats of rhythm-based gameplay. Think of it as Mario's daring adventure inside the electrifying realm of Geometry Dash! What's in Store? 🎮 Dynamic Gameplay: Experience how Veriscape seamlessly fuses action-packed platforming with tiles dynamically generated by song beats. Full Stage Showcase: Get a front-row seat as we play through all stages, letting you witness the captivating blend of rhythm and free movement. Special Announcement: Mark your calendars! We're thrilled to announce that Veriscape will be officially released on the 20th. Be among the first to embark on this musical journey. Intended for gamers of all ages, this livestream promises a sneak peek into a game that offers both challenge and charm, set against a backdrop of catchy beats and rhythmic flows. The livestream will be happening on the 19th of October, at 18:00PM, and will last for about an hour.Read full article on Community Announcements (Zaknarfen)Community & EventsOfficial
Major updates before Steam Next Fest
- Fixed a bug when selecting the same stage twice - Rebalanced Crimson Woods - Fixed a bug when hitting esc with menus animating. Had to rethink how the menu animation is controlled - Fixed Golden Abyss platform that was too low on the screen - Increased the Golden Abyss top grid tiles Y offset a bit - Rebalanced the Golden Abyss stage - Increased the water layer speed in the Zirruub Village stage - Changed the song text to music in the options - Made animation when switching options in the main menu - Added out of bounds arrow to indicate the player location when he is out of the screen at the top - Added close button to options - Changed the out of bounds arrow to be vertical pointing up - Updated Zirruub Village tiles - Increased the font size of the next stage text after beating a stage - Added glow to main menu options, and made the underline bar smaller - Fixed Crimson Forest first jump being too high - Fixed PlayerController problems - Fixed a bug that allowed the game to be pause when it shouldn't - Added a new ending - Rebalanced Neo Eclipse - Rebalanced the player jumping - Added difficulty levelsRead full article on Community Announcements (Zaknarfen)AnnouncementsOfficial
Major updates
- Fixed end stage bosses positions with the new pacing updates - Fixed weird tile destruction with the new pacing updates - Fixed Zirruub Village's death region position at the bottom - Fixed a MoveToTarget script bug - Fixed a jump in the InfiniteParallax script when the portal with the player opens. Still moves now but it is smoother, can't be totally fixed - Fixed not being able to go to stage select after beating the tutorial - Fixed parallax moving on unpause when it shouldn't - Fixed a bug where the death region overlay wouldn't show up if the game is paused when the portal is opened - Fixed loud sound closing Stage Select - Fixed Frostfall Summit tile painting - Updated the game fonts, and their materials - Updated menu title image - Added a dust effect from the player's quicksand sinking - Added logic to prevent pausing in some situations - Added new main menu music - Added new start game SFX - Added all the new images for the new updated menu screens - Added animations to several menus - Added new tiles for the stages - Added a translucent white image in front of the backgrounds of each stage to give more contrast with the new tiles - Rebalanced Neo Eclipse, and Frostfall Summit - Improved Sandstorm Serenade performance - Optimized some parts of the game - Updated all fonts, and materials to reflect the mockupsRead full article on Community Announcements (Zaknarfen)AnnouncementsOfficial
New tutorial stage
- Added tutorial scene - Added a tutorial handler script for logic handling - Updated the game flow logic to account for a tutorial - Added new materials, music, and scripts for the tutorial - Added new intro - Updated the players' death explosion sound - Updated the players' animator state machine a bit - Updated the footsteps sound to match feet on the ground for the player - Fixed the player showing up alongside its explosion - Improved the Pixel Emitter script to match better the scene lighting - Updated the defeated player shader to use additive instead of color for the color mode. Also made the base color black - Changed the default volumes to maximum now that the audio clips were updatedRead full article on Community Announcements (Zaknarfen)AnnouncementsOfficial
Balancing/Pacing changes
- Made the default volume to be the max possible - Reduced the difficulty a bit - Reworked the crimson woods beginning - Fixed villain death audio on stage looping - Reduced the Players' box collider width so it's closer to the ground check width - Fixed a floating point comparison making the player to be falling when it wasn't - Updated the Players' speed - Fixed progress bar content extrapolating the bar frame - Updated the source glow dissolve on the progress bar to use the stage color - Fixed a bug with changing scenes playing villain explosionRead full article on Community Announcements (Zaknarfen)






