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Calling Home

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Calling Home screenshot 1
Calling Home Trailer 0624 trailerWatch trailer on Steam ↗

Calling Home

Crystal Fox GmbH · Published by Crystal Fox GmbH · Official site ↗

Mixed — 45% positive (20 reviews)

Last updated 27 Sept 2026

Calling Home is an exciting sci-fi simulation resource management game that draws heavily from games in the factory-building and exploration genres, providing a thrilling mix of building your base, researching, factory management, puzzle solving, exploration, and resource gathering.

Early AccessDJCTQ l

£4.29

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.297 Oct 2026

Adventure, Indie, Strategy, Early Access · 2023 · More under £5 games

Embark on a thrilling journey of resource management and exploration as you construct your base and unravel mysteries in Calling Home. Dive into the intricate blend of strategy and adventure offered by Crystal Fox GmbH's early access game from 2023.

About this game

Discover. Create. Manage.

Discover new planets, gather resources, and explore ancient civilizations! Build outposts to repair your ship, and reaching your homebase remains your top priority! Calling Home offers a fresh take on the Resource Management genre. Begin by gathering resources, building, automating, and optimizing your outpost. Explore planets and adjust to their unique environments to find rare resources or plans and ideas left behind by lost civilizations.

Chart your path back home and start Calling Home!

Research and advance your technology.

Discover ancient alien technologies and implement your discoveries into your own buildings and machines. Unlock new upgrades for your player characters augmentations and adapt to your new surroundings. Become the explorer of wild planets' mysteries and use your findings to not only find a way back home but also bring them back to your home planet.

Introducing the Mechanical Advisory Recollection and Search Unit, or your M.A.R.S.-Unit from your homebase. He and his vast database will accompany you on your journey, providing useful information on the planets' ecosystem. He'll serve as your logbook and help you remember important steps from your travels. M.A.R.S. can also assist in resource gathering with its Scan feature and keep you company with its playful nature.

Utilize M.A.R.S. to locate resources and gather them with your advanced tool arm. Collect biological matter from creatures and process fluids to acquire improved raw materials, enhancing your productivity.

Combine the best of two perspectives!

Experience the seamless blend of first-person adventure and bird's-eye view strategy as you plan, layout, and build your outpost with efficiency from above. Immerse yourself in your creation by walking through it in first-person view and explore the planet up close.

Build an outpost and make it your own!

Construct an outpost that caters to both the needs of your survival and your desire for a personalized base. Utilize the various resources at your disposal to build a base of operations that provides refuge for you and your machinery. Establish many modular rooms that can be tailored to your liking, with specialized facilities aimed at automating the crafting and harvesting processes.

Explore the planet in first-person!

Immerse yourself in the fascinating worlds of this universe. Collect valuable resources and gain knowledge throughout your journey. Implement your findings into the research for your base.

You'll have a unique perspective in which to oversee your base's layout from above, making it easy to optimize your resources and automate your crafting and gathering processes. Then, switch to a first-person perspective and delve into the mysteries of the planet's history and forgotten technologies. Use your newfound discoveries and knowledge to expand your base even further and chart your eventual path back to home base!

Many places in space once were inhabited, yet their stories have since been forgotten. Exploring the ruins of long-gone civilizations can help you uncover their history and harness their technology for your own benefit. Unearth lost relics and uncover secrets from the planet's past, expanding your knowledge and your outpost.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

Recommended

Recommended:
  • OS: TBA
  • Processor: TBD
  • Graphics: TBD

Supported Languages

English, German

Latest news

  • AnnouncementsOfficial

    Calling Home Development goes on hiatus

    Hey everyone, we wanted to take a moment to update you on the future of Calling Home. First off, we want to thank you all for your support & feedback during this journey. Watching you play & hearing your thoughts meant a lot to us. Unfortunately, we have to share some difficult news. Through internal complications and changes in the core team we need to take a break from Calling Home. This was not an easy decision, and we truly wish to continue our work on the project in the future. We know it’s been a while since our last update and we regret not being able to communicate sooner. We appreciate your patience and understanding. Even though we have to pause the work on Calling Home currently, we want to emphasize how much we appreciate you all, the community that built around Calling Home. Thank you all for being with us so far. Your Calling Home Team
    Read full article on Community Announcements (Mordekaiser)
  • Patch NotesOfficial

    EA Hotfix 0.4.3

    Balancing Changed interaction width to be more accurate Increased interaction length Additions Added cyrillic character support fo our default font (Thanks Alexey!) Design Changed the logbook so that the bookmarks are hidden if no entries exist for them Bugfixes Fixed item duplication and destruction bugs using the chest facility Fixed Point of Interest Tasks Fixed Point of Interest Highlights Fixed Point of Interest terminals to not be interactable until they have functionality
    Read full article on Community Announcements (jeylander)
  • Patch NotesOfficial

    EA Hotfix 0.4.02

    Bugfixes Fixed a major save file version update bug that prohibited players from upgrading older version that still work Fixed a settings save bug where mouse sensitivity and inversion would not be saved or applied Fixed a tutorial display bug where a task did not display the correct materials to gather
    Read full article on Community Announcements ([堕天使] Kanopolis)
  • Patch NotesOfficial

    Summer Update

    Good day, Community! The summer sun is shining and we used the energy to improve many features of the game. The game is much more stable now and we managed to clean up our codebase to further enable a smooth development. Moreover, the Gamescom is taking place this week! If you are in the Cologne area feel free to swing by and say hello! As always a big thank you for your continued support and feel free to leave any feedback or report any bugs you might have. We will do our best to bring Calling Home to the next level! Have a look at the Patch Notes: What's new? Refactored many UI Systems for a significant boost in performance overall Added new sound effects for many interactions in the game Added more feedback to the research table Added more settings options for graphics Added input remapping support for keyboard controls Added mouse inversion settings Added a confirmation window to research nodes General Changed the settings safe structure to be more reliable Changed our highlights to not linger anymore and support inner mesh edges Changed the facility and miner output slots to the same drag structure of other inventories improved loading times overall improved building loading sequence improved chunk mesh generation improved chunk object / point of interest handling improved item icons to better visualize their function improved the build mode for a smoother experience Balancing Balanced the scan distance for interactables (miners or PoIs) to 128 (prev. 64) Bugfixes Fixed a bug where many menus did not function correctly Fixed a bug where inventory slots did not function correctly Fixed a bug where settings were not saved between game reloads Fixed a bug where chunk loading took much longer than expected Fixed a bug where objects could spawn under the planets surface Fixed a bug where items would not drop if an inventory was full Fixed a bug where miners did not find their resources after a reload Fixed a bug where droneHUBs did not find their miners or bases aft...
    Read full article on Community Announcements (Mordekaiser)
  • Community & EventsOfficial

    We want YOU to join our community!

    Hey all, currently we are working hard on improving the games' feel and existing features. So stay tuned for future updates. 🥳 Furthermore we want to remind you about our Discord community server. We are a small indie team and appreciate every one of you. If you encounter any error, bug or crash, wanna share your ideas for features, balance or just want to have a chat with us, feel free to join the Discord or post in our Steam community page. We will be there & are thankful for any input. 🙏 Additionally we updated our Roadmap and love to share it with you all! Have a great day! The Calling Home Team {STEAM_CLAN_IMAGE}/43877001/eac1e3dce76c1326f06fdc2dd54567838d9a308e.png
    Read full article on Community Announcements (Mordekaiser)

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