Skip to content
Geeky Alien
Greymarsh

Screenshots

Greymarsh screenshot 1
Greymarsh gameplay trailerWatch trailer on Steam ↗

Greymarsh

Nimavoha Interactive · Published by Nimavoha Interactive

Positive — 84% positive (25 reviews) · 34 achievements

Last updated 27 Sept 2026

Small in scope, detailed, gritty text-based fantasy RPG. Recreates the gameplay of the old gamebooks. Simple battle system and hassle-free inventory management.

DJCTQ 12

£6.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £6.99 · Highest: £6.9910 Oct 2026

Adventure, RPG · 2023 · More £5 - £15 games

Embark on a text-based journey through Greymarsh, a 2023 adventure RPG from Nimavoha Interactive. Navigate the world with ease using a straightforward battle system and hassle-free inventory management.

About this game

Greymarsh is a text-based adventure game. RPG-style battle and inventory management are combined with a branching story. Atmosphere and dialog are important aspects. You will get intimately acquainted with the bustling city of Greymarsh. There are abandoned ruins, arenas where you can fight for money, and streets where shady characters are waiting to trick you.

Give Greymarsh a go if the following statements ring true when you play RPGs or adventure games:

* You like to read, as opposed to just skimming the text

* You like your fantasy to be dark, mature and gritty rather than a funhouse of goblins, elves, knights and trolls

* You put large emphasis on story, coherent world building and atmosphere

* When you spend lots of time optimizing your stats or tinkering with your inventory, it feels like a necessary evil that you could do without

You should probably skip this game if your gaming persona is better described by this list:

* You value replayability and "finding all the endings"

* You like your game world to be expansive and sprawling

* You have an attention span not suited to long swaths of text

The main game loop is exceedingly simple, and purposely so: the player reads what happens, and then gets to choose from a small number of actions to progress the story. Most locations can be revisited and fast travel is available through a map.

There are just four stats parameters to consider: hit points, strength, armor and fighting prowess. That's it. In addition, the protagonist keeps an amount of gold and some items, including weapons.

The fighting system is turn-based, like everything else in the game. Despite the basic battle loop, there is room for tactics.

A started session is associated with just one save slot, meaning permadeath in theory. In practice, this is circumvented through an in-world mechanism that is akin to the bonfires of the Souls games.

Greymarsh was heavily inspired by the gamebooks that were so popular in the eighties. One of the most appealing features of this form of solo adventuring was the small scope: rarely did these books consist of more than 500 situations in which to choose from a small number of actions so as to further the story. The battle system and inventory management were rudimentary and designed to be mastered immediately. That way, the action could start right away.

The meticulous tinkering with inventory items and stats optimization so popular in games these days... there was rarely much of that.

And even though the interactivity was low with today's standards, the reader/player still had the illusion of agency, of having the power to affect the miniature world conjured up within the gamebook's pages.

Greymarsh strives to recreate that feeling.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Microsoft Windows 10
  • Storage: 310 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Version 6.2 released

    Fixed two consistency issues pointed out by a player: the glowstone now hangs from your neck throughout the game, and the basement is now consistently referred to as a cellar.After two reviews pointed out the same issue, another save point has been added just before reaching the city of Greymarsh.
    Read full article on Community Announcements (NikoMeta)
  • AnnouncementsOfficial

    Version 6.1

    New in Greymarsh version 6.1:Updated to latest Unity editor to avoid a known security issue with older versions.Made numerous minor textual changes throughout the game.Fixed two minor bugs.
    Read full article on Community Announcements (NikoMeta)
  • AnnouncementsOfficial

    Version 6.0 released

    The city of Greymarsh is known far and wide for its harsh living conditions. Just how exposed even ordinary citizens can be becomes clear in this major update, where the player is forced to make some tough moral choices. Sometimes the right path isn't the easiest one.Furthermore, the fast-travel system has finally been significantly improved, expanding its use and making it clearer when it's not available.Finally, this edition includes numerous improvements to the text and interface, as well as some minor bug fixes.
    Read full article on Community Announcements (NikoMeta)
  • AnnouncementsOfficial

    Version 5.1

    New in Greymarsh version 5.1:Added events with some money-making opportunities.Added more city sounds.Made some minor textual improvements.
    Read full article on Community Announcements (NikoMeta)
  • AnnouncementsOfficial

    Version 5.0 released

    This major update introduces a complete overhaul of the game's look and feel, with a focus on a modernized user interface. New illustrations and added visual details reduce the monochrome aesthetic by incorporating some color while maintaining the harsh, uninviting atmosphere of Greymarsh. Screen transitions are less obtrusive. Some tweaks to the lighting system mean improved ambiance. A pair of almost-typos have been removed. The goal has been (as with all the previous updates) to create a smoother and more immersive gaming experience.
    Read full article on Community Announcements (NikoMeta)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.