
Screenshots

Watch trailer on Steam ↗DAIR
Teridax · Published by Teridax
Positive — 85% positive (13 reviews) · 16 achievements
Last updated 27 Sept 2026
A complex fighting game with one attack. Features fast-paced, expressive movement and rollback netcode.
£2.49
Lowest price we've ever recorded
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Price history
Action, Indie · 2023 · More under £5 games
Experience intense, single-attack battles in DAIR, a 2023 action game from Teridax. Enjoy lightning-fast movement and reliable online play with rollback netcode.
About this game
A complex fighting game with one attack.

DAIR is a fast-paced, aggressive platform fighter featuring intricate ground and air movement, and a strong, air-only attack.
Carefully designed to teach fundamental skills such as edgeguarding, ledge trapping, and general option coverage, DAIR rewards careful planning to shut your opponent down and restrict their agency. Just don't get reversed.

Features
- Online play using rollback netcode
- Near-universal controller support
- Controller rebinding
- Wavedashing :)
- One (1) entire attack
- Custom colors
- Hitbox visualization
*For local multiplayer, at least one controller/device is required per player. (Only one user can play on keyboard.)
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or newer
- Processor: 64-Bit
- Memory: 200 MB RAM
- Graphics: DirectX 10 Compatible GPU
- Storage: 180 MB available space
Recommended
- Network: Broadband Internet connection
- Additional Notes: For local multiplayer, at least one controller/device is required per player. (Only one user can play on keyboard.)
Supported Languages
Latest news
Patch NotesOfficial
DAIR 5.1.2
DAIR 5.1.2 fixes the ACE security exploit discovered in all Unity games.I also updated to the latest version of Rewired for a slight improvement to Switch 2 controller stability.https://unity.com/security/sept-2025-01/remediationRead full article on Community Announcements (Teridax)Patch NotesOfficial
DAIR 5.1.1
Fixes some minor bugs with Steam achievements, and fixes some scaling issues with the gamecube controller controls customization UI.Read full article on Community Announcements (Teridax)AnnouncementsOfficial
DAIR 5.1.0
Hey, happy 6th anniversary to NAIR! (August 1st, when this drops, surely) Here's the rundown of changes to DAIR:Controller UpdatesNative gamecube controller support has been added!This requires installing a driver using zadig. This is the same setup process required to make gamecube controllers work with Dolphin emulator, or Rivals of Aether 2, so if you have gamecube controller working in those games you're already set. Otherwise, here's the instructions: Dolphin Gamecube Controller Setup, WindowsA new controller config menu has been made specifically for gamecube controllersIMO this is the new best way to play the game, on controllerAdded support for Nintendo Switch 2 Pro ControllerJoysticks' diagonals have been boosted, allowing them to hit perfect diagonal airdodges that were previously only accessible to dpads & keyboards (oops)Controller config save location has been moved from the Windows registry to a normal file on your computer. Same folder as game mode save filesAdded new sprites to the controller select screen for several new controllersPS5 Dualsense, Stadia controller, joycon, etcCross Platform Multiplayer with the Android release of NAIRThe Android version of NAIR is coming soon, but this patch will allow you to play with Android users once it drops.New icons have been added to multiplayer lobbies to indicate what version of the game you're playing from (Itch, Steam, Android).Several features that are only accessible in the Android version, such as touch screen controlsBug FixesFixed an issue where spectators wouldn't see the proper colors in online matchesFixed the issue with airdodging on joysticks, mentioned earlierKnown IssuesThe lossless gamecube adapter, or any other gamecube adapter-like device that polls at ~1000hz, may cause freezing or crashes if unplugged while the game is running. This is due to the controller polling so quickly that a packet is received after the disconnectSo if you boot up the game right now, you'll notice it says "5.1.0 ...Read full article on Community Announcements (Teridax)Patch NotesOfficial
DAIR 4.1.1
Fixed a bug where custom colors might not work when playing online with users in a different country.Read full article on Community Announcements (Teridax)AnnouncementsOfficial
DAIR 4.1.0
Gameplay changes to DAIR Gamemode When touching the blastzone, in addition to losing a point, you will heal 2 hit points of health, up to a maximum of 5 hp. At high knockback (3 hp or less), buffering an airdodge out of hitstun will no longer immediately halt your momentum. You can still halt your momentum with an airdodge, but it must be input in-between hitstun ending and touching a blastzone. It still exists, but takes skill to perform. Spikes are now stronger in the air. Knockback is calculated as if the spiked player had 2hp less health. The back/final hitbox of DAIR has been adjusted for consistency. On the final frame of the move, the normal/body hitbox no longer extends behind the player. This makes the small hitbox on the hammer easier to connect with. Pictures of active frames 3 and 4 attached My goal in this patch was to reduce survivability of attacks at high knockback, but to make comebacks more feasible. The hitbox change, additionally, should make the combo starting final hit of DAIR feel less random when it connects. {STEAM_CLAN_IMAGE}/43951172/5f1d4bded8bf5b2501555dc86059af616cc0496c.png{STEAM_CLAN_IMAGE}/43951172/bf904412629dc9c50d33d0597b0e4bcad5c88003.pngRead full article on Community Announcements (Teridax)






