Skip to content
Geeky Alien
Hit n' Bit

Screenshots

Hit n' Bit screenshot 1
HnB Trailer trailerWatch trailer on Steam ↗

Hit n' Bit

Digital Scorpion Interactive · Published by Digital Scorpion Interactive · Official site ↗

Content notice: Use of Alcohol, Use of Tobacco, Corpses.

Last updated 27 Sept 2026

Hit n’ Bit is a dark fantasy Metroidvania platformer. Embark on two different journeys where you will fight monsters, explore a story-rich world, and encounter challenging puzzles. Reunite the royal siblings, defy the machinations of old gods, and redefine destiny!

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG, Casual · More free games

Embark on thrilling adventures as you reunite royal siblings and challenge old gods in Digital Scorpion Interactive’s hit adventure RPG. Explore a richly detailed world filled with puzzles and monsters.

About this game

Discover the Story


Unbeknownst to its inhabitants, the Balance of the realm known as Illumnia is on the verge of collapse. Dormant forces are emerging, attempting to establish a new world order and lay to rest the land of long dead gods. Change is on the horizon and our heroes have no choice but to face it head on.

Join the sibling duo, Hitendra and Thybit, on their journeys exploring the realms of Illumnia and Tenebrye. Defeat challenging enemies, help friendly faces, and solve tricky puzzles in an effort to unite with each other and put a stop to the encroaching darkness.

Utilize Different Combat Styles


As Hitendra, master of the sword, the player will engage in a more classic action combat style that challenges the player’s ability to react and adapt to enemy attacks. Use melee abilities to defeat Hit’s opponents in rigorous brawls against a variety of enemies.

As Thybit, the sorcerer extraordinaire, the player will have a more metroidvania leaning gameplay experience that will have tons of puzzles for Bit to solve. Similarly, the enemies that Bit will encounter will require creative methods to defeat. Use magical ranged abilities to navigate and defeat evildoers.

Key Features

Two Protagonists
Two heroes means two different experiences. Wield Hit’s mighty sword as you explore the land of light or utilize Bit’s arcane intellect while trying to survive in the realm of souls.
Diverse Environments
Various biomes from mercenary-infested forests and crumbling cities, to haunted deserts and forgotten catacombs.
Exploration
Hidden paths and challenging obstacles reward the dedicated player with items and quests to help them on their journey.
Upgrades and Unlocks
Through various means, the player can find upgrades that boost their prowess or unlock new abilities that will make them feel like true demi-gods.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 11
  • Processor: Intel i5
  • Graphics: NVIDIA 660 TI
  • Sound Card: N/A
  • VR Support: N/A

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel i7
  • Graphics: NVIDIA 3080 TI
  • Sound Card: N/A
  • VR Support: N/A

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Hit n' Bit Demo Version 2.0 - Changelog

    {STEAM_CLAN_IMAGE}/45121083/761b6084af5eb77a200b32b2da0cd5d226184f58.png Digital Scorpion Interactive brings you the latest exciting demo of our newest title, Hit n’ Bit! This latest build brings a variety of changes and updates, including all-new combat mechanics, upgrades to UI, new audio sound effects, additional character portraits and general bug fixes. Hit N’ Bit Demo Changelog (V2.0) Development Killing minions simultaneously should no longer break the event system that progresses the game. Bagpipe man properly dances upon quest completion. Pisheed second phase animations are implemented. Blocking while rolling should no longer cancel animation. Dashing at the same time as jumping should no longer cause a "Super Jump". UI Art for Options, Rebind, Death, and Report forms have been implemented. Item pickups should now be persistent across scene loads and respawns. Little Girls should now face the correct way when walking. Using potions and then continuing to press the 'Use Item' button should no longer remove music sheets from your inventory. Harlucian, Soldier, Georgina, Pisheed minions, and Bit portraits have been implemented. Spload Lady in right town square will no longer slide around. Player should no longer stick to walls. Inventory now has item descriptions. Hit should no longer be able to hang on invisible walls by continuing to move into them while in the air. Dying while in a fight should no longer hard lock the game by preventing interactions. All remaining UI menus have been updated to match the Art team's mockups. Dialogue should now be properly saving and loading their progress at checkpoints. Player should no longer get stuck in the ground until jumping upon a respawn. Fixed player animation transitions. Player should no longer be stuck in the interact animation when walking after picking up an item. Random Encounters have been disabled. Enemy damage zones should now properly flip with the character's sprite. Tavern fight now has an arena around ...
    Read full article on Community Announcements (digiscorp)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.