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Flashpoint Campaigns: Southern Storm

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Flashpoint Campaigns: Southern Storm

On Target Simulations · Published by Matrix Games

Very Positive — 89% positive (115 reviews)

Last updated 27 Sept 2026

Flashpoint Campaigns: Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

DJCTQ 6PvP

£49.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £49.99 · Highest: £49.9911 Oct 2026

Strategy · 2023 · More £30+ games

Experience intense grand tactical battles set during the height of the Cold War in Flashpoint Campaigns: Southern Storm. Developed by On Target Simulations, this strategy game challenges players with complex command decisions in 1989's tense geopolitical landscape.

About this game

Experience the definitive evolution of the series with Flashpoint Campaigns: Cold War, our latest and most advanced simulation yet. While Southern Storm is entering its legacy phase and will eventually be retired, Cold War offers deeper content, refined mechanics, and long-term future-proofing.

Don't get left behind on an aging engine:

  • Existing Players: Use the "Complete the Set" bundle to "trade up" to Cold War at a massive discount.

  • New Commanders: Start here for the most comprehensive and modern tactical experience available.

Description

Flashpoint Campaigns: Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces shaping the fight by maneuver and your intent.

The game engine is based on asynchronous WEGO turns. This means you will issue orders then watch a variable amount of time unfold on the battlefield. Then issue or adjust orders to react to what has happened as you execute your battle plan.

Flashpoint Campaigns: Southern Storm is a deep simulation of combat operations where your forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters and more. As the Commander, you will need to use available off-map assets like long-range artillery, rockets, or airstrikes. You may be faced with the specter of using chemical or nuclear weapons to support your forces on the map and win the day.

The Manual: if you order a physical copy of the game, you will receive a hardbook manual. This hardcover 300-page full-color handbook leaves no stone unturned in fully documenting every aspect of the game system, from game mechanics to advanced systems and strategies as well as designer notes and helpful appendices.

Features

  • Your forces will engage the enemy on 20km x 15km or larger rendered real-world map locations. Each hex is 500m of militarily significant terrain. Each battle can last 4 to 24 hours of in-game time.

  • Your troops will meet their foes during any time of day and any weather.

  • Your efforts in this complex battlespace will be constantly challenged by modeled features like Electronic Warfare, Air Superiority, Realistic Weather, Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and Human Factors like training, morale, and readiness. All these elements must be considered if you are to be victorious on the battlefield.

  • To help you navigate these critical factors, the game is packed with information dialogs, map overlays, and range rings to aid you as Commander, master the situation, and understand the capabilities of your forces.

  • Southern Storm covers areas of Southern Germany on 40 plus maps and an extensive selection of military equipment from 1980 to 1989. You will lead forces from the United States, France, Canada, West-Germany, Soviet Union, East-Germany, and Czechoslovakia. These nations will be fighting in many replayable scenarios and campaigns, both in solo efforts or with allied nations fighting by your side.

  • You will be immersed in is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time such as guns, missiles, precision munitions, small arms, and much more are comprehensively modeled.

  • As a toolkit, you can create your own scenarios and campaigns. There is also the ability to dive deeper and create or modify game data, artwork, and sound effects as you see fit. All these modding capabilities are supported by detailed documentation.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11 64-bit
  • Processor: 2 GHz or faster (can use multi-core)
  • Memory: 4 GB RAM
  • Graphics: : 1280 x 1024. Hi DPI, 4k, and multi-monitor supported
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: Optional, DirectX 9 compatible
  • Additional Notes: Video Card DirectX 9 compatible or greater

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: 3 GHz or faster (can use multi-core)
  • Memory: 8 GB RAM
  • Graphics: 1920 x 1080 and two or more monitors
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Optional, DirectX 9 compatible
  • Additional Notes: Video Card DirectX 9 compatible or greater

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Flashpoint Campaigns: Cold War is out now

    Flashpoint Campaigns: Cold War is out now, Southern Storm owners will receive a 50% discount when upgradingWe are excited to announce Flashpoint Campaigns: Cold War is out now, the biggest entry in the Flashpoint series yet. Flashpoint Campaigns Cold War is available for purchase on Steam or the Matrix Games store.As a thank you to our long time supporters, existing Flashpoint Campaigns: Southern Storm owners will receive a 50% discount when purchasing Flashpoint Campaigns: Cold War.To receive the discount, please select the Flashpoint Campaigns: Cold War Upgrade bundle when making a purchase on Steam.We'd like to thank all our players for their continued support as the Flashpoint series enters this new and exciting chapter.
    Read full article on Community Announcements (camlo.k)
  • AnnouncementsOfficial

    Flashpoint Campaigns: Cold War Release Discount For Southern Storm Owners

    Flashpoint Campaigns: Cold War releases tomorrow, November 20, with a 50% discount for Flashpoint Campaigns: Southern Storm ownersFlashpoint Campaigns: Cold War releases tomorrow, November 20 and will cost $49.99 on launch.As a thank you to our long time supporters, existing Flashpoint Campaigns: Southern Storm owners will receive a 50% discount when purchasing Flashpoint Campaigns: Cold War.To receive the discount, please select the Flashpoint Campaigns: Cold War Upgrade bundle when making a purchase on Steam or directly through the Matrix Games website.We'd like to thank all our players for their continued support. Flashpoint Campaigns: Cold War is our biggest entry in the series yet, with new features such as Air Assault. You can read the latest AAR by Gary Chezem to see an example of the high-intensity engagements in Flashpoint Campaigns: Cold War.
    Read full article on Community Announcements (camlo.k)
  • AnnouncementsOfficial

    Flashpoint Campaigns: Cold War Discount Bundle

    Flashpoint Campaigns: Cold War 50% Discount for Existing Southern Storm ownersFlashpoint Campaigns: Cold War releases November 20 and will cost $49.99 on launch.As a thank you to our longtime supporters, existing Flashpoint Campaigns: Southern Storm owners will receive a 50% discount when purchasing Flashpoint Campaigns: Cold War.To receive the discount, please select the Flashpoint Campaigns: Cold War Upgrade bundle when making a purchase on Steam or directly through the Matrix Games website.We'd like to thank all our players for their continued support.
    Read full article on Community Announcements (camlo.k)
  • AnnouncementsOfficial

    Tactical Transport in Flashpoint Campaigns: Cold War

    Flashpoint Campaigns: Cold War releases 20th of November 2025, read all the updates and wish list the game here Tactical Transport DevelopmentHello Commanders!Actually, hang on just a minute, I need to hop in this helo to ride out to the front. Or wait, was it the truck to the far flank? Hold up, let me check my plan.What Are We Modeling?In all seriousness though, transport plans are an incredibly complex thing. One of the biggest challenges is creating a system that gives players the versatility to do weird, wacky things but which also has the simplicity to be understood. Let’s start with a reference look at what the Pros use when they are planning this stuff.Figure 1: What the Pros use to plan these thingsWell… that’s a lot. How can we make that easier for players to fill out quickly? Fortunately, some of that is pretty easy. Players don’t have control over individual squads, so the game will handle which squad or vehicle gets carried by whichever vehicle is most appropriate. And while timings are important, in general in our game everything is done ASAP. So the units need to know the timings, but the player just needs to know that the units will do things without delay.Another thing we can do is to break this up a bit. The table above is for what is called a Lift, which is the plan for all the units involved and will take the different units to multiple locations from multiple locations. We’ve broken this down into the players only needing to plan a single Serial at a time. A Serial has a single, specific pickup location and a single, specific drop-off location. With those changes in mind let us see what we have left.What Did We End Up With?Figure 2: Sample PlanThis is a pretty simple plan as all things go, but it serves as a good example for looking at the various elements at your fingertips. The top section is pretty similar to the Air Movement Table above, showing us which transport unit is carrying which passengers. Below that we can see the path the transpor...
    Read full article on Community Announcements (camlo.k)
  • AnnouncementsOfficial

    Flashpoint Campaigns: Cold War AAR #1

    Flashpoint Campaigns: Cold War releases 20th of November 2025, read all the updates and wish list the game here AAR #1 Every Cat is Black at Night Scenario After Action ReportAndrew Spearin, Producer, On Target SimulationsIntroduction The purpose of this AAR is to showcase how playing Flashpoint Campaigns: Cold War is less about gaming the systems, and more of an exercise in thinking and acting as a commander of ground forces. We'll take an analytical approach to how we planned our operations and see how the scenario unfolded; highlighting the strong points and invite any discussion on points to improve. We are using the Every Cat is Black at Night play through from the October 16th, 2025 gameplay livestream on the SlitherineTV Twitch channel. You can watch the full battle in real-time action here. Read on below as we break down in further detail. This will be a multi-part AAR posted below, with this initial post providing a situational picture of the scenario. Next, we'll look at the general plan for our primary course of action. We'll chronologically follow the main events as they unfolded. Finally, we'll assess the end results. 1. Situation:Figure 1: Area of Operation, Most Likely ECOA Every Cat is Black at Night D+1 | 21 July 1989, 2300hrs - 0500hrs | West Germany vs Czechoslovakia @ Landau ad Isar Scenario by Jo Lima; Mike Johnstone | Map by William van der SterrenPlayer 1: NATO: 4th PanzerGrenadier Division \ Commander: Generalmajor Berthold \ Second-in-Command: Oberst Borsack \ Player 2: Warsaw Pact: 9th Tank Division \ Commander: generálmajor Weiss \ As the battle in Straubing developed, the Czechoslovakian 9th Tank Division began to drift south towards Landau ad Isar. With the Czechoslovakian 2nd Motor Rifle Division locked in combat with the West German forces in Straubing, the surrounding countryside south of the city held promise for quick exploitation. Unfortunately, the day was lost in the engagements in Straubing, and it was nighttime before the 9th w...
    Read full article on Community Announcements (camlo.k)

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