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Unsung Ballads

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Unsung Ballads

Read Play Code · Published by Read Play Code

Content notice: The core gameplay mechanic of Unsung Ballads depicts cartoon characters fighting each other to death while wearing costumes that might be considered revealing. The story contains mature themes, ranging from psychological torment, bullying, and discrimination to senseless violence and war. It also describes abuse of fantasy drugs and alcohol.

2 user reviews — 50% positive (2 reviews)

Last updated 27 Sept 2026

In this indie turn-based roguelike card battler, embark on an exciting adventure of epic proportions inspired by the rich folklore of south-eastern Europe.

Early AccessDJCTQ 14

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.998 Oct 2026

Indie, RPG, Strategy, Early Access · 2024 · More £5 - £15 games

Embark on thrilling turn-based battles and an expansive adventure in Unsung Ballads, where your choices shape the story. Developed by Read Play Code, this indie RPG immerses you in a world rich with folklore and strategy.

About this game

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About the Game

Embark on an exciting adventure of epic proportions inspired by the rich folklore of south-eastern Europe.

In this turn-based roguelike card battler, take the role of a miller’s offspring, their life upended during a vicious raid, and shape their place in a war-torn medieval world.

Find companions to help you overcome adversity, train, collect, and equip your party with better gear to give yourself an edge in the tests ahead.

A Fresh Spin on the Deckbuilding Genre

Your equipment and training dictate what cards are available, how many, and how powerful they are.

Tactical Combat

We fused dynamic initiative, simple positioning, turn delay, and turn-based card play into a rich and rewarding combat experience.

Varied Card Play

Not all cards are created equal; some are actions the characters will take during their turn, while others are reactive and must be kept in hand.

Character Progression

Manage your party's training to better prepare them for the trials that await them. Only through focused training combined with battle experience will they progress from novices to masters of their weapons of choice.

Your actions will determine how people will remember you. Will they sing heroic ballads in every tavern, or will they whisper tales untold about your infamous exploits?

Only time will tell if your stories will become Unsung Ballads.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i7-9750H or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    WIP Patch, Vulnerability Fix, Oct 6, 2025

    Hi All, Unity recently patched a vulnerability that would have allowed malicious code execution in certain scenarios. That vulnerability affected both the Unity Editor and games made with Unity. Since then, both Microsoft and Valve issued mitigations via Windows Defender and a Steam update. This patch addresses that vulnerability within the game. And since we haven't updated the game in a while, you also get to see what we've been working on in the meantime. Details below. Security Fixes New build with Unity Editor that patches vulnerability CVE-2025-59489 (https://unity.com/security/sept-2025-01) Changes Upgraded to Unity 6 Card description update card descriptions now showing during combat Cards get straightened during combat highlight Initiative change is now based on the number of cards played instead of the number of APs spent Added belts for consumables and gear UI now highlights item equipment slots Added healing consumables UI for deck manager now groups cards by weapons and wearables Secondary weapon sets are now possible when using the right belts During combat, weapon sets can be switched once per turn Some tutorial adjustments Various UI visual changes Various bug fixes Enjoy!
    Read full article on Community Announcements (Read Play Code)
  • Patch NotesOfficial

    Events Update

    Hi All, Today's update implements duty events. Some duties have a chance of an event happening. When the event triggers, you'll be presented with a short story that requires you to make a choice. At least one choice will be free, while the rest will cost resources: money, fame, and infamy. Fame and Infamy can now be gained from combat missions. {STEAM_CLAN_IMAGE}/43837632/8bfa568ba948ca322ce9f39bfd29fce4b1912b4f.png Enjoy!
    Read full article on Community Announcements (Read Play Code)
  • Patch NotesOfficial

    Small Patch, Jan 7, 25

    Hi Everyone, Today's patch fully implements the Bow and Maul cards. Both two-handed weapons are good at range and can do some AOE. When starting a new adventure, you will receive three random weapons, two 1-handed and one 2-handed. The base shop also has a stock relative to the starting weapons. Enjoy!
    Read full article on Community Announcements (Read Play Code)
  • AnnouncementsOfficial

    Happy New Year!

    Happy New Year to all! It has been a very challenging year here at Read Play Code, but ultimately fun too. I personally read a lot of opinions and stories of game devs getting laid off, burned out, or struggling with their games, and I realized a few things this year: We are lucky to be alive at a time when there are so many video gaming options: many different games and game genres, platforms, gaming accessories... Of course, that also means competition is meaner... Generative AI is here to stay. Even though in terms of quality and accuracy, it's not there yet, I have seen successful games blatantly using generated images as their Steam capsule - blatantly because if you look closer, you can notice defects specific to generation. Now, we also used generative AI in our marketing material but also retouched it to deal with glaring issues. Does that matter? Probably not. What matters is that generative AI is here in many different forms, and we all need to learn to live alongside it but also look at what it is offering and what it's taking away. Making a video game is hard, making a good video game is harder, and making a good video game alone is almost impossibly hard. But that doesn't matter to the player. The only thing that matters is that the video game is being made or that it has already been made! Everybody has an opinion or two, but fewer and fewer stop to listen and critically think about that opinion and then have a civil argument. AI has the potential to make this even worse. Mental health has a bad reputation. It badly needs a rebranding, and it needs to be taught about in schools. Even more so with the current intrusiveness and insidiousness of social media. Exciting times ahead. Aren't they always? Funny thing that. That being said, our game has been in development for over two years now. It was released in Early Access at the beginning of this year in an admittedly pretty poor state. Since then, it has received (*quickly checks notes*) a dozen patches ...
    Read full article on Community Announcements (Read Play Code)
  • Patch NotesOfficial

    Hotfix, December 8th

    Fixed an instance where the game was left in an unresponsive state.
    Read full article on Community Announcements (Read Play Code)

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