
Screenshots

Watch trailer on Steam ↗Presence Lookout
ChrisPatrol, NFudge · Published by ChrisPatrol · Official site ↗
2 user reviews — 100% positive (2 reviews) · 15 achievements
Last updated 27 Sept 2026
Presence: Lookout is a "spot the difference" horror game - Play a surveillance worker, monitoring footage and looking out for anomalies. Anomalies can be anything from an object that has been moved to another location, rotated or even an unknown entity that shouldn't be. Report the Anomalies to win!
£5.89
Lowest price we've ever recorded
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Price history
Indie, Early Access · 2024 · More £5 - £15 games
Become a surveillance worker in Presence Lookout, an Indie Early Access horror game from 2024. Your task: spot differences and report anomalies to survive the eerie monitors.
About this game
To file a report, Presence Lookout uses only your mouse to point and click (hold) on the anomalies, as well as your left and right keys to change camera, should you wish to. This control scheme means that the game is very easy to control and play for a wide range of people.
The game currently consists of:
- Regular content updates and bug fixes.
- 120+ Anomalies over 2 maps.
- 4 Difficulty modes.
- Language Support. I am looking to add more languages - Join the Discord Guild if you wish to help translate!
- Colorblind Mode.
- Horror Mode.
Our Plans:
- We have ideas for 14 maps, with a plan to bring many of those maps within the next year.
- Continue building the bank of anomalies across all maps
- To add more accessibility modes including Closed Captions, Text Scaling and more!
- Taking in all Player feedback and ideas. This means all bugs, ideas and suggestions will be reviewed for implementation!
- Player led Localization. Players are encouraged to assist in translation efforts!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: 4000 series
- Memory: 4 GB RAM
- Graphics: gtx 1000 series
- DirectX: Version 11
- Storage: 12 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 11
- Processor: 12700k
- Memory: 8 GB RAM
- Graphics: 3080
- DirectX: Version 12
- Storage: 15 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Presence Lookout - v0.0.1.3 - Early Release
v0.0.1.3 - Early Release Welcome to everyone who has found the game through the Summer Steam sale! I am back with another small bug fix update, fixing more bugs that was brought to my attention! Thank you for providing feedback, reviews and letting me know of bugs that have been found so that I can squash them. Gameplay: Fixed a death event anomaly in the bungalow not resetting properly, causing a fail condition if it was fixed too soon. This was due to the death timer being cancelled before it was created, leading to the creation and therefore timeout of such counter occurring. Made improvements to the lighting in the Large House on lower graphics settings (More work to be done in future updates...) Menus: Fixed the proportions of the Map selection menu. Fixed Main Menu getting locked up after entering a sub menu. Fixed Game and UI input after leaving the Options menu. Bumped Graphics settings variables to ensure even on low settings the game doesn't look too terrible. Please ensure to set new graphics settings. Disabled Space Bar input after skipping intro in Main Menu Disable Camera control in Main Menu Thanks once again for submitting bug reports, please continue to submit them either here on Steam or on the Discord Guild!Read full article on Community Announcements (ChrisPatrol)Patch NotesOfficial
Presence Lookout - v0.0.1.2 - Early Release
0.0.1.2 - Early Release Thank you to those who have left reviews so far as well as those who have reported bugs they have encountered. Below is a small list of the first fixes in which I have implemented, including some to the graphics settings and anomalies in The Bungalow. Bungalow Fixes: Fixed Knife Anomaly in The Bungalow - It now goes back to the correct location. Fixed the Plate Anomaly in The Bungalow - It's rotation is now correct when fixed. Changed the Continue button at the bottom of the Bungalow map letter to a CROSS (X) on the top right of the letter. This is to fix a bug with UI. Added new sounds to the Bungalow. Fixed the Wires anomaly. Large House Changes: Added new sounds to the Large House. Options Menu fixes: Screen Mode now sets and shows the correct setting. Resolution Mode now sets and shows the correct setting. Resolution Scale now sets and shows the correct setting. Other Changes: Fixed the ICO file for steam, it was still using a very old version. Thank you again, if you would like to help test further and report bugs to us, please join our Discord Guild here. We are also looking for individuals who would like to assist in localizing/translating the game into other languages! Please join the Discord using the above hyperlink and let us know your interest! What I will be working on next: Adding more Sound Effects to the maps. Adding a few more interactive anomalies. Adding to the story.Read full article on Community Announcements (ChrisPatrol)AnnouncementsOfficial
Presence: Lookout | EARLY RELEASE NOW
Dear Players, Here is a quick announcement to let you know that Presence Lookout has now released! The first price of the game is set at $4.99 USD and may rise in future with the release of further Early Release content updates! We are excited to find out what you all think of the game! Remember that you can join our Discord guild to find out more about the game, make suggestions or report bugs! You can join our Discord here Happy Gaming!Read full article on Community Announcements (ChrisPatrol)AnnouncementsOfficial
Presence: Lookout | Release Date | 16/05/24
I am happy to announce that due to good progress with the game, we will be releasing the first version/release of Presence: Lookout on Thursday 16th May at 6PM GMT+1! With this first release, there will be the following; - Two Maps - Four Difficulty modes - First set of Steam Achievements! (More to be added...!) - Over 120 Anomalies - Some Language support (It's worth noting not everything has been translated, yet) - Horror mode (Your choice as to whether sudden more scary anomalies happen!) A reminder of our plan for the future; - We have plenty of map ideas to implement (one of which is already in progress!) - Some updates will change up the locations and ideas we have for already existing anomalies! - To be added: Closed Captions, Text Scaling and some other accessibility features (Suggestions welcome!) - This game will be lead by player suggestions! Make suggestions in our Discord Guild where they will be filtered and added! - More localization! Players are encouraged to help localize the game into as may languages as possible. If you would like to work with us on this journey, please join our Discord guild where you can post suggestions, bug reports and help with localization efforts!Read full article on Community Announcements (ChrisPatrol)Patch NotesOfficial
Dev Update: Pre-release 3 - What is next?
This past week I have been working hard on getting the second location (Shown in Dev Preview #1) ready for Beta testing. While I have tested each anomaly one by one as I have implemented them, it's important to check that they still work as intended as implementation of other features has carried on. I have just uploaded the first build with the second location available onto steam for Beta testers to try out. So what is next?! I have a few things I want to do before I consider the game ready for early access. First of all, I wanted two maps to be ready for release. We are getting closer to this goal with the implementation of the second location on the latest steam build. Once this has been tested and issues fixed, this will be complete. Second of all, Lighting improvements. In some of the screenshots shared I am not comfortable with the quality of lighting. While this could be worked on, and probably will be worked on after release, I would like to make some improvements first. Thirdly, More anomalies! In the first location we currently have 62 anomalies implemented. In the Second location there are currently 46 anomalies implemented with the goal of making 72 unique anomalies. Forth on the list, I want to thoroughly test the Menus. I feel like there is plenty of room for improvement with functionality and styles of the menus. Last on the list is the story. We are slowly laying out the story for Presence Lookout. This will change throughout the Early Access period, however I would like to implement the foundations of this. I have already implemented the basics of Letters & Notes within the game which will allow the player to collect Letters and Notes hidden throughout the locations, this will allow the player to understand the story more. {STEAM_CLAN_IMAGE}/44697426/305cef76ad3c75e9c8ce18b9b4a9f1e809da2dde.pngThe above image represents the first build of the Letters and Notes page found in the Main Menu. I am looking forward to the future of this game, I hope you ...Read full article on Community Announcements (ChrisPatrol)






