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Color Summoners

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Color Summoners screenshot 1
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Color Summoners

slringal · Published by slringal

Positive — 90% positive (29 reviews) · 6 achievements

Last updated 27 Sept 2026

Color Summoner" is a card game in which players play cards simultaneously on the same turn. Defeat your opponents by reading their actions!

Free to PlayDJCTQ 61 DLC available ↗PvP

Free

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Simulation, Free To Play, Strategy · 2024 · More free games

Engage in fast-paced strategic battles where timing and prediction are key. In Color Summoners by slringal, players simultaneously play cards to outmaneuver opponents, blending simulation with free-to-play excitement.

About this game

Outwit your opponent and reduce their life points to zero!

Simultaneous Turn-Based Gameplay
Instead of taking turns, both players declare and resolve actions simultaneously. This means you must constantly anticipate your opponent's moves and make strategic decisions on the fly.
Simple Cards, Powerful Combos

Each card has a simple yet powerful effect, leading to a wide variety of combo possibilities. Discover and master devastating combos to outplay your opponent.
No Rare Cards, No P2W
Forget about common cards being inferior to rare ones! This game has no rarity system. Every card is carefully balanced, and victory depends on your ability to read your opponent and build powerful combos.

Free to Play
We want everyone to enjoy this game, so it's completely free to play.

Play with Friends or Strangers
Use the matchmaking system to find online opponents or create custom matches to play with friends.

Join the Community
Join our Discord server to find opponents, make friends, and discuss the game.

Respect

This game is a modified reproduction of a Flash card game called "Card Commander" which is no longer available.
I am not affiliated with the original creator of Card Commander, "hozo", but I would like to express my gratitude for his work.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel CPU
  • Memory: 4 GB RAM
  • DirectX: Version 12
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Japanese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Bug fixes

    ・Fixed a bug in which a werewolf mage's defeat effect could cause the player to lose progress. ・Fixed a bug that the mermaid mage did not trigger the use effect when the opponent had a disable. ・Fixed a bug that prevented a pirate ship's effect from being triggered when the pirate ship's hand effect was achieved by the Sentinel. ・Fixed a bug that the sub targets destroyed by the CPU bear's victory effect were not correct. ・Fixed a bug that caused excessive consumption of magic power related to dragon users and dragon families. ・Fixed a bug that caused the game to become unplayable. If there is a bug that causes the game to become inoperable, a logfile can be created on a local file by clicking on the button for saving the logfile. Please create a logfile on your local file and report it to the official discord with a description of the situation. I appreciate your cooperation in collecting information in the error log. Check official discord!
    Read full article on Community Announcements (slringaly)
  • Patch NotesOfficial

    Bug fixes

    ・Fixed a bug in which the CPU could select a card not adapted to the condition when there were two cards adapted to the condition when the CPU used a card to select a sub under certain conditions. ・Fixed a bug that caused the second card from the left in the hand to be referenced in the Book of Black. ・Fixed a bug that caused the Mermaid Mage to ignore the invalidity of your attacker and your opponent's attacker when using the Mermaid Mage. ・Fixed a bug that caused the Hermit to ignore the invalidation of his attacker or his opponent's attacker when using the Hermit. ・Fixed a bug that caused the Werewolf's Defeat effect to not determine that it destroyed a Beastman when it selected a Demon. ・Fixed a bug that the effect of Sky Dragon's hand was not activated when Sky Dragon was added to the hand by an excavator. ・Fixed a bug that caused the game to stop when a shark was used before the opponent used a card. The color of text has been changed to improve visibility. ・When building a deck, the cards in the deck are now sorted. ・Information is now displayed when hovering the mouse over a card. If the bug that caused the game to become inoperable was found, a logfile can be created by clicking on the "Save Logfile" button. logfile and report it to the official discord with a description of the situation. I appreciate your cooperation in collecting information in the error log. Check official discord!
    Read full article on Community Announcements (slringaly)
  • Patch NotesOfficial

    Bug fixes

    ・Fixed a bug that caused pirate ship effects to be triggered when using pirate mastery after two or more victory effects have been triggered. ・Fixed a bug in which Dullahan would reduce a low life player's magic to 0 even if that player had no attackers. ・Fixed a bug that Sky Dragon's effect was not activated when Sky Dragon was added to the hand by Anubis. ・Fixed a bug that the victory and defeat effects acquired by the B effect were triggered when the B effect of Moss Man was triggered by an old woman. ・Fixed a bug that caused the game to freeze when playing for a long period of time. ・Fixed a bug that caused the game to freeze after a long period of play. If the bug that caused the game to become inoperable was found, a logfile can be created by clicking on the "Save Logfile" button. logfile and report it to the official discord with a description of the situation. I appreciate your cooperation in collecting information in the error log. Check official discord!
    Read full article on Community Announcements (slringaly)
  • Patch NotesOfficial

    Bug fixes

    ・Fixed a bug that caused a glitch in the sub selection when the opponent used the mermaid madam. ・Fixed a bug that prevented all waiting cards from returning to the hand in Mermaid Prophet. ・Fixed a bug in the mermaid soothsayer where cards with immobility in the waiting area would not be returned to the player's hand. ・Fixed a bug in which the effect of "Cavalryman" would destroy a Homunculus in the waiting area even if the condition was met. ・Fixed a bug in which the standby effect of a monstrous fire could be triggered by the effect of an opponent's counter golem. Improved the stability of the start process of the battle against the opponent. If the bug that caused the game to become inoperable was found, a logfile can be created by clicking on the "Save Logfile" button. logfile and report it to the official discord with a description of the situation. I appreciate your cooperation in collecting information in the error log. Check official discord!
    Read full article on Community Announcements (slringaly)
  • Patch NotesOfficial

    Bug fixes

    ・Fixed a bug that sometimes prevented the effect of the pirate master from being activated when there was an attacker with an assigned victory effect. ・Fixed a bug that sometimes prevented the Crab's effect from being activated when an attacker had a Defeat effect. ・Fixed a bug that caused the effect of Green Eye to be triggered when the opponent played a card with no ability when the opponent had the initiative. ・Fixed a bug that caused the game to become unplayable when using Mermaid Prophet with 0 cards in the deck. If the bug that caused the game to become inoperable was found, a logfile can be created by clicking on the "Save Logfile" button. logfile and report it to the official discord with a description of the situation. I appreciate your cooperation in collecting information in the error log. Check official discord!
    Read full article on Community Announcements (slringaly)

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