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Into the Underworld

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Into the Underworld screenshot 1

Into the Underworld

Awesome Games Studio · Published by Awesome Games Studio · Official site ↗

Content notice: There are moderate amounts of blood and violence throughout the game.

Last updated 27 Sept 2026

The world is fractured - so is your mind. In this dark fantasy roguelite, deck building meets real-time battles. Prove yourself in semi-automated fights using an evolving deck of monsters and spells. Unlock new cards and rebuild your memories - but you might be surprised at what you uncover.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Strategy · More free games

Embark on a dark fantasy journey where your mind is as much of a battlefield as the world itself. In Into the Underworld, strategically build and adapt your deck of monsters and spells to survive real-time encounters, all while uncovering surprising truths about yourself in this unique roguelite experience from Awesome Games Studio.

About this game

Deprived of your memories, you find yourself in an unfamiliar place. Tremendous power smolders within you, waiting for the right spark to rekindle it. Recall the incantations required to summon creatures to fight for you. Cast spells to enhance your allies and hinder your enemies. Collect artifacts of old to further mold your magical talents.

Your foes might be innumerable, but your potential is limitless.

Cards? Check. Deck building? Check. Turn-based gameplay? Not this time.

Into the Underworld offers a mix of auto-battler and real time strategy games with the sublime thrill of constructing your own, unique play style from a plethora of options. Complete your deck, discover powerful card combinations and hone your strategy against varied enemies in tense, real-time battles.

This is a dangerous place, steeped in dark fantasy lore. Every secret has to be torn from the obscuring shroud of ages past, and the hands of the Underworld’s corrupted servants. You will perish, but death cannot stop you for long - and you will return from each expedition with new knowledge and power.

Unlockable, persistent upgrades and an evolving storyline will keep you coming back to face the darkness again and again.

We are a small team who believes in making the kind of titles we ourselves like to play - and we think you’ll enjoy them too. If Into the Underworld looks like your cup of tea, please consider adding it to your Steam wishlist - it helps us a lot!

We encourage our community to take active part in the creation of our games, and this one is no different. Jump onto our Discord server, leave a note on the game forums or shoot us an email - we’d love to hear your thoughts on Into the Underworld!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i5-4670K @ 3.40GHz or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce 970 or better
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Underworld Chronicles, Part 3

    Hi, Kris here! We’ve taken a bit longer to bring you a new entry in the Underworld Chronicles series of dev blog posts, as we were completing a build of Into the Underworld intended for Poznań Game Arena. PGA, which took place between the 24th and 26th of October, is an important yearly event for our studio. It not only allows us to connect with our friends in the industry (and meet new ones!), but most importantly it lets us show our work to the public. Observing how people interact with the game and taking feedback on systems and balance are very important in any creative project, but especially so for video games - and PGA is a great place to do it. {STEAM_CLAN_IMAGE}/45271001/06953d478b59f53d06db4281e70e7b6511912b83.pngㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤOur humble indie stand at Poznań Game Arena 2025 Adam already showed you some sneak peeks into the changes made to the game in our previous blog post, but I’d like to go through some of the content that has seen the most improvement - and its reception. Poznań Game Arena was actually not the only show we attended this year: in July, we also showed an early, work-in-progress version of our intended PGA build at a small local event in Kraków called SteelWorks Game Fest. {STEAM_CLAN_IMAGE}/45271001/efffb12ecc7d85306409e765823518511887717a.gifㅤㅤㅤㅤㅤㅤㅤㅤㅤ Tutorial onboarding / introduction to the various Citadel interfaces There’s a reason I mention SteelWorks Game Fest while presenting a look at our current Citadel menu and its Tutorial - the feedback we’ve received from the attendees then was crucial in making this section of the game flow better for PGA. I made a few assumptions about how a game like ours would be played in a public setting, and seeing people playing in July verified those pretty much instantly. This prompted us to rethink the volume and order of information presented in the Tutorial and the way elements are arranged in the Citadel, which resulted in a much better, smoother experience just a few months later. {STEAM_CLAN_IMA...
    Read full article on Community Announcements (Kalafiorek)
  • AnnouncementsOfficial

    Introducing our newest game: HELLREAPER

    https://clan.akamai.steamstatic.com/images/33018189/28e59a99abf86bf535101b83228c0903a1cb9067.jpg The time is nigh! The project, which we started developing in 2020, is finally taking shape as a worthy spiritual successor to Fury Unleashed. The enigmatic #AGSNextGame tag is gone. Today, we would like you to welcome the newest Awesome game. Welcome, the... https://clan.akamai.steamstatic.com/images/33018189/145a2c826d09cb98b2543785b283a4d7ac7c3a8a.png HELLREAPER is a roguelite action-platformer where you play as a former angel, sacrificed and reborn as the Hellreaper, a mystical executioner bound to eternal combat against the legions of the damned. Traverse shifting infernal realms, master cursed powers, and battle grotesque abominations in a desperate fight against eternal damnation. Balance is at risk; Heaven must strike back, and you're their last line of defense to restore order. With the aid of a mysterious entity known as The Three Sisters, you will uncover the secrets of Hell’s corruption - and more. There will also be cats. Probably… with cats, you can never be sure. Watch the exclusive announcement trailer on IGN: https://www.youtube.com/watch?v=zayRPEJOHOk https://clan.akamai.steamstatic.com/images/33018189/3b9968c282426ed24148c835447db4f50bd54da4.png Here are some of the bullet points describing the HELLREAPER: Hand-drawn art & smooth animation, painting a world both beautiful and dreary. Fast-paced, brutal combat that will keep you engaged and test your wits. Super snappy and easy to learn controls that make you feel powerful. Hand-crafted levels merged meticulously using procedural generation. Unique build potential with powerful relics you collect and combine. Unlockable abilities that let you adapt your playstyle over time. Permanent progression that grant you more power with each run. If any of this sounds good to you, please wishlist the game on Steam: https://store.steampowered.com/app/2231980/HELLREAPER/ Thank you for wishlisting HELLREAPER - you're...
    Read full article on Community Announcements (Kalafiorek)
  • AnnouncementsOfficial

    Underworld Chronicles, Part 2

    Hey there – my name is Adam, and I’m the programmer on Into the Underworld. From gameplay systems to UI, tools for our designer, performance tuning, and overall day-to-day implementation – since the beginning of 2024, when I joined Awesome Games Studio – I have been responsible for bringing the ideas and designs to life in ITU (and a little bit in Yet Another Zombie Survivors ;) ). {STEAM_CLAN_IMAGE}/45271001/6b3d75106cc9257b3b4dcafbd8e5ed235acce44c.png Over the past two months, we’ve made some pretty significant progress – not just in how the game looks and plays, but in how stable, responsive, and future-proof the underlying systems are. In other words, it’s been about laying down strong foundations - a lot of work that makes a big difference and is improving the experience along the way! ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤDialogue/cutscene example. One of the biggest things just added is a brand-new dialogue system, created from the ground up to support in-game conversations or monologues. It's a face-to-face, cinematic-style presentation that integrates directly into gameplay. On the implementation side, it was important to make this system designer-friendly, allowing narrative content to be added and iterated on without code intervention – something that’s already starting to show its strengths. Alongside that, several key scenes in the prologue were created or rebuilt using this system, laying the groundwork for a more engaging introduction to the world of Into the Underworld. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤPrologue (tutorial) chapter preview. One of the most important locations in the game – the Citadel, our central hub – received a major visual and structural overhaul. We replaced the entire scene composition using a brand-new environment, which allowed us to significantly improve the mood, change the lighting, and spatial layout. This is the place the player always returns to between runs, so it was crucial to give it a stronger sense of atmosphere and purpose. The rework also sets a much cle...
    Read full article on Community Announcements (Kalafiorek)
  • AnnouncementsOfficial

    Underworld Chronicles, Part 1

    What happens, when you mix rogue-lite deck building with real-time, autobattler-style gameplay? Add permanent progression, an unfolding narrative, and the premise behind Into the Underworld – our newest project here at Awesome Games Studio – starts to form. {STEAM_CLAN_IMAGE}/45271001/6b3d75106cc9257b3b4dcafbd8e5ed235acce44c.png Hi, my name is Krzysztof (Kris for short), and I'm the newest addition to the Awesome Games Studio team – though no stranger to the studio! Those of you who keep a close eye on game credits can perhaps recognize me from having contributed my writing know-how to Fury Unleashed... {STEAM_CLAN_IMAGE}/45271001/43bcc6a3039c96327e6906fcb237137d16f6bae6.pngFury Unleashed – Two player CO-OP boss fight. {STEAM_CLAN_IMAGE}/45271001/14d96cd16a1eb2ba56da5821edd29d3717cabb33.pngExample of the game's fourth-wall-breaking narration. ...but that was a while ago. So what am I doing at the studio at this time? Working as a game designer on Into the Underworld, our real-time card game / autobattler hybrid, which we'll be discussing today. Having joined Awesome Games Studio full-time halfway through 2024, it's now been almost a year that I've worked with the team here, and I was attached to Into the Underworld from day one. The game started as a proof of concept demo, and it was my task to take the core gameplay- using cards to summon creatures and cast spells in real-time battles - and flesh it out, refining what's most fun about it in the process. ㅤㅤㅤㅤDifferences between the old builds (shown on PGA) and new ones. If you take a look at the gif above and compare the game I was introduced to and its current, work in progress version, I'm sure you'll see many similarities, but also notice a lot of differences. The interfaces are much different, the visuals have been refined and many quality-of-life indicators and other features were added. Naturally, that's just the presentation layer – underneath the hood, a great deal has changed in the last 12 months, and the...
    Read full article on Community Announcements (Kalafiorek)

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