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Varsity High School Football

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Varsity High School Football screenshot 1
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Varsity High School Football

Spear Interactive, Pyramid Lake Games · Published by Spear Interactive · Official site ↗

Last updated 27 Sept 2026

Immerse yourself in true-to-life realistic gameplay, officially licensed gear, and all the high-stakes drama of leading your team to victory. Whether you’re a coach masterminding strategies or a player chasing the dream, Varsity puts you in control of every heart-pounding moment on the field.

Free to PlayComing SoonDJCTQ 14PvPFull Controller Support

Free

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Sports · More free games

Step into the role of coach or player in Varsity High School Football, where every decision and play matters. Experience true-to-life gameplay and all the excitement of leading your team to victory on the field.

About this game

Varsity High School Football brings the intensity, tradition, and glory of Friday Night Lights to life like never before.

Immerse yourself in true-to-life realistic gameplay, officially licensed gear, and all the high-stakes drama of leading your team to victory. Varsity puts you in control of every heart-pounding moment on the field.

Each town, county, and state offers a unique football atmosphere, creating a customizable sandbox where your decisions shape the future.

  • State Playoff Structure

    • You decide whether your state invites 8, 16, 32, or 64 teams into the playoffs for your classification

  • Player Details

    • Names, Numbers, Height, Class, Ratings

    • Equipment (exposed backplate, sleeves, gloves, hanging mouth guard, above the knee pads, and more)

  • Team and School

    • Location (any town/city with more than 1,000 people)

      • This allows us to use real life data for weather, demographics, estimated school size, and more

    • Facilities

      • Stands/bleacher size and type

      • Scoreboard style

      • Press box size and type

    • Team branding

      • Colors

      • Jersey and pant styles

With our emergent Dynasty Mode, you’ll guide your team through multiple seasons, navigating rivalries, building relationships with players and parents, managing your coaching staff, and securing support from boosters.

The decisions you make will change the outcome of your experience throughout the season. Be careful what you promise because the strength of your relationships matter. No two seasons will be the same.

Triumph could see you celebrated as a local legend, but one wrong move might thrust you into the eye of a media storm, sparking the wildest coaching carousel in video game history.

The future of football starts here—this is Varsity.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 - 64-Bit

Recommended

Recommended:
  • OS: Windows 10 - 64-Bit
  • Additional Notes: SSD Drive

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    January 2026 Development Update

    Kicking off the year with a flurry of feature improvements and implementations. 7on7 Gameplay We now have fully playable drives for offensive and defensive against the AI You can also set your game rules before you head into a match up. Does your local league award points for turnovers? Cool, add that. Do you play a 20 minute game with no half time or maybe two 10 minute halves? You can do that too. Want to setup your own weird "Sudden Death" rule where the game ends after someone gets the first touchdown? Yup, adjust your mercy rules. Have fun in your wild little sandbox.7on7 Team & Player Archetypes Taking some inspiration from games like All Pro Football 2K8, we have a tiered player quality "ratings" system. Varsity, All-Star, and everyone else. Each team is made up of 1 Varsity, 2 All-Star, and other regular players. But each player also has their own archetype. So two teams may have a Varsity caliber QB, but one is a wild throw into coverage Gun Slinger and the other is a quick underneath slant focused QB. We have 32 total teams setup all with their own feel. Still requires tuning and additional work to polish it, but this concept will carry over into the full 11v11 game and dynasty as well.Presentation & Features We had a wild month of trying out some ideas playtesters, and our community, have shared for awhile. Good news, our internal testing went really well and we added all of these options!Gameplay & Customization Now that we can officially play full games, and let the AI choose their plays etc, it gave us the opportunity to sit back and watch the AI decision making in coverage. We began expanding the Man and Zone logic we had to include a more team-based approach where if you are in Cover 2 with deep safety help, your underneath zones will know that and release players to them while locking down their own zones. These are the football elements that people really want to see in a football game. And we're going to bring it to you. 7on7 Release Question Give...
    Read full article on Community Announcements (Pyramid Lake Games)
  • Patch NotesOfficial

    December 2025 Development Update

    First off, what a year! So much completed, added, and shared with the community, supporters, and playtesters. We've turned the corner in pulling all of our systems together to showcase a proper game loop now and things are moving smoothly. Let's start off by showcasing a few key highlights that were added or completed this year. That doesn't cover all of the work we completed or implemented, but it's some of our larger pieces that the community expressed the most excitement for. 2025 HIGHLIGHTSKey dynasty mode highlightsMultiple seasons playable (currently 50)Weekly and seasonal awardsTraining ratings boosts for playing other sports in the off seasonCoach schemes and tendenciesCommunity file share for custom teamsWeather impact on gamesGame themes (homecoming, rivalry, senior night, etc)Key gameplay additionsHired full time Lead Animator with AAA mocap and animation experience in sportsAdvancements in mocap quality, cleanup, and integration processDB gameplay and cover/man logicNew offensive and defensive playsGameplay audio with PA announcer, crowd sound, and environmental audioExtensive custom rules optionsFirst gameplay playtest (7on7)7ON7 PLAYTEST FEEDBACK“I was pleasantly surprised by the fluidity of player movement.”“This game is amazing.”“I actually got to throw the ball with defenders around love the qb animations ““qb's can get ball out fast when need be but if you throw a bomb it takes a LOT longer ““Movement feels so nice and smooth already!”“the game feels good its giving strong APF 2K8 Vibes.!!! Excited for the Future”A big focus for us in December was "atmosphere" in the game. This also included finally doing a lighting pass at making the game look more like a current generation game. It's still not finished, but it gives all of you a better view into what this game will look like. GAMEPLAY ATMOSPHEREAdded PA announcer that handles down and distance, turnover, first down, and touchdown style eventsAdded initial crowd chatter in the stands, reactions ba...
    Read full article on Community Announcements (Pyramid Lake Games)
  • Patch NotesOfficial

    November 2025 Development Update

    Another busy month with gameplay, mocap, menu/UI, etc. Huge strides overall the last 4-6 weeks as we prepare for our gameplay playtest. Screen 1: Our work in progress Exhibition mode Team Selection screen. With 11v11 Exhibition you will see helmets, etc here instead of a 7on7 t-shirt. Screen 2: Our first batch of 48 recolorable logos. Our goal is to have 10+ different variations of common animals (eagles, lions, bears, etc), shapes, people, etc. You can also upload your own logo (not recolorable in game) through our Community Share feature. Screen 3: Here is an example of the customization options for jerseys; specifically for the 7on7 jersey which is a bit more flexible. For 11v11 we'll have various stripes, patterns, the ability to put your logo on the chest, etc. As promised, in December (see dates in image) we'll have our first gameplay focused playtest. This will not be a polished "complete game". It's an alpha build which means it's functional. It will not have broadcast elements like replays, touchdown celebrations, crowd or crowd noise, etc. It's purely a gameplay test so you can get a feel for movement, controls, etc and provide helpful feedback for us. Help us hit 10k wishlists on Steam so we can get more eyeballs on Varsity: PS: Our mocap actor / DB posted about his experience with some clips here from last week: https://www.instagram.com/pyramidlakegames/reel/DRlinWxjTce/7ON7 GAMEPLAYFull gameplay loop is in place with selecting teams and playing a game: play selection, down management, and change of possession. This will be available in our 7on7 alpha build playtest in December.Varsity is still a 11v11 game, but we are focusing on “7on7” right now because we do not have line play yet. This allows us to improve & refine core QB/WR/DB gameplay.MOTION CAPTUREWe had a new capture session with our DB to record swats, interceptions, and general player juke moves.TEAM LOGOSWe have setup our first batch of 48 logo options for teams. If you use these for custom ...
    Read full article on Community Announcements (Pyramid Lake Games)
  • Patch NotesOfficial

    October 2025 Development Update

    *Oops. Cards say November. Sorry about that.The last few months we've been heads down working on gameplay, drive logic, coverage AI, etc. Not a lot of polished things to share yet but starting in November we'll be able to start sharing more visual updates, lighting, jerseys, stadiums, gameplay, etc. We started doing some lighting and environmental texturing tests. These were incredibly successful and we'll start rolling these changes into our mini camp and gameplay scenes. We also explored some concepts for field degradation over time. This is just a quick and rough proof of concept for some tech we'd use. This isn't an example of how it will look in game, where the field will wear down, etc. Huge milestones for us. Just wait until you see what we have going on in the coming months.PRESENTATIONAll images and videos we’ve shared up to this point have been using crude base lighting. We’ve begun working on lighting, shadows, and environmental artwork. You will see more of this starting next month.We’ve implemented a working scorebug to display teams, scores, current possession, downs, quarter, etc.GAMEPLAYZone coverage for safeties has been implemented. Now we are working on play-specific man coverage support to allow DBs to understand they have over the top support so they can play underneath.We have pulled together everything into a fully functional drive event system in place with line of scrimmage, first downs, touchdowns, and 7on7 rush timer for the QB.MOCAP & ANIMATIONWe have finally cleaned all recorded QB motion capture. This has been a monumental task that has taken a few months. Now, WR and DB.We have created a more efficient pipeline for mocap to in game implementation with our full time animation hire earlier this year. Time from capture to getting in game will be a fraction of what it was previously.EQUIPMENTWe are working on creating 7on7 equipment like shorts, t-shirts, and soft shell helmets. The equipment will be usable in dynasty mode for full 11 man ...
    Read full article on Community Announcements (Pyramid Lake Games)
  • Patch NotesOfficial

    September 2025 Development Update

    DYNASTYGames now have Homecoming and Senior Night “themes” generated.Games now also have weather conditions relative to your state and time of year. You can use a slider to set the probability (0-100%) of fumbles and dropped passes based on weather. If you set it to 100 every tackle will result in a fumble. Because slider impact should be easy to understand.GAMEPLAYWe are building out the “Play Now” game flow framework in October that will let players select from a small assortment of teams on the main menu.This leans into our priority of having a fully playable 7on7 playtest available this Winter for Patreon supporters. (Varsity HSFB is still a 11v11 game at its core but line play and tackles will take time).
    Read full article on Community Announcements (Pyramid Lake Games)

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