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Arcane Depths

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Arcane Depths

Squish Games · Published by Squish Games

Last updated 27 Sept 2026

Arcane Depths is a 2D action roguelike dungeon crawler. Become a powerful sorcerer and dive into dangerous depths filled with enemies and treasures. Combine a multitude of spells and relics to annihilate your foes. Procedurally generated dungeons, intense combat, and powerful bosses awaits!

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Action, Indie · More free games

Embark on a perilous journey as a sorcerer in Arcane Depths, an action roguelike dungeon crawler from Squish Games. Navigate procedurally generated levels, unleashing spells and collecting relics to overcome fierce foes and uncover hidden riches.

About this game



In the depths of the mystical realm, a journey awaits you in Arcane Depths, a captivating 2D action roguelike dungeon crawler. Assume the role of a formidable sorcerer, delving into magical depths fighting against relentless enemies.

Master the Art of Spellcasting

As you progress, you'll uncover the art of spellcasting, honing your skills to become a true master of arcane power. Experiment with a vast array of spells, strategically combining them to unleash devastating combinations upon your foes.

Procedurally Generated Dungeons

Traverse ever-shifting environments, encountering a multitude of deadly enemies, clever traps, and hidden secrets. Your decisions will shape your fate, and the rewards you reap will strengthen you for the battles to come.


Conquer Powerful Bosses

In your quest for supremacy, face off against powerful bosses, each demanding unique tactics and unwavering determination to conquer. Defeating them will yield great treasures and unlock new possibilities, empowering you on your perilous journey.

A World Brimming with Magic

Immerse yourself in a world brimming with magic, brought to life through stunning visuals, atmospheric music, and immersive sound design. Discover a captivating narrative that unfolds as you descend deeper into the Arcane Depths, revealing the secrets and mysteries of this ancient realm.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)
  • Storage: 300 MB available space

Supported Languages

English*, Turkish*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog #1: Map overhaul

    Hello! This is the first ever devlog for Arcane Depths, Devlog #1, December 2023 report, featuring map overhaul. Here is a comparison gif showing a transition between SHMUP Feste demo and current version of the game. {STEAM_CLAN_IMAGE}/44424002/8a8591506ccb92754e7bb085e48ee46b366c54a7.gif For the past month i've been busy with updating the games background visuals, map generation, room system and it's level design foundations. {STEAM_CLAN_IMAGE}/44424002/8ef09f7c6af874bbec22f8e2b03ab9156caf8471.png Map generation Until now the game had a Slay the Spire like map generation system. It worked fine but it just didn't feel right. Also minimap on the hud looked terrible. I didn't want players to look at a giant map, check the rooms ahead and decide which way to go. It doesn't feel right for an action-roguelike game. Instead i implemented Hades-like map generation, where the map generates as you go and next rooms contents are displayed on the door. I combined this with some of the rules of map generation from Slay the Spire and results are looking good. {STEAM_CLAN_IMAGE}/44424002/91712e89f6758502774cb5355fdb04770eb2189f.png Room contents reviously rooms were generated procedurally. Although the idea of procedurally generated rooms sounds great, it was much easier for me to just handcraft rooms while providing a much more pleasent gameplay experience and visuals. Room types Previously there wasn't enough room type and reward variety. I aimed to fix that issue. Here is a list of room types. Entrance: First room. Doesn't provide anything at the moment. Boss: Final room of a map, provides an epic boss fight! Combat: After defeating enemies gives one of these rewards: Random new spell, random spell level up, coin, stat increase based on 3 random choices. Non-combat: 3 types exist at the moment: Treasure chest -> Random new relic Fountain -> Heals to full health Shop -> Provides new upgrades, upgrade level ups or consumables in exchange for coin. {STEAM_CLAN_IMAGE}/44424002/04c...
    Read full article on Community Announcements (squishgamesindie)

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