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Missiles Away

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Missiles Away Gameplay Trailer trailerWatch trailer on Steam ↗

Missiles Away

Kızılejderha · Published by Next in Game

Positive — 100% positive (40 reviews) · 6 achievements

Last updated 27 Sept 2026

Humanity faces its darkest hour as an alien force launches a relentless invasion. Use your huge arsenal, out-maneuver your enemies, push your piloting skills to the limit and defeat the invaders at all costs.

DJCTQ 6Full Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.699 Oct 2026

Action, Indie · 2024 · More under £5 games

Missiles Away challenges you to pilot and outmaneuver relentless alien foes. With a vast arsenal at your disposal, push your skills to the limit in this intense action game from Kızılejderha.

About this game

As humanity faces its darkest hour, you are the only line of defense between Earth and total annihilation. Use your huge arsenal, out-maneuver your enemies, push your piloting skills to the limit and defeat the invaders at all costs.

Missiles Away delivers non-stop action, intense gunplay, and strategic decision-making. Fight your way through wave after wave of enemies that will do anything just to get a chance to hurt you.

Equipped with a cutting-edge arsenal, it's up to you to pilot your heavily armed helicopter through deadly enemy attacks, decimating enemy hordes and unleashing destruction upon the invaders. As you progress, gather powerful upgrades, unlock devastating weapons, and develop unique strategies to turn the tides of battle in your favor.

Features

  • Intense First-Person Combat: Action never stops! You will find yourself rushing the chaos of an alien invasion as you engage in lightning-fast gunfights and aerial maneuvers.

  • Rogue-Like Progress: Embrace the unpredictability of each run with randomized power-ups, and upgrades. Adapt on the fly and discover new strategies to survive against overwhelming odds.

  • Upgradeable Arsenal: Unlock a diverse range of devastating weapons and equipment, from high-caliber machine guns and missile launchers to experimental alien tech. Customize your loadout to suit your playstyle and maximize destruction.

  • Strategic Decision-Making: Make split-second choices that could mean the difference between life and death. prioritize targets, exploit enemy weaknesses, and maneuver precisely to secure victory.

  • Grapple Hook Movement: Up against faster, highly maneuverable enemy vehicles, you are equipped with a grapple hook to turn the tide of the battle. You will need to use this tool visely to get the edge over your enemies.

Missiles Away is the ultimate fusion of rogue-like progress, movement oriented first person shooting and high-octane action. Against overwhelming odds, and show the invaders that humanity will never back down.

The fate of humanity rests in your hands.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7, 8, 8.1, 10 x64
  • Processor: Intel I7 870
  • Memory: 1 GB RAM
  • Graphics: GeForce 7600 GT (256 MB)
  • Storage: 1 GB available space

Supported Languages

English, German, Russian, Simplified Chinese, Turkish

Latest news

  • Community & EventsOfficial

    Missiles Away Full Release with Bullet Heaven Fest! 40% Discount!

    We're very excited to announce that Missiles Away is taking part in Bullet Heaven Fest 2.0, and will have a full release update to go along with the event! Check out all the other great games at the Bullet Heaven Fest 2.0 by clicking here! Missiles Away will be 40% off from December 4th to December 18th, to celebrate the full release with the festival! steam://openurl/https://store.steampowered.com/app/2361450/Missiles_Away/?snr=1_5_1100__1100&utm_source=steamwidget Update Notes All the planned Steam achievements added! A bug that caused missiles to prematurely explode before hitting their target has been fixed. Laser towers no longer have a slim chance to one shot the player instantly upon spawning. Dying during an upgrade sequence while a nuke is going off no longer soft-locks the game. Shader compilation now primarily happens when loading the main menu instead of in-game. The effects of this change may depend on your device, but generally, the game will take slightly longer to boot up but will have significantly fewer stutters mid-game. Localization updated to include some previously untranslated UI elements. Some minor UI bugs fixed. Thank you for your continued support! {STEAM_CLAN_IMAGE}/44255592/08dc34fc124e408e7bfa5c9b463ca5b66e088d44.png
    Read full article on Community Announcements (Red)
  • Patch NotesOfficial

    Input Remap and Steam Achievements Update

    What's New: We got achievements! (well, only one achievement for now but many more is planned for near future) Controls are now rebind-able (it was way harder to implement than I was hoping it would be) Vertical aim can be inverted for all the inverted-aim people out there. (Thanks to Captain Facepalm for suggesting this) Death screen is now a bit more informative, you can now see what type of enemy killed you Fixed a crucial bug that would cause the final boss to just one shot the player out of nowhere Known issues: Your controls may not be saved after quitting the game, I'll post a fix soon (hopefully) Newly added menu items are not translated yet, they will appear in English regardless of your language settings. (I don't know how you are supposed to read this if you don't speak English but there isn't much I can do about it ._.)
    Read full article on Community Announcements (Ejderha)
  • Patch NotesOfficial

    Controller Input Remap

    Controller key bindings have been changed based on player feedback. (A complete key re-bind menu is planned for near future, sit tight!)
    Read full article on Community Announcements (Ejderha)
  • Patch NotesOfficial

    Controller Support and Additional Tracks in the Soundtrack

    Controller support is finally here! All Changes Controller support is here! You can fully play the game and navigate the menus using your controller. To complement controller support, an aim assist option also has been added. This setting is OFF by default, you can toggle it ON in the main menu. 2 new tracks have been added to the soundtrack. Minor UI improvements for controller navigation.
    Read full article on Community Announcements (RedEbony)
  • Patch NotesOfficial

    September 28 Update (Linux Support)

    Hello everyone, This update brings Linux support as well as some bugfixes and gameplay changes. MISC -The project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ BUGFIXES -Fixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player. GAMEPLAY -Fire rate of the Lock-on Missiles have been decreased significantly. KNOWN ISSUES -Directly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.
    Read full article on Community Announcements (RedEbony)

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