
Screenshots

Watch trailer on Steam ↗Journey to Natsai
Fate Wizard · Published by Fate Wizard
Last updated 27 Sept 2026
Start a journey toward the mythical kingdom Natsai in this strategic roguelike deck building game. Try to outsmart your opponents while playing three moves into the future, Obtain powerful cards and items, and fight your way to Natsai!
Indie, Strategy · More free games
Embark on a strategic journey through Natsai, where every card you play shapes your fate. Outmaneuver opponents by planning three steps ahead in this innovative indie game from Fate Wizard.
About this game
Try to outsmart your opponents while playing three moves into the future, Obtain powerful cards and items, and fight your way to Natsai!
Features
- Play Ahead Of Time:
Choose cards to play as your future self while trying to predict your opponent moves and counter them. You can move, attack, activate effects, summon creatures and more. - Tile Based Arena:
Position and rotation matters, be aware of your opponent moves and position yourself to your benefit. - Dynamic Deck Building:
Choose your cards wisely! Discover a variety of cards to add to your deck as you progress on your journey to Natsai, make the best deck you can, you'll need it to reach your destination. - An Ever-changing Journey:
Your journey will never be the same. Choose your path, equip yourself with magic items, face different enemies, build a wild decks, and fight epic bosses!
Will you be able to conquer the obstacles in your path and reach the legendary kingdom of Natsai? Only time will tell.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Major Update: Enhanced Customization, Interactions, and Future Plans
Character Selection & Customization: We’ve implemented a new character selection screen with four unique characters—each featuring its own story, playstyle, and Core deck. Players can further tailor their experience by picking 2 bonus cards out of 4, and choosing 1 passive from each of 3 categories (with a total of 7 passives available). New Effects & Visuals: A host of new effects and cards have been added to deepen gameplay. We’ve also created and updated many icons to enhance the overall visual experience. Enhanced In-Game Interactions: Campsite: Choose between a priest (restores a large amount of health), a guru (restores plenty of mana), a shaman (provides a bit of both), or simply claim extra gold. Altar: Pick from two powerful passives to boost your character. Blacksmith: Decide whether to upgrade an item or sacrifice two items to craft a brand-new piece of gear. Shrine: Upgrade one of your passives for an extra edge. Treasure Room: Select a relic from three distinct options. Upcoming Features: Shop: An in-game shop will let you buy and sell cards and items, expanding your strategic options. Enchanter: Soon, you’ll be able to add a chosen effect from a set of options to one of your cards. Future Plans: A major refactor of the world map is in the works, promising to transform how you explore and interact with the game world. Stay tuned for more details on that!Read full article on Community Announcements (shahaflevi01)AnnouncementsOfficial
Added equipment and deck management menu!
Now between battles you will be able to edit your deck and also to choose which items you will equip, you will be able to adapt yourself to your current situation, for example if low on HP you may consider to replace one of your current item with more defensive one. This change may sound small but give a lot of freedom and effect a lot of fields in the game. Thanks a lot for following the game progress.Read full article on Community Announcements (shahaflevi01)AnnouncementsOfficial
Additional Layer To The Reward System!
Before And After : Until this change after defeating an enemy you got a list of rewards that may vary, I liked that idea but I had one problem with it, I felt that the character progression was too slow, after considering many alternatives I decided that I want to keep this system but with additional layer above it, so after picking your rewards "choose one" upgrade will appear, you will need to choose between two different upgrades to your character. The idea behind it is that the game allows the player to develop his character faster in an interesting way that leave him every time in another branch of choice without the need to replace the old system that had a lot of advantages that I didn't wanted to give up on them. Hope you liked this change, Coming next - equipment and deck editor.Read full article on Community Announcements (shahaflevi01)Patch NotesOfficial
Progression Update!
Sharing the main changes to Journey To Natsai in the past 4 weeks: Done : - Another improvement to the enemies predictions. - Now there is in-game menu. - Fixed a few bugs. - Added currency to the game. - Added animations for mechanical worm boss. - Added animations for horse and ogre elites. - Sound discovery - my main time consumer this month. - Started to work on the UI concept for the character equipment and deck editing. Thank you for the time and stay tuned for more, Cheers.Read full article on Community Announcements (shahaflevi01)AnnouncementsOfficial
Second mile stone has ended - first act and character progression!
Around 3 weeks ago I generated 20 keys to Journey To Natsai for testing and feedbacks purpose, I want to thank everyone who toke part and helped me to know how to keep improve my game. Apart from this here are some of the changes I made since my last update. - Added a boss fight at the end of the act. - Added 2 elite monsters. - Added the ability to create cards that there effect has a chance to happen. - Added some hover effects. - Tile map ordering is now better. - Map can also be scrolled by mouse scroller. - Fixed some tutorial spelling issues. - Added the ability to create movement cards with more then one option. - Fixed a bug that happened when the player killed the monster and died at the same time. Best regards.Read full article on Community Announcements (shahaflevi01)






