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Core Lords

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Core Lords Gameplay Trailer trailerWatch trailer on Steam ↗

Core Lords

Hodeochi Games · Published by Hodeochi Games

Last updated 27 Sept 2026

Core Lords is a tactical turn-based strategy game where you’ll use elemental interactions to create dynamic strategy and overcome challenges. Command the elements. Outwit odd creatures and bosses and demolish destructible environments in a strange and unique fantasy world!

Free to PlayComing SoonDJCTQ 10

Free

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Action, Adventure, Indie, RPG, Strategy · More free games

Embark on a strategic journey where your choices shape the battlefield. In Core Lords, use fire, water, earth, and air to outmaneuver enemies and reshape your environment in this unique fantasy world crafted by Hodeochi Games.

About this game

Core Lords is a tactical turn-based strategy game where you’ll use elemental interactions to create dynamic strategy and overcome challenges. Command the elements. Outwit odd creatures and bosses and demolish destructible environments in a unique fantasy world!

Command the Elements


Acquire powerful geomancer-like abilities, controlling Stone, Wind, Water and Flame. The elemental “Cores” interact to create dynamic strategy as you battle and solve challenges.

Through a flexible action-point based cost system, you can customize the behavior, stats and interactions of your elemental powers, with the only limitations being your energy! You can boost the Flamecore to destructive levels of damage, but it will cost a lot to summon.

Unique Tactical Turn-based Battles

Engage in tactical turn-based battles using your control of the elements in a unique non-RNG based tactical battle system. Odd and interesting creatures and bosses will test you with puzzles and battles, granting powers and knowledge once overcome.

Will you use a Stonecore to create a barrier? Or launch it at an enemy in combination with the Windcore? Or use wind to blast a Flamecore into a Watercore, with the resulting Stonecore falling on the enemy from above?

Demolish Destructible Environments (not only because it’s fun!)


In Core Lords, destructible environments affect the outcome of the battle, having both vertical and horizontal arenas of combat.

You can create the tactical advantages by collapsing structures on your enemies, creating daring escapes to higher ground, blocking paths with flaming debris and slowing water, reflecting projectiles with bubbles, and much more!

Solve Environmental Challenges


Navigate the world cleverly using the environment under your control. Use the world around you to create paths, make traps, and clear environmental obstacles. Core Lords encourages creativity in your approach!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+ 64-bit
  • Processor: Quad-core CPU
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM / DirectX 10+ support
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Subject to change during development.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    What's being worked on in Core Lords?

    Hello everyone! A bit longer on the update than I would usually like, got covid again this month (-.-). That and my wife is very very very pregnant with our first, lots to prepare! So outside of the usual bug fixing, optimizing and tweaking, here is what is being worked on for Core Lords: A new biome and level! The Canyon {STEAM_CLAN_IMAGE}/43869109/ab414523fae87ec684ef61495212b2f0c28b2f1f.png A gloomy fog and and driving rain hangs over this imposing gash in the earth. Slippery rocks and ledges create a sweaty-palmed climb to a great danger. An opportunity for more environmental puzzles, battles and even new powers await! New Enemies {STEAM_CLAN_IMAGE}/43869109/151297cf64f49ed2b9ac3b119279292cadd66505.png A strange corruption has descended upon the land, and the canyon and it's local inhabitants are not immune. The first of the new enemy types for canyon zone, these little guys can really overwhelm in groups! Building a boss arena and... well the boss. {STEAM_CLAN_IMAGE}/43869109/f9c9e2018dbace56c739086ffe6cc88d853ac4fe.png A messy sketch of what is being worked on in terms of a boss arena and hints at what the boss could be. I really hope to develop the world through environmental story telling - any theories? All very work-in-progress, and as usual, let me know of any feedback/ideas you have! Cheers, Chris
    Read full article on Community Announcements (Hodeochi Games)
  • Patch NotesOfficial

    Core Lords - Demo Update (v1.1)

    Hi all, A (long overdue) update to the demo has been released. A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows: GAMEPLAY/AI More enemy behavior such as strafing, keeping distance and better line of sight calculations Vastly improved AI actions and decision making (though still needs work!) Enemy drops (combat drops and permanent upgrades) Improved jumping and falling behaviour TUTORIAL STORY A huge amount of bug fixes Clearer tutorial hints Balanced delays and pacing of tutorial information Visual and camera tweaks Fixes for puzzles QoL Visual indication of enemy and player health and action points in combat More indicators and affordance for what actions you take will result in, especially with Core interactions Smoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc. LEVEL DESIGN Better interaction with water and lava Better procedural generation for Quick Battle Gaps, holes and other kinds of collider fixes Lots of general bug fixes ANIMATION Smoother animations, especially with running and other movement (less janky and staggered, but still working on it) New animations for the player character UI Cleaner and more consistent design UI interaction fixes, such as toggling and buttons General visual UI improvements and fixes VFX/SFX Improvements and adjustments to visual and sound effects, such as performance tweaks, visual clarity and consistency If you give the demo a go, please let me know what you think! Cheers, Chris
    Read full article on Community Announcements (Hodeochi Games)
  • AnnouncementsOfficial

    New Gameplay Trailer for Core Lords

    Core Lords has a new trailer out! Focusing in a lot more on gameplay, it showcases the tactical turn-based combat, enemies and environmental arenas that combat and puzzles take place in. Give it a looksy: Let me know what you think of the trailer or the game itself, I would be interested to hear about any confusion from what you see, or anything that catches your eye that looks particularly cool. Thanks for the continued support! Cheers, Chris
    Read full article on Community Announcements (Hodeochi Games)
  • AnnouncementsOfficial

    A bit on how Core Lords works 4# - Orange, Red, Action!

    Hello! I hope everyone is having a good 2024 so far! An update on a more intricate combat system from Core Lords below. How Orange, Red, Action! (ORA) Works Cores Lords has a turn-based combat system, but also has a minor twist on "you move I move". In Core Lords, Many actions such as attacking, moving and falling may have a kind of "wind up" before the action is triggered. This is called ORA, or Orange > Red > Action! Each action can be ORA or an instant effect and takes an Action Point per stage. Objects that don’t have Action Points are likely to progress a stage after each player turn ends. ORA can also skip the “Orange” stage, meaning the trigger will happen after only one stage of wind-up. ORA is represented by orange or red outlines on enemies, cores and objects. {STEAM_CLAN_IMAGE}/43869109/7a1dc3f911efdae53a97c9cea65041a79d2c9b5b.png We can see the enemies are at different stages in their ORA, one in "Orange" and one in "Red". Our player better move! Enemy ORA You can see this enemy with two stage ORA, attacking after “Red”. {STEAM_CLAN_IMAGE}/43869109/1daca0828fae1a121de6af5440611c91a4943f29.gif Above you can see the enemy used a total of 3 actions points in this sequence. It used it's 4th point to start the wind-up again, going to "Orange". Core ORA Cores also can use ORA. Use this knowledge to strategize placement and moves! {STEAM_CLAN_IMAGE}/43869109/9e23edcf4a201e30a4f9786b540daa8ccfb6f12d.gif Watercores "Pop" after a certain amount of time/turns. Puzzle ORA Puzzles may also have situational ORA, adding timing and planning challenges. {STEAM_CLAN_IMAGE}/43869109/7ecb473da47c37efb911cc917723ffa53ef40e4a.png The floating cores are going to drop very soon! Hopefully ORA is not too complicated! It is all fairly intuitive in game. Let me know what you think about it! Also, as always, give the demo a go and give me some feedback for that too! Cheers, Chris
    Read full article on Community Announcements (Hodeochi Games)
  • AnnouncementsOfficial

    A bit on how Core Lords works 3# - Core Interactions

    Hello and Happy New Year! Back to it with an update on how the Cores interact with each other in game! What the Cores can do Below we can see the basic functions of each of the Cores that you can control in Core Lords: Stonecores are, just like all Cores, part of the natural world, but their cube-like shape allows you to manipulate them. These stones can be moved, pulled, pushed, dropped and set up for a variety of uses in exploration, puzzle solving and battle. {STEAM_CLAN_IMAGE}/43869109/b5b64d4457606aa8b3386a5cf0730ce0e30eb026.gif Windcores use concentrated gusts of wind to push other Cores around the environment, often to create paths and attack offensively. {STEAM_CLAN_IMAGE}/43869109/c0b31a92df5930e788b3e77c1f45abed0ebc7141.gif Watercores are controlled water sources and are used to bounce Stonecores and Flamecores in directions controlled by the player. Characters moving through Watercores are also slowed down. {STEAM_CLAN_IMAGE}/43869109/628c4bc4c189140865621a29c5800fb8eb561f80.gif Flamecores are flame and lava in a controllable form. They can be quite destructive and do more damage than Stonecores. They also leave a pool of lava where they land, acting as an dangerous obstacle for any nearby. {STEAM_CLAN_IMAGE}/43869109/2d72bb0159e328b6ba7ad2e02e0c8214074cf21a.gif Interactions with other Cores What happens when two cores interact? Stonecore + Windcore A Windcore can be formed near a Stonecore, which will push it in the direction of the facing of the Windcore. {STEAM_CLAN_IMAGE}/43869109/ac1fb170315a04d7d5db4b848d9fda3c3bcda4da.gif Stonecore + Watercore A Stonecore will bounce in the direction of the Watercore facing when being pushed or falling into a one of more of them. {STEAM_CLAN_IMAGE}/43869109/628c4bc4c189140865621a29c5800fb8eb561f80.gif Stonecore + Flamecore A Stonecore will pop a Flamecore’s form and remove it. Windcore + Flamecore A Flamecore can be pushed by a Windcore, the same as a Windcore and Stonecore interaction. Windcore + Watercore We cann...
    Read full article on Community Announcements (Hodeochi Games)

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