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Realm of Simplicity MMORPG

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Realm of Simplicity MMORPG

Pure Heart Game Studio · Published by Pure Heart Game Studio · Official site ↗

Mixed — 64% positive (312 reviews)

Last updated 27 Sept 2026

Realm of Simplicity is an indie-developed open world MMORPG set in a medieval fantasy where you will embark on your own adventure. Complete quests, master your skills, trade loot with others or befriend them in a party to conquer the mightiest of monsters!

Free to PlayEarly AccessDJCTQ 14Co-opPvP

Free

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Adventure, Indie, RPG, Free To Play, Massively Multiplayer, Early Access · 2025 · More free games

Embark on epic quests and master your skills in Realm of Simplicity, an indie-developed adventure RPG where you can trade loot or form parties to defeat monsters. Set for release in 2025, this free-to-play MMORPG offers a vast open world for your medieval fantasy journey.

About this game

DESCRIPTION

Realm of Simplicity is an indie-developed open world MMORPG set in a medieval fantasy where you will embark on your own adventure. Complete quests, master your skills, trade loot with others or befriend them in a party to conquer the mightiest of monsters!

FEATURES

  • A massively multiplayer online persistent world

  • Challenging PvPvE dungeons

  • Party system to adventure with your friends

  • Player-driven economy

  • Unique monsters with different AI

  • Self-contained quests

  • No classes, instead you are what you wield

  • Never Pay-to-Win

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel i3
  • Memory: 4 GB RAM
  • Graphics: GeForce 700+
  • Storage: 4 GB available space
  • Additional Notes: Internet Connection is required

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Early Access v51

    Bugfix- Fixed bug where auto-walking to resource node while attacking a mob- Fixed bug where players can cast multiple special attacks at the same time- Fixed incorrect required material for for Pure Essence (Tier 4)Feature- Added new Quest: Lost Magic- Added new augment: Overhead Slam- Added new augment: Leg Sweep- Added new augment: Poke- Added functionality for all mobs to show their speed buff/debuff via animation speeds- Added new item: Cold Crystal- Added new augment: Pinpoint Thrust- Added new augment: Spear Throw- Added new augment: Severing Slice- Added new augment: Swift Bash- Add new mob: Troll (cold variant)- Refactored player augments system to be not be normal equipment items anymore (there is no dedicated slot 1, slot 2, etc. all augments can be worn on any slot number)- Added new augment: Arcane Nova- Added new item: Arcane Crystal- Removed all enchantment essences + changed augment recipes (making easier + simpler)- Added Enchanting recipe for Speed StoneMisc- Sprint duration: 5s -> 12s- Sprint cooldown: 45s -> 60s- Adrenaline Rush duration: 10s -> 24s- Adrenaline Rush cooldown: 45s -> 60s- Changed max amount of augments at one time: 3 -> 4- Changed required Enchanting level for Blood Stone: 10 -> 20- Added 'has membership or not' text in-game when logging inPerformance- Improved performance when initializing all caches to allocate less memoryPolish- Debuffs that deal damage per second now show damage numbers rather than subtracting health directly- Added more organization for crafting augments via a category split
    Read full article on Community Announcements (Pure Heart Game Studio LLC)
  • AnnouncementsOfficial

    Early Access v50

    Bugfix- Fixed bug where mob group-mechanics counted players that were already dead- Fixed bug were equipment was not placed on cooldown when dragged into slot- Fixed bug where Ginger Guardian roots did way too much damage- Fixed bug where killing the King Slith did not credit for the taskboard task- Fixed issue with Moss Golems not attackingFeature- Added Goblin Dungeon- Added right-click to quick select items for deconstructing- Added right-click to quick select items for socketing- Exact same market listings will stack now rather than take two listings- Added Gold Ore + Gold Deposit in Goblin Dungeon- Added a recent average price when selling items in the Global Market- Added new item: Gilded Bow- Added new item: Magic String- Added some NPCs to Watercrest PortMisc- Refactored back-end logic for player trading- Removed the Temp NPC to collect previous old socket items- Moved Augmentalists in the underground Undead CemeteryPerformance- NonePolish- Made Rockchester walls vanish like roofs when near- Players can only attack others in PvP areas that are within 10 levels now- Removed camera colliders from Rockchester walls
    Read full article on Community Announcements (Pure Heart Game Studio LLC)
  • AnnouncementsOfficial

    Early Access v49

    Bugfix- Fixed bug where it wont let you repair to 100% but always one-off- Mob's health will not reset if they lose their target whilst another player is still in range- Fixed percentage calculation for Town Taskboards- Fixed Barrier + Fortify blocking their respected damage types- Fixed bug where fishing spots did not hide graphics/model when depletedFeature- Added the ability to drag bank items into other bank tabs- Added a setting to change the mouse button for party pingsMisc- Changed durability repaired per mat: 100 -> 200 (2x easier to repair equipment now)- King Slith ground AOE poison effect damage: 100% -> 10%- King Slith green explosion damages lowered by 30%- King Slith blue explosion damages increased by 75%- When hit you will take durability damage on one equipment, rather than all equipment now- Changed all fishing respawn timers: 3600s -> 600sPerformance- NonePolish- None
    Read full article on Community Announcements (Pure Heart Game Studio LLC)
  • AnnouncementsOfficial

    Early Access v48

    Bugfix- Fixed bug where Taskboard UI did not scroll down properly- Fixed old tooltip text for town rep in Player Skills UI menu- Fixed typo in dialogue with Martin- Fixed bug where you were not able to drag any item in the Superheating menu- Gold reward message now shows for Taskboard tasksFeature- If in a party and get a hunting task, all proximity party members will get the assigned same task- Party members now show up as a HUD in your screen- Quest mob kills now count for all proximity party members now- Taskboard task mob kills now count for all proximity party members nowMisc- Changed Pinewood Spirit health scaling: 90 -> 150- Changed both Armor Penetration + Magic Penetration socket scaling: (1-10, 9-10) -> (1-5, 4-5)- Changed buff damage for Weak potions: 10 -> 30- Change NPC sell price: 5% -> 8%- Removed both Armor Pen + Magic Pen from all equipment (sorry - hopefully last balance change!)Performance- NonePolish- Equipment tooltips will now show red text once durability is very low- Added a one-time warning if clicking Hunting Scroll to reset task when you have some progress already
    Read full article on Community Announcements (Pure Heart Game Studio LLC)
  • Patch NotesOfficial

    Early Access v47

    Bugfix- Fixed the recipe for making a Large Disease Treatment potions- Removed the 'dropping equipment' text from the dungeon entrance UIFeature- Implemented a damage multiplier for player skills (augments) to easily control damage balancingMisc- Popped off ALL sockets from ALL equipment items (please reclaim them back at the temp npc in towns)- Set both Corrupted Spider + King Slith respawn timer to 5 minutes- Changed Corrupted Spider mob level: 58 -> 70- Changed King Slith mob level: 64 -> 84- Balanced all player skills (augments) to be much more appropriate damage numbersPerformance- NonePolish- None
    Read full article on Community Announcements (Pure Heart Game Studio LLC)

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