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ClickeRogue

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ClickeRogue screenshot 1
Clickerogue Trailer trailerWatch trailer on Steam ↗

ClickeRogue

Dablue, Haikito · Published by Dablue

Mostly Positive — 77% positive (26 reviews) · 14 achievements

Last updated 27 Sept 2026

Slay enemies using clicks, spells and get stronger by leveling up in endless dungeons !

DJCTQ 10

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.493 Oct 2026

Action, Adventure, Indie, RPG, Strategy, Casual · 2024 · More under £5 games

Embark on thrilling click-based battles and explore vast dungeons in ClickeRogue. Developed by Dablue and Haikito, this 2024 indie game combines RPG elements with strategic combat for endless fun.

About this game

You are a slime looking to get stronger in a weird dungeon, where almost everything is after you.

Get stronger by finishing dungeons and choose the right upgrades and get the best time possible.

Fight using your clicks and defend yourself with your shield and good timing !

Good luck in the dungeon.

Lvl Up and choose between randoms upgrades to get stronger !

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: i3

Recommended

Recommended:
  • OS: Windows 10
  • Processor: i5

Supported Languages

English*, French*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    ClickeRogue is now playable on mac

    The game is now on Mac it took quite some time and a bit of struggle to set up everything but the game is now playable on mac ! (Only the buyable version not the demo). So if you want to check the demo and you are on mac you can go to the itch page of the game : Itch Demo I also updated the trailer of the game ! If you play on mac and ecounter any issue join my discord or leave a thread in the steam community tab ! Discord Server
    Read full article on Community Announcements (Dablue)
  • Patch NotesOfficial

    Upgrades/Spell Changes and new Upgrade ! (and More)

    Some Gameplay content ! Overall the game would be easier because the changes are all buff to the player ! The game could be a bit to hard at the start and could feel unfair Changes to the Upgrade : There are now rarity to the upgrade : Common (which are the usual ones) Rare Epic Legendary Each tier is more powerful and more rare than the other ! all the upgrades except spell unlocks have rarity variants ! There is also a new upgrade : The spell damage upgrade, which as the name implies increases all of your spells damage it's a multiplier so it can rise your damage by a lot ! Spell changes You can now switch the order of your spells ! Which changes the bindings order too ! By using the pause menu and clicking the spells when you have at least two of them Bug fix where the spells would be shown not usuable even if you had the right amount of mana New Permanent upgrade The transcended Magic Upgrade which increases the spells cost by 4 but the spells damage are multiplied by 2, infinite damage combos incomming ! Quality of life New Rewards under some lower times in the dungeons Changed some UI of the game Changed the timing of the shield to be less punishing when used early Fix minor bugs
    Read full article on Community Announcements (Dablue)
  • Patch NotesOfficial

    Small Quality Of Life patch (and UI changes)

    Quality of lifes improvements and UI All the changes : Changes in the option menu : Some of the options can be changed in the lobby too (except the resolution and game reset) You can activate or desactivate a Timer in the dungeons (set to desactivate by default) You can hide the damage numbers to focus on parrying ! (set to shown by default) You can reset your file in the titlescreen menu Quality of life changes Changes in the victory UI to be more readable The vampiclic shows how much you healed ! The pngs in the dungeons are now redisigned to be more fitting with the rest of the game The png in the graveyard dungeon doesn't talk if you already completed the dungeon You cannot spam the go to lobby button when you clicked it already and you can't spam escape to lock the game Small content 2 new skins to discover ! 4 new achievements ! I would like to thank everyone who supported the project and for the over 70% positive review on steam it means a lot and I will keep on improving the game ! I will be now working on adding new upgrades and dungeons and a Prestige system !
    Read full article on Community Announcements (Dablue)
  • Patch NotesOfficial

    Visual and Quality of Life Update

    A big visual update but there is more visual changes to come (especially for the UI) Changes in a small patch before that wasn't listed : Feedback damage when you get hit or block it Visual changes in the sewer dungeons and hitboxes of the walls Changed the Hp text of the monsters Now as for the changes of this update : Visuals All the lobby shops are animated ! Skins Shop UI changed and it nows zoom in on your character to see the skins better Gameplay change for the first dungeon : one of the skelets drops the first key and the second is drop by the midboss of the dungeon There are no shops in the dungeon anymore and no money system Quality of life improvements Changed the holding system now deals 5 clicks per seconds and is no longer bugged when moving the mouse Totally new UI for the level up ! the upgrades are more clear ! (Preapared it to add new upgrades) You can now see the mobs HP by hovering the mouse on them outside of combat Nerf of the Sewer Boss A lot of small bug fixes
    Read full article on Community Announcements (Dablue)
  • Patch NotesOfficial

    Gameplay and Visual changes (and More)

    A bigger update than the others ! Lobby Shops Sprites remade Speed changes : -Permanent upgrades are stronger -Dungeons upgrades are weaker -You can see your speed bonus in the lobby permanent upgrades -You can see your crystals in the lobby when you buy New gameplay mechanic : All mobs (except bosses) drop food on the floor that can be picked up to heal hp but there are no heal shops in the dungeons (drop rate is 25% and gives 20% of max hp back). Money is only available in the first dungeon and will be removed for the next patch when keys will be obtained by another way in the first dungeon Changed some UI on the TitleScreen to be more clear Fixed some typos ! Bug fix : -the last quest where not being blacked out when cleared -the bats in the last dungeon and endless were Elite Bats instead -Hp bar would have weird text position -Multiclic would have weird damage indicators -and some more I fixed but forgot :O Incomming : -New UI -Animations for the shops -Changes in the first dungeon -Overall QoL improvements Thanks for the feedbacks it always helps to improve the game !
    Read full article on Community Announcements (Dablue)

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