
Screenshots

Watch trailer on Steam ↗Keep Keepers
Thunderrock Innovations · Published by Thunderrock Innovations
Very Positive — 87% positive (156 reviews)
Last updated 27 Sept 2026
Tower Defense meets Base Management. Strategically place your defenses. Craft wacky ammunition like fiery peppers and boomerang bananas. Discover amazing weapons and automate your economy while defending against waves of enemies. Can you handle the chaos?
£8.99
£14.99Lowest price we've ever recorded
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Price history
Action, Indie, Strategy, Casual · 2024 · More £5 - £15 games
Strategically outmaneuver enemies by placing defenses and crafting unique ammunition like fiery peppers. Discover new weapons and automate your economy as you manage a base under siege, all from Thunderrock Innovations.
About this game
Experience the newest twist on Tower Defense with cooperation and automation.
Keep Keepers merges the excitement of automation games with the strategic challenges of base defense. Night after night, exploit your enemy's varying weaknesses with different weapon combinations to defend your keep. During the day, invest in new weapons and upgrades, build your fortress, and plan for the upcoming fight.
Defending ain’t easy. Use the strengths of each of your weapons to wreak havoc onto your enemies. Each weapon type will drastically alter your playstyle. With Keep Keepers, we took everything we love about tower defense and automation games and tried to combine it with accessible roguelike gameplay.
Finding the right balance between your economy and defense is the key to success. Use explosives to mine diamonds, sell them in the shop, and invest wisely in enhancing the defenses of your keep. Will you choose a new smelter, grabbers for automation, expanding your weapon arsenal, additional ammunition storage, or defensive upgrades? Keep Keepers is easy to pick up, yet offers surprising depth as you try to master the game.
During the day you'll unlock new weapons, streamline your production, and upgrade your keep. Now is the moment to craft unwavering battle strategies. Fortify your keep and deliver your rallying speech, aiming to endure for as long as possible. Keep Keepers is our take on creating a unique and enjoyable co-op strategy experience and if that sounds like your kind of fun, we can't wait for you to dive in and experience Keep Keepers for yourself.
OVERVIEW
👑 An intense and chaotic roguelite base defense
🌍 Online and local 1-4 player co-op multiplayer (also mixing both possible)
💡 Base building and process automation create strategic decisions
🏹 Unique weapons and enemies enable tactical decisions
🚩 High replayability through randomized challenges and enemies
🥇Compete with other players for online highscores
🎮 Simple controls with keyboard or controller
🌊 Easy to learn, hard to master
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad Core I5 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: GTX 960 or AMD equivalent
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Free Playtest Weekend for Keep Keepers!
To celebrate BieberLAN, we're opening the gates to a free Keep Keepers playtest weekend starting now and running until Sunday at 00:00 CEST (midnight)!This is the perfect opportunity to jump into Keep Keepers and experience the game with your friends completely free and without any risk or commitment.Already playing? Invite your friends to join you! Whether you're defending your keep together, learning the mechanics, or just having fun discovering what Keep Keepers has to offer, this weekend is the best time to bring new players along.📅 Duration: Now until Sunday, 00:00 💰 Cost: Free 👥 Bring your friends and discover Keep Keepers together!See you in the Keep! Daniel & DanielRead full article on Community Announcements (Mordek)Patch NotesOfficial
Small Patch: Unity Vulnerability
Hey Keepers,We’ve just rolled out a new patch addressing a critical Unity security vulnerability that affected multiple versions of the engine. You can read more about it here: 🔗 Unity Security Notice (Sept 2025-01)We know many of you are eagerly waiting for the a new content update and we promise it will be coming. It will just take a bit more time. However fixing this security issue was our top priority.In the meantime, if you’d like to support us, please consider wishlisting & following our upcoming game Islantiles: 👉 Islantiles on Steam Thanks for your patience and continued support! Daniel & DanielRead full article on Community Announcements (Mordek)AnnouncementsOfficial
🏝️ New Game Announcement from the Keep Keepers Devs: Islantiles - Wishlist Now!
Hey Keepers 👋 We’re thrilled to finally share what we’ve been quietly building behind the scenes. 🚨 We're working on a brand new game: Islantiles! It’s live on Steam now for wishlisting: 👉 Wishlist & Follow Islantiles on Steam 🌿 What is Islantiles? If you’ve enjoyed the strategic depth of Keep Keepers, you’ll feel right at home - but this time, we’re heading to the islands. Islantiles is a cozy roguelite city puzzler with deckbuilding mechanics, built by the same two - person team behind Keep Keepers. You’ll place buildings from a custom deck to create beautiful, high-scoring island settlements. You’ll combine those buildings with up to 5 out of 150 technologies to create mind blowing synergies - then lose it all and start again with new tools, unlocked techs and better ideas. There’s no combat, no timers and no micromanagement - just relaxing gameplay, layered strategy and endless possibilities. 🔑 Core Features - 🃏 Deckbuilding Meets City Building - Build a custom deck of tiles to shape your islands - 🧠 150+ Unlockable Technologies - Discover game-changing upgrades through a branching tech web - 🏝️ 100 Hand-Crafted Islands - Each with its own unique layout and challenges - ♻️ Roguelite Progression - Lose your deck on failure, keep your techs and evolve every run - 🌊 Calming, Strategic Gameplay - No timers, no stress - just thoughtful placement and synergy - 🏆 Leaderboards & Highscores - Compete or play at your own pace ❌ What It’s Not To be super clear: Islantiles is not a 4X, there’s no combat, no citizen simulation and no time pressure. It’s pure, peaceful strategy - built to be as chill or challenging as you want it to be. 💬 Why We Made It We wanted to explore a different kind of strategy game - something that’s just as deep, but more meditative. With Keep Keepers, we learned how much you all value smart mechanics and emergent gameplay. Islantiles takes that spirit and gives it a totally new form. We’re incredibly proud of how it’s shaping up and would love your...Read full article on Community Announcements (Mordek)Patch NotesOfficial
Patch 1.1.5
Hey Keepers, We've been keeping a close eye on your feedback and continue eliminating remaining bugs to make your experience with the game even smoother. Here’s what we’ve fixed in version 1.1.5: Fixes Fixed war drums not appearing for sling weapons in hard mode Moved the spawn point for “lost” items to a more visible location in Sandcastle Fixed bug for clients when upgrading weapons on a portable weapon holder after loading a previous game Fixed chain lightning effect not triggering when killing an enemy with its base damage Fixed magma totem not applying the correct volcano damage buff Fixed not being able to hide hints in certain cases Zoomed out even further in Quad Garrison to fully see the two bottom lanes Fixed defensive totem applying an incorrect amount of fortification HP when loading a game in some cases Fixed pushing firebug pile getting stuck after multiple nights or in practice mode Fixed some colliders in Twin Fortress to prevent players from moving to the enemy lanes after placing furniture Keep drumming Daniel & DanielRead full article on Community Announcements (Thoress)Patch NotesOfficial
Announcement: Spawn System Overhaul and Highscore Update!
Hey Keepers! We’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies to appear, unintentionally decreasing the difficulty instead of increasing it. We will roll out some significant changes to address this and ensure the game remains challenging and fun: What’s Changed: Minimum Spawn Period: Enemies will now spawn at highest every 0.5 seconds. Night 51+ Adjustments: Enemies won’t spawn faster after Night 51 but will increase in difficulty by scaling hp. HP Scaling: Starting from Night 51, enemy HP will increase by 5 each night. These changes ensure the game remains challenging after Night 51. Highscore Updates: We know how much your highscores mean to you and the community. Removing all highscores would be unfair to those who worked hard to achieve them, but leaving unreachable scores up could demoralize new challengers. Here’s our solution: Highscore Adjustment Offer: If you have a highscore above 55 nights and there’s no highscore above yours that’s under 55 nights, you can request us to delete your highscore. As a token of our gratitude, we’ll reward you with a unique Discord title for your contribution to keeping the leaderboards fair and competitive. Thank you for your continued support and understanding. Your passion drives us to keep improving the game for everyone. We can’t wait to see the new records you’ll achieve! Additional Patch Notes Balance Changes Lightning tower hitting players if no enemies present was meant as a fun gimmick. But it caused a lot of new players thinking they found a bug. So we decided to remove it. Shop: Increased chances for lower tier items Totems that grant secondary damage now stack Bug Fixes Fixed a bug causing less enemies to be spawned after day 80 Fixed a bug causing totem shop not showing duplicates in some situations...Read full article on Community Announcements (Mordek)






