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Tiles of War

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Tiles of War

NotJustGames · Published by NotJustGames

Last updated 27 Sept 2026

A turn-based tactics game, where every tile can be captured to become part of your territories. More territories, more money, better troops. Finish the three campaigns or become number one in competitive multiplayer with an Elo ranking system! Don’t worry, there is also a skirmish mode.

Free to PlayComing SoonDJCTQ 12Co-opPvPSteam Workshop

Free

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Indie, Strategy · 2026 · More free games

Expand your empire by capturing strategic tiles in Tiles of War, a turn-based strategy game where every move counts. Build a stronger force with more territories and compete for the top spot in multiplayer ranked matches.

About this game

Tiles of War is a turn-based strategy / tactics game, where you can capture every territory.

Inspired by timeless classics, Tiles of War takes tactics games to the next level by letting you capture all territories on the map! 

Pick a side and use your units wisely to dominate the map, leading your faction to victory!

Battle!

Strategise and make the best move possible to wipe out your enemies!


Commanders

Each of the 18 commanders comes with a truly unique passive, small and big abilities.

Capture territories

The entire map can be captured. Infantry can secure more territory by surrounding tiles, though enemy infantry can interrupt the process.

Campaign

Each faction has its own campaign to uncover what happens between the Humans, Undead, and Elves.

Skirmish

A variety of settings to customise your battles:

Map generation, Custom maps, Fog of War, Etc.

(Competitive) Multiplayer

Fight the best of the best for a position on the global ranking system

Map and Scenario editor
Create custom maps and stories in our Map Editor

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 SP1+
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 450 or AMD Radeon HD 5750
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

Supported Languages

English*, German*, Greek*, Japanese*, Polish*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 0.0.17

    \ (2026-05-16)FeaturesAdded an indicator that it is your turn in the list of matches, when playing multiplayer games.Added FPS cap settings.Added mouse panning button map in controls settings.Added auto pathing when hovering over attackable enemies.Added battle loading screen.Added current day panel, on top of battle screen.Added mirroring settings for the map editor.Added an option for roads in map generation.Added an option for starting territories in map generationAdded random character selection.Added save and load system for battles.Added Towers slider for map generation.Allow deselecting a unit, by clicking on it again.Hide panel on top left corner when hovering on it with the mouse.Improve startup time.Increased the size of ability buttons.Rebalancing of movment cost for infrantry and mounted units to make the game a bit faster.Separate terrain movement cost for different unit types.Show current progress for mission objectives and win / lose conditions.Show pulsating stars when abilities are ready for activation.Bug FixesFixed crash in map editor, when exiting after playtesting the map.Interrupt defeat / victory sound effect, when playing the battle start sound effect.
    Read full article on Community Announcements (NotJustGames)
  • Patch NotesOfficial

    Update 0.0.16

    \ (2026-04-17)FeaturesAdded GodotCon map.Improved AI performance.Bug FixesFixed random crashes when Damaris activates his ability as an AI.Fixed when archer has two targets next to eachother, damage previews stacked.
    Read full article on Community Announcements (NotJustGames)
  • Patch NotesOfficial

    Update 0.0.15

    \ (2026-03-30)FeaturesAdded attack range including movement when right clickingBug FixesFixed various multiplayer bugsFixed commander music tracks not loopingFixed missing translations for load into transport and merging units
    Read full article on Community Announcements (NotJustGames)
  • Patch NotesOfficial

    Update 0.0.14

    \ (2026-03-28)FeaturesAdded retry button for campaign missionsAdded damage preview outcome iconAdded mission objectives on campaign battle uiAdded owl and lizard for multiplayer profile iconsAdded win and lose conditions to the mission info screenAdded clicking on commander portrait to open the ability informationAdded quitting a ranked game before the battle startsAdded Settings to change monitorBalancingRebalancing of introduction map - Now with HorsesRebalancing of AI to be more aggressiveDecreased maintenance cost of some unitsBug FixesFixed various multiplayer bugs.Fixed camera movement to not go too far away from the mapFixed bug when 1 player game, then don't restart the music at the beginning of the turnFixed bug when starting a game with only ai players, and pressing escapeFixed bug when starting without save fileFixed softlock on campaign 4, when closing the castle.Fixed softlock on campaign 5, when clicking on the cavalry and attacking through an invalid pathFixed some texts in the tutorialsFixed tool tip for the end screenFixed hover on building did not workFixed logging in without internet crashFixed multiplayer match error, when at least 3 players are playing and one player surrendersFixed random networking errorFixed repetition from the dialogue in the tutorialFixed warning when map is not for the correct number of playersFixed some resolution settings not appearingFixed the screen choice dropdown was empty on the first loadFixed TranslationsFixed ui staying open after going to title screen in multiplayer games.
    Read full article on Community Announcements (NotJustGames)

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