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Watch trailer on Steam ↗A Storm Unsung
Clouds of Glass Games · Published by Clouds of Glass Games
2 user reviews — 100% positive (2 reviews) · 17 achievements
Last updated 27 Sept 2026
An action rogue-lite with a multitude of characters, procedural generation, multiple difficulty levels that change more than just numbers, and an AI named Glass's Eyes that directs the pace of combat and the frequency of random events.
£8.50
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Price history
Action, Indie, Early Access · 2024 · More £5 - £15 games
Embark on unpredictable adventures as you control diverse characters in A Storm Unsung, an indie rogue-lite with dynamic AI and varied difficulty levels.
About this game

Adventure toward Castle Glass as one of a multitude of characters whose bloodlines all converge on one person - Saren Glass. You will fight through procedurally generated levels until your fated encounter with your distant relative.
A Tainted Bloodline

Those whose blood is bound to Glass are a varied bunch. Each relative is a different force to be reckoned with. Though you all come from varied backgrounds and each have your stories, each of you is bound to life by the malodorous magic that animates your ancestor. Some of you may find this a boon, but others are not so enthused about undeath.
A Safe Place

Every adventure starts from Riilavkava. This small hamlet lies just beyond the reach of the Storm's influence and serves as a base of operations for you. As shards of mana and the souls of the fallen are gathered, you will be able to rebuild and improve the settlement - possibly drawing the attention of others of your bloodline in the process.
A Singing Storm

The fell creature who once walked the land as Saren Glass had his soul torn asunder and anchored throughout the ever-shifting lands surrounding his ruined castle. With each subsequent success against him, more of his soul is lost, leaving more room for the heaving, boiling storm which animates him. This putrid magic seeps from him, uncontrollably, strengthening the fetid enchantments on the realm around him.
Features Overview:
Randomized Dungeons: Explore dungeons that are never the same twice.
Multitude of Characters: Play as more than a dozen different descendants of Saren Glass.
Rebuild: Help to rebuild Riilavkava - increasing your own power and unlocking more allies.
Little Helpers: Rescue small bits of elemental magic - motes, which you can upgrade and bring with you on your travels.
Glass's Eyes: Running the content of each level is something of a bot that determines when and where to spawn the: enemies, tiles, and events that you will face.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Memory: 4 GB RAM
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
ASU 0.500.01.2 Hotfix
Hello all! A slightly delayed hotfix for a couple of issues surrounding the Mist Swallower boss. -Fixed an issue with ranged attacks caused by an incosistency in the hit box -Fixed an issue where the teleporter after defeating the boss wasn't activiatingRead full article on Community Announcements (Xessous)Patch NotesOfficial
ASU 0.500.01.1 Hotfix
Quick hotfix for a couple issues that were found about... thirty seconds after the last build was posted. -Fixed Koskan Saltwater being chosen when clicking on Willow -Fixed the Mist Swallower not spawning properly when reaching its arenaRead full article on Community Announcements (Xessous)AnnouncementsOfficial
ASU 0.500.01
Hello all!Long time, no... upload.Life's been what it's been and time keeps on movin' regardless of what we do.Today, I shadow drop most of what I've been working on in the interum between the previous update and this one. I didn't even get a chance to record everything, but, essentially, it's all of the Corrupted Channels, save for the character and about half of the next level the Tortured Tempest - which is not available as of yet, or shouldn't be. Who knows with me?This was spurred on today of all days because a member of our Discord community found an egregious bug that I was unaware of and our current version-control is a USB stick, so, that's what we have. I'll hopefully be pushing builds more often now that this one has come out, but, as I mentioned, life is as it does and I am but one man. Until next time,Thank you all,LucasP.S. Maybe I'm remember wrong, but it feels like they changed all the dang locations and functions of a ton of UI things here and I didn't get the memo.Read full article on Community Announcements (Xessous)AnnouncementsOfficial
Aisla the Apothocary's Daughter
Greetings, Xermillion Glass back to talk about another new arrival, Aisla. Aisla is a charming, young woman that arrived some time ago, whistling as she did. From talking with her, I'm not even sure that she has died like the others have. She says that her father told her to come here and she obliged. Aisla claims that she is the only daughter of an apothecary out "to the West." She has never expanded on "the West," but from what I can gather, it must be somewhere on Xerenia as she says that she simply walked here. Aisla, herself, is a null, despite the techniques that she displays. She has claimed that the bag she holds is from her father, enchanted just for her and gifted on the eve of her departure. I've inspected this bag on numerous occassions, as Aisla is happy to indulge me and it does not function other than a simple bag for me or, presumably, anyone else. One can interact with the berries and stems that are currently in the bag, but once depleted, it will be a simple, empty container. Aisla, however, reaches in and pulls out a new branch laden with magical berries whenever she needs them. I'm unable to discern the nature of the magic involved in the creation of this bag-in-question, therefore it must be rare indeed. Main Aisla's main form of defense come from the magical berries in her pouch. Her default idea is simply to throw them. This is quite effective, despite all logic to the contrary. She seems to have three different types of berries that come out in sequence and, depending on berry type, all of the techniques that she uses are different. I will be going over all those that I have observed. The rosehips strike as a stone, the mulberries as a bolt of mana, and the snowberries poison everyone that they touch, save Aisla. From the monkey, she can learn to: toss all the berries from her pouch at once, fire a salvo in quick succession, or toss a larger, volitile berry which will explode. Secondary Aisla is also keen on rolling the berries, again, one ca...Read full article on Community Announcements (Xessous)AnnouncementsOfficial
ASU 0.450.4
Hello all! Another build ready for you to enjoy. We're still working toward the next level, got an addition or two that are for that, though the level itself isn't ready for testing yet as I haven't finished any of the creatures yet. All of them are modelled, I believe, save the boss, but none of them have been added code-wise. Anywho, we've also got some changes to the general spawning of enemies and to how swarms operate. You can find all the details below, as per usual. Oh! And for the eagle-eyed among you, you may have noticed that I have removed a digit from the version number. This was done because I realized the last time that I needed that extra digit was long, long ago. As I've updated the way that I update the version number, it became less and less relevant. Version: 0.450.4 Additions: -Added the Ice Bulb trap -Endemic to Contaminated Channels -Applies slow and slippery upon getting too close -Resets after a delay --- Updates: -Added an invulnerability to displacement timer for falling off the map -Actually flagged ASU as having achievements and cloud saving on the Steam page -Falling off the map no longer does damage to the player -Added a check for those that beat Saren Glass on various difficulties before the achievements were added to recieve the achievements without lowering the difficulty -Added 3 achievements related to Vulight Invaders -Added our first hidden achievements! -Enemy Class -Added a visible indicator when a given enemy has more than its normal max shield, armor, or both -Added native code to increase armor and shield -Added a clamp of 2x the default max value of armor and shield -Increased the visibility of system messages -Increased the pickup area of captive motes -150uu -> 250uu -Mushroom Witch -Doubled scale for increased visibility -Swarms -Increased amount spawned per wave -2x normal -> 4x normal -Increased time between waves -15 sec -> 20 sec -Increased base time between swarms -120 sec -> 180 sec -Normal enemy spawning -Decreas...Read full article on Community Announcements (Xessous)






