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Watch trailer on Steam ↗You are Peter Shorts
ondydev · Published by ondydev
Very Positive — 90% positive (210 reviews) · 13 achievements
Last updated 27 Sept 2026
You are PETER SHORTS! You have been captured and taken to a secret cloning facility. Can you escape with your newly-cloned brethren?
£12.79
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Price history
Action, Adventure, Indie · 2024 · More £5 - £15 games
Embark on a thrilling escape mission as Peter Shorts, navigating a high-tech prison designed for clones. Can you and your newly-cloned companions break free?
About this game
Grilling on a Saturday afternoon, Peter is ambushed and captured by a top-secret agency, who seek to use his DNA for cloning experiments. Can you help Peter (and his newly-cloned brethren) escape?
THE MAIN ADVENTURE
- EXPLORE the facility in this Metroidvania beat-em-up hybrid
- Find and K.O. rogue PETER CLONES, and let BUG take them to safety
- P2 can join as BUG, who can drop egg-bombs and capture enemies
- TRANSFORM after defeating BOSS PETERS
- Take down the MAD SCIENTIST who took Peter from his grill!
FEATURES
- A multiplayer VS Mode with 25 playable Peters
- A built-in randomizer (unlocked after collecting all diskettes)
- Simple 2-button controls with fighting game mechanics, including a GUARD, PARRY, and AIR DODGE
- A vibrant 2A03+FDS chiptune soundtrack
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Memory: 2 GB RAM
- Storage: 50 MB available space
- Additional Notes: Untested on Win 7/8, should work
Recommended
- Storage: 50 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v2.0.0 - The Multi-Peter Update
After months of work and playtesting, the Multi-Peter update is officially here! Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.And now...\NEW FEATURESOnline multiplayer has been added!Access via the "PLAY ONLINE" door, left of the title logoSteam P2P lobbies can be created and joinedLAN/Direct IP is also supportedUpon starting a lobby, you can quickly select a modeAll game modes now support 1-4 playersAll game modes are temporarily unlocked while playing onlineAdded "Map view" mode (press F9 to toggle)BUGFIXESFixed the permanent blue background when calling Bug repeatedlyGamepad rumble option now works correctlyFixed some settings not saving correctlyFixed an issue where bgm_lurking would play for 1 frame before the area music startsFixed an issue where screenshake would last forever after the Alien sceneFixed issues involving 2 Peters grabbing each other at the same timeFixed an issue where Peters could sometimes respawn in Story modeGENERAL MECHANICS CHANGESTech frame window: 6 -> 10Fast falling can be initiated slightly earlier (vspeed vspeedRead full article on Community Announcements (ondoy)AnnouncementsOfficial
Online Multiplayer Public Beta!
Peter Shorts' big birthday update is almost ready! You can opt-into the public_beta branch to try it out! Enter the door titled PLAY ONLINE (to the left of the title) to create/join a lobby. All game modes are supported, including VS mode, Story mode, and all the side-games. All modes and characters will be temporarily unlocked when playing online. Please send any bug reports to the megathread on the Steam Community forum, or in the comments on this post. Full patch notes will be available once the update is pushed to the main branch.Read full article on Community Announcements (ondoy)Patch NotesOfficial
v1.0.18 Patch notes roundup
More patch notes for the last few versions. Mostly bug fixes with a few small features thrown in. Here are the major additions: VS mode has a random character button now. Performance mode was added. It basically just shrinks the area things are activated closer to the bounds of the view. Enable this if your game has trouble running at 60fps consistently in the main game. Lots of level design tweaks to make the game a little easier to explore. FULL PATCH NOTES v1.0.16 icicles can be dropped through, like thin platforms & tomatoes now ending result now specifies if you played on custom mode ending result text has a drop shadow now ending now displays the game's version number added a bridge at the beginning of the garden changed second room of wind area to give players more time to react to fightzone generally made the wind area easier to navigate added more easy mode platforms added a lot more hard mode bananas fixed a bug where you could start a VS match with only one peter added damage numbers to final bosses made combo counter read as "-0 combo" when you recover from being comboed ^ (previously this read as "0x COMBO" in red text fixed tomato vines being invisible during escape sequence reweighed clear percentage and fixed inconsistency between ending/file select v1.0.17 added another hint for secret vents updated the pause map and fixed small inaccuracies made unexplored map tiles black and added an outline fixed some typos in the bestiary data cleaned up the missile area and made it easier to explore general improvements to level design added performance mode v1.0.18 fixed minor collision/tile misalignments fixed some issues with performance mode made it so you can unpause with (B/attack) made it so you can back out of the options menu with (B/attack) updated the credits, added a radio slightly extended the database music slightly slowed the escape sequence BG palette cycling reduced amount of drones in escape sequence adjusted hard mode bananas made the cursors...Read full article on Community Announcements (ondoy)Patch NotesOfficial
macOS port delayed indefinitely
Hi everyone, I've got bad news for mac users - the game (in its current state) will not run on macOS. Does this mean the macOS port is canceled? Well, for the foreseeable future, yeah :( The main technical issue is that the YYC compiler is now required for Steam API. Peter Shorts is built for VM export right now and converting it to YYC would take a huge amount of time and debugging. I even attempted a macOS VM export with Steam disabled, but it crashes immediately without an error message, so I'm not even sure what the next steps are. I'll try the macOS export again when I have the time & resources to do so. I may have to convert the code to YYC anyway for (possible) console ports, so I'll probably try it again by the time that happens. Sorry for listing "macOS" in the trailer without having fully tested it, but I was pretty confident it'd at least run. Even Tres-Bashers compiled on macOS with VM with no issues, but that was before the Steam API was separated into an add-on by GameMaker. Another frustrating consequence of this is that I can no longer update the macOS version of my previous game - Tres-Bashers - leaving Mac users stranded on an old version. I've made an attempt to support macOS for every game I've released (and without the help of a publisher) so it's pretty disappointing I hit this roadblock. I don't like Apple personally, but I had a MacBook for many years in school, so I know what it's like to be stuck with one as your primary gaming device. Anyway, I'm sorry for getting any Mac users hopes up. I will attempt a Mac port again in the future, but for now I'm gonna have to cut my losses and focus on updates for the WIndows version.Read full article on Community Announcements (ondoy)Patch NotesOfficial
v1.0.15 Steam AutoCloud support on Windows
Hi everyone. This round of hotfixes addresses issues with save data backups, as well as some level design tweaks. Steam AutoCloud has been enabled for Windows. It is untested on Steam Deck at the moment, but should work assuming Proton Compatibility mode just simulates the Windows file path. I don't own a Steam Deck so if anyone can confirm that, that'd be cool. PATCH NOTES v1.0.11 Save files can be transferred between devices now made some of the swings wider icicle hp 3 -> 4 escape sequence missile part is easier now escape sequence fan section has elec plugs now added more easy mode platforms hard mode has banana peels now various level adjustments v1.0.12 - v1.0.14 (Beta branch only) Hotfixed & tested a lot of save backup issues (Thanks to SeymourSchlong) v1.0.15 lowercased the "a" in "are" in all references to the title, including the executable fixed a bug where the ending result time could be 10-30 seconds longer, despite save file time Re-recorded the tutorial again various level design tweaksRead full article on Community Announcements (ondoy)






