
Screenshots

Watch trailer on Steam ↗Fellowship
Chief Rebel · Published by Coffee Stain Publishing, Arc Games · Official site ↗
Content notice: Players will engage in combat with a variety of fantasy creatures. Combat is viewed from the third-person camera and while there is no depiction of blood the fantasy violence on display may not be suitable for all ages.
Mostly Positive — 75% positive (17,621 reviews)
Last updated 27 Sept 2026
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
£20.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
RPG, Early Access · 2025 · More £15 - £30 games
Join forces to conquer challenging dungeons in Fellowship, an RPG where your choices shape your hero’s journey. Form groups, compete in Leagues, and unlock new rewards with each season in this dynamic multiplayer adventure.
About this game
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Gather Your Perfect Group
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Progress Through the Leagues
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
Take on the Eternal Challenge
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Content-Driven Seasonal Resets
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-10100 or AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 or AMD Radeon RX 570
- Network: Broadband Internet connection
- Storage: 20 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-11600K or AMD Ryzen 7 3700X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 2060 or AMD Radeon RX 6600XT
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes:
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
CAMPFIRE CHECKPOINT: 05/09/2026
Welcome to the Campfire Checkpoint!Hello my Fellows,As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to contextualise changes, fixes and updates so thanks for that. That’s going to be a bit of theme for today so let’s talk about feedback. ADDITIONS TO OUR FEEDBACK FLOW We want to empower the Developers at Chief Rebel to create their own threads on Discord for specific feedback they need from you in this next phase. This idea came from an attempt to initiate discussion in a recent thread on Discord that was met with both fantastic feedback as well as some skepticism (fair enough!). We know that it’s frustrating to have common feedback yet to be addressed and this specific thread was a bit misplaced in the context of everything. What we want to do, rather than being apprehensive of getting feedback, is commit to even more transparency. While a lot of feedback exists in different threads and has been talked about in general discusison, our team have specific questions or hypotheticals they want to hear from the players about. Rather than hope the topic comes up in discussions, we want to directly ask in a place where we can get answers from as many different perspectives as possible. With our Developers posting feedback requests, we’ll be able to target actionable feedback that becomes a crucial part of Fellowship 1.0. Make your voice heard in this Developer Discussion Forum.PROGRESS ON THE REWARDS FEATURE As you know, we have a very pretty Rewards tree in the game but it has been guilty of creating some unfortunate performance issues. Calle has been hard at work on a rework of this feature which should see much better usability for players as well as improved performance. When we make this available in Fellowship, we really look forward to your feedback on both the usability of it and any performance improvements that you notice. VOTE TO R...Read full article on Community Announcements (Hamish)AnnouncementsOfficial
CAMPFIRE CHECKPOINT: 28/08/2026
Welcome to the Campfire Checkpoint! We’re back with another Campfire Checkpoint, bringing together some of the biggest topics from our latest Fellowship Roundtable. If you missed the stream, aren’t able to check out the VOD or just prefer written formats, check out all the information below! For this Roundtable, I was joined by Game Designers Will and Ambjörn to talk through our latest patch, some of the thinking behind the changes, and what we’re currently exploring as we continue working towards Fellowship 1.0.We also spent a big chunk of the stream answering questions from Discord and Twitch, covering everything from matchmaking and crafting to Pinnacle Dungeons, server stability, seasonal structure and what the team is looking at next. Unfortunately, due to the sheer number of questions and some of them just not having anything we could add to, we weren’t able to address every question that the community had. Since we’re aiming to do these streams more frequently, we’ll have more opportunities for all of you to throw your voice into the mix. We’ll be targeting another Roundtable in about 3 weeks and are excited to share our progress and continue to give you insight into how the team are pushing towards 1.0.As always, a lot of what we talked about is still being explored and shouldn’t be taken as a concrete indication of how or when certain things will be added to the game; we’re just attempting to be as transparent with all of you as we can and give you a glimpse into how our brains are working.Enough of that, let’s get into it. Patch Notes Discussion Hero BalanceOne of the main focuses of the latest patch was Hero balance.Following the fixes made in our previous update, we wanted to give things some time to settle before making further balance adjustments. This patch includes buffs for several Heroes, most notably Meiko, as we look to bring the roster closer together across different levels of play.Balance is an ongoing process, particularly when trying to acco...Read full article on Community Announcements (Hamish)Patch NotesOfficial
Patch Notes - Weekly Update 0.4.4.0
A Note on This PatchThis patch focuses on across-the-board balance, through both community feedback and Fellowship Logs data, with some heroes receiving larger adjustments than others based on how far behind they are. We're keeping these as straightforward number changes (no major reworks) so we can act quickly if anything ends up too strong. Our dev team's focus remains on bug fixes and 1.0 content, alongside smaller QoL improvements and continued monitoring rather than major reworks. We will continue monitoring over the next couple of weeks and make adjustments where needed.HEROESSylvie\Healing over Time effect increased healing by 27%.\ spawn from \ increased to 4 (was 3).\ damage increased by 65%.\ damage increased by 10%.\ damage increased by 10%.\ talent now also increases Critical Strike chance of \ by 20%. (On all Nettlebolts) Meiko\ damage increased by 50%.\ damage increased by 45%.\ damage increased by 40%.\ damage increased by 60%.\ damage increased by 60%.\ damage increased by 100%.\ damage increased by 300%.\ Damage increased by 30%.\ damage increased by 30%.\ damage increased by 30%.\ now applies a 10% damage dealt reduction debuff on enemies.\ magic damage reduction buff increased to 25% (was 20%). Ardeos10% damage buff across all damage dealing abilities.Rounding error fix on the talent \ to now correctly do 40% increased damage at 10 stacks.Fixed an issue where the ability \ could activate without an active fire DoT on the target/targets. Fixed an issue where the talent \ didn’t grant burning embers at the start of each dungeon.Aeona10% damage buff across all damage dealing abilities.Fixed an issue causing the VFX for \ to not despawn correctly causing performance issues.Elarion8% damage buff across all damage dealing abilities.Rime4% damage buff across all damage dealing abilities.Mara4% damage buff across all damage dealing abilities.Fixed an issue causing \ to not correctly trigger the \ trait.TariqFixed an issue so \ no longer gets interrupted b...Read full article on Community Announcements (Chief Will)Patch NotesOfficial
Patch Notes - Hotfix 0.4.3.1
ElarionFixed \’s Erupt proc chance when proccing a lunar light salvo being 100%, it now has the intended 25% chance.TariqFixed an issue where the \ Talent damage did not scale correctly beyond the target cap of 8 enemies.Fixed an issue causing the \ Talent to not grant spirit points at the start of a dungeon.SylvieFixed an issue causing \ to not apply correctly when having the Legendary back \ equipped.ArdeosUpdated the \ tooltip to display the correct damage output range.MeikoFixed an Issue that caused \ in combination with the \ talent to lock Meiko's abilities from being used.Xul, The Blood MonolithFixed an issue causing \ to not reset properly when wiping.Shadowlord’s TrialFixed an issue where Shadowlord orbs did not correspond correctly to Kill Score %, causing too few orbs to drop to spawn the Shadowlord, unlike dungeon routes outside Shadowlord's Trial, which granted 100% Kill Score.Read full article on Community Announcements (Chief Will)Patch NotesOfficial
Patch Notes - Weekly Update 0.4.3.0
The Fellowship team has been returning from vacation, and we’re getting back into bug-fixing mode this first week. We wanted to address some of the most commonly raised issues for the community at present, and from there look at revisiting or rebalancing the experience over the next few weeks.Eternal RewardsWe’ve been reading through the feedback on the Eternal experience for high-level players, and we’re not happy with where the focus is with fine-tuning the items. The two major points of friction that are coming through are the availability and usefulness of the crafting materials used to help players ‘complete their loadouts’.Legendary DustThe limited availability of Legendary Dust and the ‘chance’ element of the reroll are negatively compounding each other, and that is something we want to fix. Adjusting the Slot Reroll crafting system is a larger amount of work that we still need to align on the solution for. In the short-term, though, we are adjusting the availability of Legendary Dust to push things in the right direction. We’ll be keeping an eye on the Dust discussions and, based on feedback, will make further changes to these values as time goes on, as well as working on the crafting process for rerolling slots.BloodstonesWhen we first set out Bloodstones as a one-time reward for completing the Pinnacle dungeon, the intention was to provide a powerful but not ‘mandatory’ prize for participating. We wanted to avoid a repeat of the ‘Quickplay’ experience where players felt forced into farming a mode they didn’t want to play because the reward incentives were too good to pass up. Pinnacle runs were always intended to be an optional challenge to participate in, so we’ve been cautious to adjust its rewards too much, as we don’t want to push players to ‘hate-play’ the mode. Our intention at the time was to use Pinnacle as an assist, to help players get the final set of items they needed for higher Eternal climbs to Regal level, or Eternal experimentation within t...Read full article on Community Announcements (Chief Will)






