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Watch trailer on Steam ↗PolyGunner
Big Pillar · Published by Big Pillar
2 user reviews — 100% positive (2 reviews) · 26 achievements
Last updated 27 Sept 2026
PolyGunner is a simple single player FPS game. You have 2 weapons, but a limited amount of ammo. Battle with incoming enemies, collect ammo from enemies, prepare for the next battle to come.
£0.95
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Price history
Action, Indie, Casual · 2023 · More under £5 games
In PolyGunner, navigate through intense battles using just two weapons and scarce ammunition. Outsmart incoming enemies by collecting ammo from them as you fight your way through the game.
About this game
Controls
The player can switch weapons with the number 1 and number 2 keys.The player can run with the left shift key and jump with the space key.
Melee attacks do not exist.
The controls are the same as most FPS games, but if you're new to the game, be sure to check the skill keys in the settings window.
Victory Conditions
Battles are fought in waves.A wave begins with an enemy spawning in one of the four regions,
enemies always travel to the player's location.
The wave ends when all enemies are defeated, and the next wave begins after a certain amount of time.
The player wins if they survive 30 waves.
Every 10 waves, a boss appears. Be prepared to battle bosses with powerful patterned attacks.
Resources
When capturing an enemy, the player gains a certain amount of experience. When maximizing experience, players gain skill points and recover a certain amount of HP.In addition, at the beginning of each wave, a supply crate spawns in the sky.
Attacking and destroying supply crates will give you a large amount of skill points and ammo.
Skills
Pressing the F1(default) key opens the Skills window.In the Skills window, you can enhance your player's stats or gain skills that are useful against enemies.
You can select up to four types of skills, and for active skills, you can freely set a hotkey for the skill to use in the Skills window.
System Requirements
Will my PC run this? →Minimum
- OS: Window 10, 64bit
- Processor: Intel Pentium 2020M
- Memory: 4 GB RAM
- Graphics: Intel HD 4400
- DirectX: Version 9.0
- Storage: 1 GB available space
Recommended
- OS: Window 10 or 11, 64bit
- Processor: Intel Core i3-3220
- Memory: 8 GB RAM
- Graphics: GeForce GT 1030
- DirectX: Version 9.0
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
2.0.1 Hot fix
Many bugs have been found since the update. Bug fixes Unable to enter existing keys (L Shift, R, Space, etc.) in key settings Always fullscreen when returning to the main menu after gameplay If a skill that is on cooldown is removed from a hotkey, it is not possible to set the skill to that key Skill Changes Pistol - High Power : Ammo stockpile changed from 300 reduced to 150 reduced Adjusting Difficulty Increase Pistol Ammo Stockpile by 100 on Hard difficulty ※ Developer Comment We've identified an issue where selecting Pistol-High Powers on Hard difficulty, which decreases your ammo stockpile, can cause your ammo stockpile to drop to 0, unintentionally making the pistol completely unusable. You can still select the Ammo Stockpile skill, but we didn't intend for it to be required when using High Power rounds, so we've adjusted the numbers.Read full article on Community Announcements (BP주대)Patch NotesOfficial
2.0.0 Achievement Additions Update
Because we used a translator, the content may be awkward. Hi there, I'm BigPillar, developer of Polygunner. It's been two weeks since we released the game. Despite the fact that the game is still very incomplete, many people are interested in the game, I want to thank you for playing and post the patch notes. Adding Steam Achievements The game is now linked to your Steam profile. We've added 26 achievements, which we've broken down into three categories: Milestone, Mastery, and Special. 'Milestone' achievements are for completing the game. They have a green border around the icon. 'Adept' achievements have harder requirements to achieve. 'Special' achievements can be earned by successfully performing special maneuvers that were intended by the developers. ※ Developer comments Since this is the first system we've created, there's a good chance that there will be unintended bugs. The developers are aware of the potential for bugs and will continue to make sure that the achievement system works as intended. Key settings You can set some of the keys that were originally fixed to your liking. Jump Run Switch Rifle Switch Pistol Reload You can set the mouse sensitivity. However, you cannot set the sensitivity while aiming. Fixed the key settings window in the main menu UI. ※ Note If you've played the game before, be sure to check your key settings. Your mouse sensitivity and updated keys may be set to 0 and nothing. Please change the settings manually or reset the settings. Adjusting the Difficulty System Add difficulty calibration to Easy and Hard difficulties. Developer Comments In Polygunner, enemies' stats are supposed to increase slightly as the wave rises. We've added a scaling system to make the stat increases larger or smaller. This makes it easier on Easy and harder on Hard. Bug Fixes Fixed an issue in the game's initial setup where the graphics quality number was set to more than the maximum.Read full article on Community Announcements (BP주대)Patch NotesOfficial
0.1.5 Minor Update
Because we used a translator, the content may be awkward. Game rules Increased wave start time to 90 seconds Changed enemies to spawn in two zones Set to move to the closest available location when the escape button is pressed Developer comments - The 30-second wave start timer was a concept we created early in development. However, with the addition of so many abilities and the ability to skip the timer, we realized that we didn't need to set a shorter prep time. Instead of making the experience of strategically choosing abilities a time-sensitive one, you'll have plenty of time to regroup and prepare for the next battle. - Reduced the number of times enemies come at you in clusters, and increased the number of areas where enemies spawn so you can experience different situations during combat. - During game testing, we saw players getting stuck in trees and unable to move at all. This is a devastatingly negative experience in the game, so we needed to create a solution for this as quickly as possible. We had the player move to the same location where they started the game, but we changed it to a location that was clearly movable and closest to the player. This isn't a great solution, though, because it's almost exactly the same location as the enemy's objective. Getting stuck in terrain and using the escape feature, only to be surrounded by enemies and having your health evaporate in an instant is not a good experience... The best solution would be to create perfect terrain that doesn't get stuck, but it seems like you're getting stuck in some way. Wave 10 Boss Stats Approximately 16% less damage Shot Pattern 33% less projectiles 20% reduced projectile speed Approximately 16% narrower firing range (increases accuracy of shots) Blue Orb 12% reduced speed Reduces projectile durability by 1 Orange Orb 1 reduced number of shots Developer comments - The developers' biggest concern when creating the boss pattern was that the bosses would be too easy. We thought that defe...Read full article on Community Announcements (BP주대)Patch NotesOfficial
Emergency Game Improvement Update
- Fixed an issue where players could get stuck in terrain and not be able to move, Added an "escape" button to return to the beginning of the pause screen. - Fixed the difficulty level selected on the main screen to persist.Read full article on Community Announcements (BP주대)






