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Foxblade

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Foxblade screenshot 1
Foxblade Trailer trailerWatch trailer on Steam ↗

Foxblade

RPGuille · Published by RPGuille

2 user reviews — 0% positive (2 reviews) · 15 achievements

Last updated 27 Sept 2026

Fight enemies as a lone warrior, loot rare items, equip powerful weapons and get expertise to unlock powerful abilities with simple and straightforward skill tree, complete quests and discover the mysteries of the world in this Action-RPG full of enemies, allies, lore and interesting locations.

Early AccessDJCTQ 10

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.89 · Highest: £5.898 Oct 2026

Action, Adventure, Indie, RPG, Early Access · 2023 · More £5 - £15 games

Embark on thrilling quests as Foxblade, wielding powerful weapons and unlocking abilities through a straightforward skill tree. Delve into mysteries and battle enemies in this immersive Action-RPG from RPGuille, released in 2023.

About this game

Foxblade is an Action-RPG Solodev game where you forge your strengths through battle, as a lone hero you complete quests, find powerful random weapons and artifacts to boost your powers.

Key Features


  • Choose between three main playstyles
Do you like to be in the frontlines where the glory lies? Then Melee combat is for you.

Do you prefer flank your enemies from the distance and strike them to the ground before they can even reach you? Then Ranged combat is your choice.

Or do you prefer invoke the fury of the arcane magic, and smite, shock and burn your enemies with incredible spells? Then your choice lies with Magic
combat.

  • Quick and responsive action combat


Attack quickly and master the dodge mechanic to become nearly untouchable. Help yourself with abilities you learn when leveling up.

  • Special abilities


Level up your weapon of choice and learn special abilities depending on the weapon you use and crush your enemies.

  • Item Sets and Randomized loot


  • Each item has a specific main color, if all the items you have equipped have the same color you get a bonus depending on the weapon type you have equipped.


There are 4 types of quality in items:
  • Common, Uncommon, Rare and Unique.
  • Each one superior to the previous one.
  • Each item spawn with a slightly randomized stats making them one of a kind.
  • Unique weapons has special lore behind them that can be read in the item description.

  • Main and Optional Quests


Help the inhabitants of this strange land, befriend them, get awesome rewards for a job well done and earn your place in this world.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows
  • Processor: 3.3GHz or higher
  • Memory: 4 GB RAM
  • Graphics: 1Gb VRAM or higher
  • Storage: 2 GB available space

Supported Languages

English*, Spanish - Spain*, Spanish - Latin America*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Foxblade current state and future plans.

    Hello, first of all, thank you for your support and your patience, there's been A LOT of time since I posted something here, I am making this post to let you know the reasons: Fisrt, I have been reworking every aspect of the project non stop, new visuals, new models, better systems and adding new sistems and updated interface. That being said, it has been taking longer than I estimated, as much as I work as fast as I can, my time is limited and the scope of the project have been rising a bit for a solo dev project. Still that means that it will take some time for the next update, but it will be HUGE, I have been basically remaking the game, so I just wanted to let you know that the project is still ongoing and will come back stronger. Here I will list some new things I've been working on: New User Interface I've been designing a new interface and menus to make the more appealing and easy to use. {STEAM_CLAN_IMAGE}/43794023/715ce53bad5fb05ab05e01074769b5b2c53b0450.png Reworking Abilities I've been changing some abilities and putting new ones for each gameplay style and passive abilities too. There will be also new abilities that will be aquired via quests and will worth with any playstyle. {STEAM_CLAN_IMAGE}/43794023/79ce92540497a51915e193cd911a51d7a3dc27cf.png New Unnarmed Playstyle If you don't like to have weapons, I've been implementing a new playstyle to make for 4 different playstyles, this one have some unique abilities. New item slot: Lantern Light will be important now when you enter caves and places with low or no illumination, this will add a new layer to the gameplay that I will be developing to make it more relevant. New Story in progress After a lot of iteration, I am developing a more refined story, although my main focus is on the gameplay, I don't want to tell a dull story whatsoever, so I hope you like it too. New models and animations for the player and NPCs. This is what I think is the big thing, I am remaking all the models from scratch to make t...
    Read full article on Community Announcements (RPGuille)
  • Patch NotesOfficial

    Bugfixes and new logo

    Fixed a bug where almost all items were deleted when you complete a retrieve quest Added the new logo to the main menu and organized the buttons in a different way. Updated the demo quests to make them a bit more straightforward.
    Read full article on Community Announcements (RPGuille)
  • Patch NotesOfficial

    Small Bugfixes

    Fixed some bugs with the inventory when you load the game. Removed a code that made items disappear when you are far enough, now they stay on the ground until you leave the game.
    Read full article on Community Announcements (RPGuille)
  • Patch NotesOfficial

    Bugfix and Added new stuff

    I added some new stuff in this update. Fixed a bug when you pick up a quest item, the quest didn't complete until you open the inventory, now it completes when you pick up the item and get the quest completed notification. Updated the demo with a new starting quest which sends you to fight almost at the beginning to add more action from the start. Updated the trees in Quagmire Vale also setting up some things for the next act that I hope will be in the next update. Changed the control layout on the pause menu to something more legible and less convoluted. Changed the space bar and now when you press it on a dialogue, it displays the next sentence, and fixed the talk key on guards and moved the Drink Potion shortcut to E for easier access. Fixed some strange issue that was rendering sharp shadows on a spot on the center of the screen  and the rest were soft, now all are soft shadows. Added a fun sound effect on the teleport spell. Changed the durability color to blue so it is more legible and updated the mana on cloth armor, now it shows that it boost the mana regeneration instead boosting the mana pool like the other types of items. I think that's it for now, I will be working on the second act with a new environment with new characters and it's gonna be interesting.
    Read full article on Community Announcements (RPGuille)
  • Patch NotesOfficial

    New UI and stuff

    Updated player UI, not it shows the current weapon level and experience bar, move the mana bar to a bar as well and added a new more compact design. Also I updated the Skill menu with new illustrations I made myself for each playstyle. I will me adding more content now on until the release.
    Read full article on Community Announcements (RPGuille)

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