Skip to content
Geeky Alien
Dinky Guardians

Screenshots

Dinky Guardians screenshot 1
Launch Trailer trailerWatch trailer on Steam ↗

Dinky Guardians

Endless Loop Studios, Code Monkey · Published by Endless Loop Studios

Very Positive — 81% positive (108 reviews)

Last updated 27 Sept 2026

The Goal: Repopulate the entire Galaxy with Dinkys, keep them safe, and fully automate everything!

DJCTQ 6Co-opFull Controller Support

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Action, Simulation, Strategy · 2023 · More £5 - £15 games

Command your fleet of Dinkys across galaxies in this innovative action-simulation hybrid from Code Monkey. Manage their safety and growth to repopulate the cosmos, blending strategic planning with dynamic gameplay.

About this game

⬆️ Clone your first 🐷Dinky, give them 👉orders to help you, Research 🦾Automation Machines, Defend your Colony from the 👿Zumbys, Build a 🚀Rocket, colonize other 🌍Planets and set up supply chains between them!
Play Solo👤 or Co-op👥


Clone the first Dinky and start gathering Food. But Dinkys are not useless, give them some tasks like Gathering Resources or Crafting Objects.
Grow your Colony with the help of Dinkys, Research new Tech and build Automated machines.
Machines are much faster than Dinkys, they require Power instead of Food.


Build a Rocket and launch into outer space to colonize other worlds!
Each world has its own biomes with different resources.
Use Resource Launchers to gather resources in one world and send them to another.
Set up your supply chains between worlds and make sure everything is working at maximum efficiency!


The world is full of dangers, Zumbys spawn at night and the thing they like most to do is eat Dinkys, don't let that happen!
Use Smart Mines or Towers with all kinds of Ammo to keep the Dinkys safe.


The Ultimate Goal

Repopulate the entire galaxy with Dinkys and fully automate everything with Machines so that the Dinkys can live their lives in peace!


Play solo or with up to 4 friends in this fun Colony-Building, Automation, Defense adventure

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: Any Graphics Card from the last 10 years

Supported Languages

English, French, German, Simplified Chinese, Japanese, Polish, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    - v1.12 - 12/11/2023 21:02

    * Completely reworked select Crafting Recipe UI * VirtualCursor now has a consistent size regardless of resolution * Clicking on Dinky in Top Bar now moves camera to a Idle Dinky * RocketUI warning message now says which resources are missing * Added Dinky Died Side Message * Added interactable world message where Dinky died and what it was doing * Added Tooltip to InterplanetaryTravelUI explaining Natural and Fracking Spawn Amounts * Added Side Message Off World when machine out of Power * Added Side Message Off World when Dinkys starving * Added indicator to InterplanetaryTravelUI when planet is under attack * Added message explaining when Mining Machine stops working * Added timer visual on Resource Launcher * Added ability to move House * Added ability to move Research Lab * Added ability to move Rocket * Added Cheats toggle to Options menu * Added Back button on Character Creator to exit without saving * Fixed Bonus Drops visual not disappearing * Fixed Chase Mines bonus spawning on Spaceship level * Fixed Waste icon being too dark and almost invisible on top bar * Fixed multiple bugs related to dropping objects when traveling between worlds * Fixed units dropping objects on Save * Fixed rare Crate duplicate bug that happened if somehow Physics pushed the object during loading * Fixed HQ not saving Health * Fixed Side Message not showing up for Out of power when arriving at planet * Fixed Side Message not showing up for Dinkys starving when arriving at planet * Fixed Dinky stuck Gathering Resource Node if Player destroyed it * Fixed Auto Bot name string saying Capsule * Fixed action text when repairing HQ
    Read full article on Community Announcements (Endless Loop Studios)
  • Patch NotesOfficial

    v1.11 - 18/10/2023 15:32

    * Added Music smooth fade * Added blockers to Research based on colonized worlds to better guide the player * Added text explaining how to join a Private Lobby * Added Mine explode SFX, Player punch SFX * Added Camera Rotate and Zoom * Polished Spaceship cutscenes with move VFX, camera shake, and more * Tech Tree now remembers scroll position * Pressing Escape or B on Gamepad now closes the current window * Going Back on a Dinky or AutoBot Order now goes back to Dinky/AutoBot menu * Defense Success UI no longer shows up if Zumbys hit the HQ * Fixed stuttering when loading new Music for the first time * Fixed Music stopping on Spaceship * Fixed Zumby dead animation not playing * Fixed some buttons constantly repeating mouse over animation
    Read full article on Community Announcements (Endless Loop Studios)
  • Patch NotesOfficial

    v1.10 - 12/10/2023 14:09

    * Various fixes and safety checks
    Read full article on Community Announcements (Endless Loop Studios)
  • Patch NotesOfficial

    v1.09 - 10/10/2023 16:14

    * Added Side Messages Off World while Zumbys attacking * Added Side Messages Off World Defense Success * Added Side Messages Off World while HQ is damaged * Added various safety checks for random weird bugs * Fixed Resource Launcher throwing error on Client * Fixed Mines no longer targeting Zumby if player picks up one while it's heading towards a Zumby
    Read full article on Community Announcements (Endless Loop Studios)
  • Patch NotesOfficial

    v1.08 - 09/10/2023 20:22

    * First Tutorial stage now visually shows movements controls on screen * Game Saved Side Message now shows save file name * Remove spawning some invalid objects from cheats menu * Added flashing red outline to HQ destroyed Side Message * Fixed objects getting stuck waiting for power if the player interrupted an AutoBot that was already going there * Fixed issue with Interactor AutoBot Off World throwing an error because it tried to interact with a regular object * Fixed Research Ingot previous requirement not being set as Black Crystals
    Read full article on Community Announcements (Endless Loop Studios)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.